mirror of
https://codeberg.org/Codeberg/avatars.git
synced 2023-08-10 21:12:50 +03:00
Merge pull request 'Split Lib & Example' (#6) from 6543/avatars:split into master
Reviewed-on: https://codeberg.org/Codeberg/avatars/pulls/6
This commit is contained in:
commit
e339735667
2
.gitignore
vendored
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2
.gitignore
vendored
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@ -0,0 +1,2 @@
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avatars
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.idea
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29
Makefile
29
Makefile
@ -1,29 +0,0 @@
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HOSTNAME_FQDN := codeberg.org
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export BUILDDIR := /tmp/build
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export GOROOT := ${BUILDDIR}/go
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export GOPATH := ${BUILDDIR}/gitea
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export PATH := ${GOROOT}/bin:${GOPATH}/bin:${PATH}
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GOTAR = go1.15.6.$(shell uname | tr [:upper:] [:lower:])-amd64.tar.gz
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ORIGIN = ssh://prlgc.com/git/gogs-gitea
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TARGETS = ${GOPATH}/bin/avatar
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all : ${TARGETS}
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${GOPATH}/bin/avatar : main.go ${GOROOT}/bin/go
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go build -o $@ $<
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${GOROOT}/bin/go :
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mkdir -p ${GOROOT}/Downloads
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wget -c --no-verbose --directory-prefix=${GOROOT}/Downloads https://dl.google.com/go/${GOTAR}
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tar xfz ${GOROOT}/Downloads/${GOTAR} -C ${BUILDDIR}
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clean :
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rm -rf ${TARGETS}
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realclean :
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rm -rf ${BUILDDIR}
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22
README.md
22
README.md
@ -1,28 +1,32 @@
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# Golang port of DiceBear Avatars, which in turn were inspired by 8biticon avatars
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# Golang port of DiceBear Avatars
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which in turn were inspired by 8biticon avatars
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![Example images](mosaic.png)
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## Build & Run
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## Usage
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import `codeberg.org/Codeberg/avatars` & use `string svg = avatars.MakeAvatar(seed)`
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## Build & Use Example
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```shell
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# will build the binary into ${BUILDDIR}. The golang compiler is fetched and installed into ${BUILDDIR}
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make BUILDDIR=$PWD
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# will build the binary
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go build -o avatars example/main.go
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# Create a random avatar and write it to /tmp/avatar.svg. Note that for the same seed string always the same image will be generated.
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$PWD/gitea/bin/avatar my-special-seed-string > /tmp/avatar.svg
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./avatars my-special-seed-string > /tmp/avatar.svg
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# Open SVG file with image viewer
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eog /tmp/avatar.svg
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```
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## Create mosaic with example images using rsvg and imagemagick montage
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```shell
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make BUILDDIR=$PWD
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go build -o avatars example/main.go
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for i in {1..40} ; do
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$PWD/gitea/bin/avatar my-special-seed-string_$i > /tmp/avatar_$i.svg
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./avatars my-special-seed-string_$i > /tmp/avatar_$i.svg
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rsvg-convert /tmp/avatar_$i.svg -z 10 -o /tmp/avatar_$i.png
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done
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montage -tile 10x4 /tmp/avatar_*.png /tmp/mosaic.png
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eog /tmp/mosaic.png
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```
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@ -1,32 +1,24 @@
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package main
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package avatars
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import (
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"fmt"
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"math"
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"math/bits"
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"os"
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"strings"
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"strconv"
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"strings"
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)
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func main() {
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if len(os.Args) < 2 {
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fmt.Println("please specify a seed string")
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return
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}
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fmt.Println(makeAvatar(os.Args[1]))
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}
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func makeAvatar(seedString string) string {
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// MakeAvatar create svg from seed
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func MakeAvatar(seedString string) string {
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var seed uint64
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for _, c := range []byte(seedString) {
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seed = bits.RotateLeft64(seed, 8)
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seed ^= uint64(c)
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}
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if seed & 1 == 0 {
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return femaleAvatar(seed)
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if seed&1 == 0 {
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return femaleAvatar(seed, "")
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} else {
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return maleAvatar(seed)
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return maleAvatar(seed, "")
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}
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}
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@ -36,35 +28,35 @@ func makeAvatar(seedString string) string {
