snipplets.dev/projects/V/Game/text.v
2024-05-11 21:12:26 +03:00

38 lines
1.1 KiB
V

import gx
fn (game &Game) text_format(color gx.Color, size int, h_align gx.HorizontalAlign, v_align gx.VerticalAlign) gx.TextCfg {
return gx.TextCfg{
color: color
align: h_align
vertical_align: v_align
size: size
}
}
pub fn (game &Game) draw_text(x int, y int, text string, size int, color gx.Color, ha string, va string, shadow bool) {
mut v_align := gx.VerticalAlign.baseline
mut h_align := gx.HorizontalAlign.left
match va {
'top' { v_align = gx.VerticalAlign.top }
'middle' { v_align = gx.VerticalAlign.middle }
'bottom' { v_align = gx.VerticalAlign.bottom }
'baseline' { v_align = gx.VerticalAlign.baseline }
else { v_align = gx.VerticalAlign.top }
}
match ha {
'left' { h_align = gx.HorizontalAlign.left }
'center' { h_align = gx.HorizontalAlign.center }
'right' { h_align = gx.HorizontalAlign.right }
else { h_align = gx.HorizontalAlign.left }
}
if shadow {
game.gg.draw_text(x + 2, y + 2, text, game.text_format(gx.black, size, h_align,
v_align))
}
game.gg.draw_text(x, y, text, game.text_format(color, size, h_align, v_align))
}