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70
snipplets/projects/Solar2D/SampleProject/scenes/game.lua
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70
snipplets/projects/Solar2D/SampleProject/scenes/game.lua
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local composer = require('composer')
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local scene = composer.newScene()
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local groupBack
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local groupMain
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local groupUI
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function gameLoop()
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--
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end
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local function onFrame(event)
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--
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end
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function scene:create(event)
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local sceneGroup = self.view
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groupBack = display.newGroup()
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groupMain = display.newGroup()
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groupUI = display.newGroup()
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local debugRect = display.newRect(display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight )
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debugRect:setFillColor(0.807, 0.925, 0.956)
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end
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function scene:show(event)
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local sceneGroup = self.view
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local phase = event.phase
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if (phase == "will") then
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-- Code here runs when the scene is still off screen (but is about to come on screen)
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elseif (phase == "did") then
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gameLoopTimer = timer.performWithDelay(500, gameLoop, 0)
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end
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end
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function scene:hide(event)
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local sceneGroup = self.view
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local phase = event.phase
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if (phase == "will") then
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-- Code here runs when the scene is on screen (but is about to go off screen)
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elseif (phase == "did") then
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-- Code here runs immediately after the scene goes entirely off screen
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end
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end
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function scene:destroy(event)
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local sceneGroup = self.view
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-- Code here runs prior to the removal of scene's view
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end
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scene:addEventListener('create', scene)
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scene:addEventListener('show', scene)
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scene:addEventListener('hide', scene)
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scene:addEventListener('destroy', scene)
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Runtime:addEventListener('enterFrame', onFrame)
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return scene
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