import gg import gx fn (game &Game) draw() { game.gg.begin() // draw filled texture game.draw_bg_texture() // draw ui game.draw_text(gg.window_size().width - 10, 0, 'Lives: ${game.player.lives}', 36, gx.white, 'right', 'top', true) // draw image game.gg.draw_image(game.player.pos_x, game.player.pos_y, game.player.image.width, game.player.image.height, game.player.image) game.gg.end() } fn (game &Game) draw_bg_texture() { game.gg.draw_image(game.bg_texture.pos_x - game.bg_texture.image.width, game.bg_texture.pos_y, game.bg_texture.image.width, game.bg_texture.image.height, game.bg_texture.image) for x in 0 .. gg.window_size().width / game.bg_texture.image.width + 3 { game.gg.draw_image(x * game.bg_texture.image.width + game.bg_texture.pos_x, game.bg_texture.pos_y - game.bg_texture.image.height, game.bg_texture.image.width, game.bg_texture.image.height, game.bg_texture.image) game.gg.draw_image(game.bg_texture.pos_x - game.bg_texture.image.width, game.bg_texture.pos_y - game.bg_texture.image.height, game.bg_texture.image.width, game.bg_texture.image.height, game.bg_texture.image) for y in 0 .. gg.window_size().height / game.bg_texture.image.height + 3 { game.gg.draw_image(x * game.bg_texture.image.width + game.bg_texture.pos_x, y * game.bg_texture.image.height + game.bg_texture.pos_y, game.bg_texture.image.width, game.bg_texture.image.height, game.bg_texture.image) game.gg.draw_image(game.bg_texture.pos_x - game.bg_texture.image.width, y * game.bg_texture.image.height + game.bg_texture.pos_y, game.bg_texture.image.width, game.bg_texture.image.height, game.bg_texture.image) } } }