const DEBUG = true; let app; /** PIXI and PIXI.Assets init */ window.onload = function() { 'use strict'; app = new PIXI.Application({ width: 640, height: 360, backgroundColor: 0x2a2a3a, }); document.body.appendChild(app.view); // PIXI.Assets.add('texture_name', '/assets/texture.png'); // let promise = PIXI.Assets.load( // ['texture_name'], // (progress) => { // if (DEBUG) // console.log(`Assets loading progress: ${progress * 100}%`); // }); // promise.then((value) => { // backgroundTextures = value; // initLevel(); // }); } /** Level init */ function initLevel() { 'use strict'; app.ticker.add(gameLoop); } /** Game loop */ function gameLoop(delta) { 'use strict'; // }