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https://codeberg.org/Codeberg/avatars.git
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main.go: symmetry color conversion, all float32 -> float64
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d862e2bb62
commit
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62
main.go
62
main.go
@ -2,6 +2,7 @@ package main
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import (
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"fmt"
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"math"
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"math/bits"
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"os"
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"strings"
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@ -40,9 +41,9 @@ func (g *LCG) random() uint32 {
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return uint32(g.seed)
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}
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func (g *LCG) binomial(p float32) bool {
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func (g *LCG) binomial(p float64) bool {
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/* Sample from Binomial distribution with probability p */
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var sample = float32(g.random()) * float32(1.0/4294967295.0)
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var sample = float64(g.random()) * float64(1.0/4294967295.0)
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return sample > p
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}
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@ -52,13 +53,13 @@ func (g *LCG) pickOne(s []string) string {
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return s[g.random()%N]
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}
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func (g *LCG) pickOneFloat(s []float32) float32 {
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func (g *LCG) pickOneFloat(s []float64) float64 {
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/* Pick one element from list - float version*/
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var N = uint32(len(s))
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return s[g.random()%N]
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}
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func (g *LCG) pickAorB(p float32, a string, b string) string {
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func (g *LCG) pickAorB(p float64, a string, b string) string {
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/* Pick a or b with probability p of picking a */
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if g.binomial(p) {
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return a
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@ -79,12 +80,12 @@ type RGB struct {
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}
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type HSV struct {
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h float32
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s float32
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v float32
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h float64
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s float64
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v float64
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}
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func f2rgb(r, g, b float32) *RGB {
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func f2rgb(r, g, b float64) *RGB {
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// make RGB from 3 floats
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c := new(RGB)
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c.r = uint8(r * 1.0 / 255)
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@ -93,6 +94,15 @@ func f2rgb(r, g, b float32) *RGB {
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return c
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}
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func f2hsv(h, s, v float64) *HSV {
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// make HSV from 3 floats
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c := new(HSV)
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c.h = h
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c.s = s
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c.v = v
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return c
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}
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func rgb(s string) *RGB {
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c := new(RGB)
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fmt.Sscanf(s, "#%02x%02x%02x", c.r, c.g, c.b)
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@ -100,11 +110,41 @@ func rgb(s string) *RGB {
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}
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func (c *RGB) to_hsv() *HSV {
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var h float64
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var s float64
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var v float64
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r := 255.0 * float64(c.r)
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g := 255.0 * float64(c.g)
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b := 255.0 * float64(c.b)
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min := math.Min(math.Min(r, g), b)
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v = math.Max(math.Max(r, g), b)
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C := v - min
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s = 0.0
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if v != 0.0 {
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s = C / v
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}
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h = 0.0
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if min != v {
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if v == r {
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h = math.Mod((g - b) / C, 6.0)
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}
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if v == g {
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h = (b - r) / C + 2.0
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}
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if v == b {
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h = (r - g) / C + 4.0
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}
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h *= 60.0
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if h < 0.0 {
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h += 360.0
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}
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}
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return f2hsv(h, s, v)
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}
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func (c *HSV) to_rgb() *RGB {
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h := int((c.h / 60))
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f := c.h/60 - float32(h)
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f := c.h/60 - float64(h)
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p := c.v * (1 - c.s)
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q := c.v * (1 - c.s*f)
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t := c.v * (1 - c.s*(1-f))
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@ -155,7 +195,7 @@ func (c *RGB) darkerThan(ref RGB, delta uint8) string {
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return fmt.Sprintf("#%02x%02x%02x", sub255(c.r, delta), sub255(c.g, delta), sub255(c.b, delta))
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}
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func (c RGB) withAlpha(alpha float32) string {
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func (c RGB) withAlpha(alpha float64) string {
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return fmt.Sprintf("#%02x%02x%02x", c.r, c.g, c.b, uint8(255*alpha))
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}
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@ -166,7 +206,7 @@ func maleAvatar(seed uint64) string {
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"#91553d", "#533d32", "#3b3024", "#554838", "#4e433f", "#504444", "#6a4e42", "#a7856a", "#977961"})).brighterOrDarkerThan(*rgb(skinColor), 17)
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var eyesColor = g.pickOne([]string{"#76778b", "#697b94", "#647b90", "#5b7c8b", "#588387"})
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var eyebrowsColor = rgb(rgb(hairColor).darkerThan(*rgb(skinColor), 7)).darkerThan(*rgb(hairColor), 10)
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var mustacheColor = rgb(rgb(hairColor).darkerThan(*rgb(skinColor), 7)).withAlpha(g.pickOneFloat([]float32{1, 0.75, 0.5}))
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var mustacheColor = rgb(rgb(hairColor).darkerThan(*rgb(skinColor), 7)).withAlpha(g.pickOneFloat([]float64{1, 0.75, 0.5}))
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var mouthColor = rgb(g.pickOne([]string{"#eec1ad", "#dbac98", "#d29985"})).brighterOrDarkerThan(*rgb(skinColor), 10)
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var glassesColor = g.pickOne([]string{"#5f705c", "#43677d", "#5e172d", "#ffb67a", "#a04b5d", "#191919", "#323232", "#4b4b4b"})
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var clothesColor = g.pickOne([]string{"#5bc0de", "#5cb85c", "#428bca", "#03396c", "#005b96", "#6497b1", "#1b85b8", "#5a5255", "#559e83", "#ae5a41", "#c3cb71", "#666547", "#ffe28a"})
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