update C
snipplets
This commit is contained in:
2
code/C/Web/ulfius-server/.editorconfig
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2
code/C/Web/ulfius-server/.editorconfig
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[{*.c,*.h}]
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indent_size = unset
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6
code/C/Web/ulfius-server/.gitignore
vendored
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code/C/Web/ulfius-server/.gitignore
vendored
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orcania/
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ulfius/
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*.a
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rest
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7
code/C/Web/ulfius-server/Makefile
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code/C/Web/ulfius-server/Makefile
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CC = clang
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all:
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$(CC) -std=c99 -Wall -O3 -o rest main.c -lulfius -lorcania
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tcc:
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tcc -O3 -I./ulfius/include -I./orcania/include -o rest main.c libulfius.2.7.13.a liborcania.2.3.2.a -lyder -lgnutls -lz -ljansson -lmicrohttpd -lcurl
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16
code/C/Web/ulfius-server/README.md
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code/C/Web/ulfius-server/README.md
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REST API
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--------
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* `http://localhost:8000/api/param/:name` - возвращает `:name`
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* `http://localhost:8000/api/param/quit` - завершит выполнение программы
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Зависимости
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-----------
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* [ulfius](https://github.com/babelouest/ulfius)
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* [orcania](https://github.com/babelouest/orcania)
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```sh
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ar rcs libulfius.2.7.13.a ulfius.o u_map.o u_request.o u_response.o u_send_request.o u_websocket.o yuarel.o
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ar rcs liborcania.2.3.2.a orcania.o memory.o base64.o
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```
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26
code/C/Web/ulfius-server/main.c
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code/C/Web/ulfius-server/main.c
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <string.h>
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#include <pthread.h>
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#include <ulfius.h>
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#include <stdatomic.h>
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#include "utils.h"
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#include "server.h"
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int main(int argc, char **argv) {
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// создаём отдельный поток, в котором запускаем сервер
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pthread_t tid;
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pthread_create(&tid, NULL, thread_server, (void *)&tid);
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// while (true) {
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// }
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pthread_exit(NULL);
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return 0;
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}
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BIN
code/C/Web/ulfius-server/qa/answer.png
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code/C/Web/ulfius-server/qa/answer.png
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61
code/C/Web/ulfius-server/qa/question.md
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code/C/Web/ulfius-server/qa/question.md
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Помогите с проблемой. Не завершается `while` цикл при изменении переменной `running`.
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```
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while (running) {
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// loop
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}
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```
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Использую библиотеку `ulfius` для реализации REST API сервера.
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Есть функция `thread_server()`, которую из `main()` запускаю в отдельном потоке,
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в которой запускается `ulfius` сервер.
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```
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pthread_t tid;
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pthread_create(&tid, NULL, thread_server, (void *)&tid);
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```
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Сервер запускаю следующим образом:
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```
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int ret;
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ret = ulfius_start_framework(&instance);
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if (ret == U_OK) {
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printf("Server started at %d.\n", PORT);
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} else {
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printf("Error starting server as %d port.\n", PORT);
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}
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while (running) {
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printf("\r%b", running);
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}
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printf("Server halt.\n");
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ulfius_stop_framework(&instance);
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ulfius_clean_instance(&instance);
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```
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`running` - глобальная переменная типа `bool`.
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В документации к библиотеке, чтобы сервер не схлопывался используется следующий код.
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```
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if (ret == U_OK) {
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getchar();
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}
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```
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Есть callback функция, которая вызывается при обращении к API,
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в которой я проверяю отправленное пользователем значение, и если оно равняется `quit`
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присваиваю переменной `running` значение `false`, чтобы сервер закрылся.
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Если из цикла `while (running) { printf("\r%b", running); }` убрать `printf()`,
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либо выполнять другие операции, например присвоение `a = 1;` то сервер не закрывается,
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хотя значение `running` равняется `0`.