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* cf. https://github.com/DiceBear/avatars/blob/master/packages/avatars-male-sprites/src/index.ts
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*/
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type LCG struct {
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type lcg struct {
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seed uint64
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}
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func (g *LCG) random() uint32 {
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func (g *lcg) random() uint32 {
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/* Linear Congruent Generator, POSIX/glibc [de]rand48 setting, bits [47..0] are output bits */
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g.seed = (25214903917*g.seed + 11) % 281474976710656
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return uint32(g.seed)
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}
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func (g *LCG) binomial(p float64) bool {
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func (g *lcg) binomial(p float64) bool {
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/* Sample from Binomial distribution with probability p */
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var sample = float64(g.random()) * float64(1.0/4294967295.0)
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return sample > p
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}
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func (g *LCG) pickOne(s []string) string {
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func (g *lcg) pickOne(s []string) string {
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/* Pick one element from list */
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var N = uint32(len(s))
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return s[g.random()%N]
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}
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func (g *LCG) pickOneFloat(s []float64) float64 {
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func (g *lcg) pickOneFloat(s []float64) float64 {
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/* Pick one element from list - float version*/
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var N = uint32(len(s))
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return s[g.random()%N]
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}
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func (g *LCG) pickAorB(p float64, a string, b string) string {
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func (g *lcg) pickAorB(p float64, a string, b string) string {
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/* Pick a or b with probability p of picking a */
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if g.binomial(p) {
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return a
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@ -72,28 +64,28 @@ func (g *LCG) pickAorB(p float64, a string, b string) string {
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return b
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}
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func LinearCongruentialGenerator(seed uint64) *LCG {
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g := new(LCG)
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func linearCongruentialGenerator(seed uint64) *lcg {
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g := new(lcg)
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g.seed = seed
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return g
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}
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type RGB struct {
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type rgb struct {
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r uint8
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g uint8
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b uint8
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a uint8
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}
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type HSV struct {
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type hsv struct {
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h float64
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s float64
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v float64
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}
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func f2rgb(r, g, b float64) *RGB {
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// make RGB from 3 floats
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c := new(RGB)
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func f2rgb(r, g, b float64) *rgb {
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// make rgb from 3 floats
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c := new(rgb)
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c.r = uint8(r * 1.0 / 255)
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c.g = uint8(g * 1.0 / 255)
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c.b = uint8(b * 1.0 / 255)
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@ -101,23 +93,23 @@ func f2rgb(r, g, b float64) *RGB {
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return c
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}
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func f2hsv(h, s, v float64) *HSV {
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// make HSV from 3 floats
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c := new(HSV)
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func f2hsv(h, s, v float64) *hsv {
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// make hsv from 3 floats
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c := new(hsv)
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c.h = h
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c.s = s
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c.v = v
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return c
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}
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func rgb(s string) *RGB {
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c := new(RGB)
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func to_rgb(s string) *rgb {
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c := new(rgb)
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c.a = 255
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fmt.Sscanf(s, "#%02x%02x%02x", &c.r, &c.g, &c.b)
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return c
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}
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func (c *RGB) to_hsv() *HSV {
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func (c *rgb) to_hsv() *hsv {
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var h float64
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var s float64
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var v float64
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@ -150,7 +142,7 @@ func (c *RGB) to_hsv() *HSV {
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return f2hsv(h, s, v)
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}
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func (c *HSV) to_rgb() *RGB {
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func (c *hsv) to_rgb() *rgb {
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h := int((c.h / 60))
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f := c.h/60 - float64(h)
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p := c.v * (1 - c.s)
