#include #include sf::Texture getTextureFromCvFrame(cv::Mat frame) { cv::Mat frameRGBA; sf::Image image; sf::Texture texture; cv::cvtColor(frame, frameRGBA, cv::COLOR_BGR2RGBA); image.create(frameRGBA.cols, frameRGBA.rows, frameRGBA.ptr()); texture.loadFromImage(image); return texture; }