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Я пишу утилиту для внутенного использования, которая общается с Arduino платой
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посредством библиотеки `libserialport` и в цикле читает данные.
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Хочу, чтобы утилита по REST получала данные и отправляла их на плату,
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но не получается реализовать нормальное завершение программы, потому что сервер не умирает.
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**OS:** Linux
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75
code/C/Web/ulfius-server/server.h
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code/C/Web/ulfius-server/server.h
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atomic_bool running = true;
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#define PORT 8000
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#define PREFIX "/api"
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int callback_default(const struct _u_request *request,
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struct _u_response *response, void *user_data);
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int callback_all_test_foo(const struct _u_request *request,
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struct _u_response *response, void *user_data);
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void *thread_server(void *vargp) {
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int ret;
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struct _u_instance instance;
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if (ulfius_init_instance(&instance, PORT, NULL, NULL) != U_OK) {
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exit(1);
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}
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instance.max_post_body_size = 1024;
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ulfius_add_endpoint_by_val(&instance, "GET", PREFIX, "/param/:name", 0,
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&callback_all_test_foo, "user data 1");
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ulfius_add_endpoint_by_val(&instance, "POST", PREFIX, "/param/:name", 0,
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&callback_all_test_foo, "user data 2");
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ulfius_set_default_endpoint(&instance, &callback_default, NULL);
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ret = ulfius_start_framework(&instance);
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if (ret == U_OK) {
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printf("Server started at %d.\n", PORT);
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} else {
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printf("Error starting server as %d port.\n", PORT);
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}
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while (running) {
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}
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printf("Server halt.\n");
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ulfius_stop_framework(&instance);
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ulfius_clean_instance(&instance);
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}
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int callback_default(const struct _u_request *request,
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struct _u_response *response, void *user_data) {
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(void)(request);
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(void)(user_data);
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ulfius_set_string_body_response(response, 404,
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"Page not found, do what you want");
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return U_CALLBACK_CONTINUE;
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}
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int callback_all_test_foo(const struct _u_request *request,
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struct _u_response *response, void *user_data) {
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// url_params = request->map_url
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// post_params = request->map_post_body
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const char **keys, *value;
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keys = u_map_enum_keys(request->map_url);
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value = u_map_get(request->map_url, keys[0]);
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if (strcmp("quit", value) == 0) {
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running = false;
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}
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char *response_body = msprintf("Your %s is %s\n", keys[0], value);
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print_to_terminal(response_body);
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ulfius_set_string_body_response(response, 200, response_body);
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o_free(response_body);
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return U_CALLBACK_CONTINUE;
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}
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1
code/C/Web/ulfius-server/utils.h
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code/C/Web/ulfius-server/utils.h
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void print_to_terminal(char *text) { printf("%s", text); }
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2
code/C/Web/webui/.editorconfig
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code/C/Web/webui/.editorconfig
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[{*.c,*.h}]
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indent_size = unset
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129
code/C/Web/webui/call_c_from_js.c
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code/C/Web/webui/call_c_from_js.c
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// Call C from JavaScript Example
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#include "webui.h"
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void my_function_string(webui_event_t* e) {
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// JavaScript:
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// webui_fn('MyID_One', 'Hello');
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const char* str = webui_get_string(e);
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printf("my_function_string: %s\n", str); // Hello
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// Need Multiple Arguments?
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//
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// WebUI support only one argument. To get multiple arguments
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// you can send a JSON string from JavaScript then decode it.
