43 lines
1.6 KiB
V
43 lines
1.6 KiB
V
import gg
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import gx
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fn (game &Game) draw() {
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game.gg.begin()
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// draw filled texture
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game.draw_bg_texture()
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// draw ui
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game.draw_text(gg.window_size().width - 10, 0, 'Lives: ${game.player.lives}', 36,
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gx.white, 'right', 'top', true)
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// draw image
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game.gg.draw_image(0, game.gg.window_size().height - game.player.image.height, game.player.image.width,
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game.player.image.height, game.player.image)
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game.gg.end()
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}
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fn (game &Game) draw_bg_texture() {
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game.gg.draw_image(game.bg_texture.pos_x - game.bg_texture.image.width, game.bg_texture.pos_y,
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game.bg_texture.image.width, game.bg_texture.image.height, game.bg_texture.image)
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for x in 0 .. gg.window_size().width / game.bg_texture.image.width + 3 {
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game.gg.draw_image(x * game.bg_texture.image.width + game.bg_texture.pos_x, game.bg_texture.pos_y - game.bg_texture.image.height,
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game.bg_texture.image.width, game.bg_texture.image.height, game.bg_texture.image)
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game.gg.draw_image(game.bg_texture.pos_x - game.bg_texture.image.width, game.bg_texture.pos_y - game.bg_texture.image.height,
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game.bg_texture.image.width, game.bg_texture.image.height, game.bg_texture.image)
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for y in 0 .. gg.window_size().height / game.bg_texture.image.height + 3 {
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game.gg.draw_image(x * game.bg_texture.image.width + game.bg_texture.pos_x,
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y * game.bg_texture.image.height + game.bg_texture.pos_y, game.bg_texture.image.width,
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game.bg_texture.image.height, game.bg_texture.image)
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game.gg.draw_image(game.bg_texture.pos_x - game.bg_texture.image.width,
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y * game.bg_texture.image.height + game.bg_texture.pos_y, game.bg_texture.image.width,
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game.bg_texture.image.height, game.bg_texture.image)
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}
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}
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}
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