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// Example:
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//
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// my_json = my_json_decoder(str);
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// foo = my_json[0];
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// bar = my_json[1];
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}
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void my_function_integer(webui_event_t* e) {
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// JavaScript:
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// webui_fn('MyID_Two', 123456789);
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long long number = webui_get_int(e);
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printf("my_function_integer: %lld\n", number); // 123456789
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}
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void my_function_boolean(webui_event_t* e) {
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// JavaScript:
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// webui_fn('MyID_Three', true);
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bool status = webui_get_bool(e); // True
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if(status)
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printf("my_function_boolean: True\n");
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else
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printf("my_function_boolean: False\n");
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}
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void my_function_with_response(webui_event_t* e) {
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// JavaScript:
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// const result = webui_fn('MyID_Four', number);
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long long number = webui_get_int(e);
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number = number * 2;
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printf("my_function_with_response: %lld\n", number);
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// Send back the response to JavaScript
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webui_return_int(e, number);
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}
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int main() {
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// HTML
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const char* my_html =
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"<html>"
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" <head>"
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" <title>Call C from JavaScript Example</title>"
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" <style>"
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" body {"
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" color: white;"
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" background: #0F2027;"
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" text-align: center;"
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" font-size: 16px;"
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" font-family: sans-serif;"
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" }"
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" </style>"
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" </head>"
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" <body>"
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" <h2>WebUI - Call C from JavaScript Example</h2>"
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" <p>Call C function with argument (<em>See the logs in your terminal</em>)</p>"
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" <br>"
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" <button onclick=\"webui_fn('MyID_One', 'Hello');\">Call my_function_string()</button>"
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" <br>"
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" <br>"
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" <button onclick=\"webui_fn('MyID_Two', 123456789);\">Call my_function_integer()</button>"
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" <br>"
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" <br>"
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" <button onclick=\"webui_fn('MyID_Three', true);\">Call my_function_boolean()</button>"
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" <br>"
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" <br>"
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" <p>Call C function and wait for the response</p>"
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" <br>"
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" <button onclick=\"MyJS();\">Call my_function_with_response()</button>"
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" <br>"
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" <br>"
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" <input type=\"text\" id=\"MyInputID\" value=\"2\">"
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" <script>"
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" function MyJS() {"
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" const MyInput = document.getElementById('MyInputID');"
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" const number = MyInput.value;"
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" webui_fn('MyID_Four', number).then((response) => {"
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" MyInput.value = response;"
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" });"
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" }"
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" </script>"
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" <script src=\"/webui.js\"></script>"
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" </body>"
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"</html>";
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// Create a window
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size_t my_window = webui_new_window();
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// Bind HTML elements with C functions
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webui_bind(my_window, "MyID_One", my_function_string);
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webui_bind(my_window, "MyID_Two", my_function_integer);
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webui_bind(my_window, "MyID_Three", my_function_boolean);
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webui_bind(my_window, "MyID_Four", my_function_with_response);
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// Show the window
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webui_show(my_window, my_html); // webui_show_browser(my_window, my_html, Chrome);
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// Wait until all windows get closed
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webui_wait();
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return 0;
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}
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#if defined(_MSC_VER)
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int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hInstPrev, PSTR cmdline, int cmdshow) {
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return main();
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}
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#endif
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23
code/C/Web/webui/index.html
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code/C/Web/webui/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>ololo</title>
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<script src="/webui.js"></script>
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</head>
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<body>
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<button onclick="abc('string');">ssf</button>
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<br>
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<button id="clck">Click</button>
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<script type="text/javascript">
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window.onload = function () {
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window.resizeTo(500, 500);
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}
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function abc(text) {
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webui_fn('MyID', text).then((response) => { console.log(response); });
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}
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</script>
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</body>
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</html>
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24
code/C/Web/webui/minimal.c
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code/C/Web/webui/minimal.c
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#include <stdio.h>
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#include "webui.h"
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void fn_one(webui_event_t *e) {
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const char *str = webui_get_string(e);
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printf("Data from JavaScript: %s\n", str);
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webui_return_string(e, "Message from C");
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}
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void fn_two(webui_event_t *e) { puts("Click!"); }
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int main() {
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size_t my_window = webui_new_window();
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webui_bind(my_window, "MyID", fn_one);
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webui_bind(my_window, "clck", fn_two);
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webui_show(my_window, "index.html");
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webui_run(my_window, "alert('Fast!');");
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webui_wait();
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return 0;
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}
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Block a user