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@ -174,7 +166,7 @@ func (c *HSV) to_rgb() *RGB {
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return f2rgb(0, 0, 0)
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}
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func (c *RGB) brighterThan(ref *RGB, delta float64) *RGB {
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func (c *rgb) brighterThan(ref *rgb, delta float64) *rgb {
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primary := c.to_hsv()
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secondary := ref.to_hsv()
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if primary.v >= secondary.v+delta {
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@ -187,7 +179,7 @@ func (c *RGB) brighterThan(ref *RGB, delta float64) *RGB {
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return primary.to_rgb()
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}
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func (c *RGB) darkerThan(ref *RGB, delta float64) *RGB {
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func (c *rgb) darkerThan(ref *rgb, delta float64) *rgb {
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primary := c.to_hsv()
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secondary := ref.to_hsv()
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if primary.v <= secondary.v-delta {
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@ -200,7 +192,7 @@ func (c *RGB) darkerThan(ref *RGB, delta float64) *RGB {
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return primary.to_rgb()
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}
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func (c *RGB) brighterOrDarkerThan(ref *RGB, delta float64) *RGB {
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func (c *rgb) brighterOrDarkerThan(ref *rgb, delta float64) *rgb {
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primary := c.to_hsv()
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secondary := ref.to_hsv()
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if primary.v <= secondary.v {
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@ -210,32 +202,31 @@ func (c *RGB) brighterOrDarkerThan(ref *RGB, delta float64) *RGB {
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}
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}
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func (c *RGB) withAlpha(alpha float64) *RGB {
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func (c *rgb) withAlpha(alpha float64) *rgb {
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c.a = uint8(alpha * 255)
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return c
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}
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func (c *RGB) html() string {
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if (c.a == 255) {
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func (c *rgb) html() string {
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if c.a == 255 {
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return fmt.Sprintf("#%02x%02x%02x", c.r, c.g, c.b)
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}
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return fmt.Sprintf("#%02x%02x%02x%02x", c.r, c.g, c.b, c.a)
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}
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func maleAvatar(seed uint64) string {
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var g = LinearCongruentialGenerator(seed)
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var skinColor = rgb(g.pickOne([]string{"#FFDBAC", "#F5CFA0", "#EAC393", "#E0B687", "#CB9E6E", "#B68655", "#A26D3D", "#8D5524"}))
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var hairColor = rgb(g.pickOne([]string{"#090806", "#2c222b", "#71635a", "#b7a69e", "#b89778", "#a56b46", "#b55239", "#8d4a43",
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func maleAvatar(seed uint64, mood string) string {
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var g = linearCongruentialGenerator(seed)
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var skinColor = to_rgb(g.pickOne([]string{"#FFDBAC", "#F5CFA0", "#EAC393", "#E0B687", "#CB9E6E", "#B68655", "#A26D3D", "#8D5524"}))
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var hairColor = to_rgb(g.pickOne([]string{"#090806", "#2c222b", "#71635a", "#b7a69e", "#b89778", "#a56b46", "#b55239", "#8d4a43",
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"#91553d", "#533d32", "#3b3024", "#554838", "#4e433f", "#504444", "#6a4e42", "#a7856a", "#977961"})).brighterOrDarkerThan(skinColor, 17)
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var eyesColor = rgb(g.pickOne([]string{"#76778b", "#697b94", "#647b90", "#5b7c8b", "#588387"}))
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var eyesColor = to_rgb(g.pickOne([]string{"#76778b", "#697b94", "#647b90", "#5b7c8b", "#588387"}))
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var eyebrowsColor = hairColor.darkerThan(skinColor, 7).darkerThan(hairColor, 10)
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var mustacheColor = hairColor.darkerThan(skinColor, 7).withAlpha(g.pickOneFloat([]float64{1, 0.75, 0.5}))
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var mouthColor = rgb(g.pickOne([]string{"#eec1ad", "#dbac98", "#d29985"})).brighterOrDarkerThan(skinColor, 10)
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var glassesColor = rgb(g.pickOne([]string{"#5f705c", "#43677d", "#5e172d", "#ffb67a", "#a04b5d", "#191919", "#323232", "#4b4b4b"}))
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var clothesColor = rgb(g.pickOne([]string{"#5bc0de", "#5cb85c", "#428bca", "#03396c", "#005b96", "#6497b1", "#1b85b8", "#5a5255", "#559e83", "#ae5a41", "#c3cb71", "#666547", "#ffe28a"}))
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var hatColor = rgb(g.pickOne([]string{"#18293b", "#2e1e05", "#989789", "#3d6ba7", "#517459", "#a62116"}))
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var mouthColor = to_rgb(g.pickOne([]string{"#eec1ad", "#dbac98", "#d29985"})).brighterOrDarkerThan(skinColor, 10)
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var glassesColor = to_rgb(g.pickOne([]string{"#5f705c", "#43677d", "#5e172d", "#ffb67a", "#a04b5d", "#191919", "#323232", "#4b4b4b"}))
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var clothesColor = to_rgb(g.pickOne([]string{"#5bc0de", "#5cb85c", "#428bca", "#03396c", "#005b96", "#6497b1", "#1b85b8", "#5a5255", "#559e83", "#ae5a41", "#c3cb71", "#666547", "#ffe28a"}))
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var hatColor = to_rgb(g.pickOne([]string{"#18293b", "#2e1e05", "#989789", "#3d6ba7", "#517459", "#a62116"}))
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var mood = ""
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if mood == "" {
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mood = g.pickOne([]string{"sad", "happy", "surprised"})
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}
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@ -383,23 +374,22 @@ func maleAvatar(seed uint64) string {
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return strings.NewReplacer(m...).Replace(s)
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}
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func femaleAvatar(seed uint64) string {
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var g = LinearCongruentialGenerator(seed)
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func femaleAvatar(seed uint64, mood string) string {
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var g = linearCongruentialGenerator(seed)
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var skinColor = rgb(g.pickOne([]string{"#FFDBAC", "#F5CFA0", "#EAC393", "#E0B687", "#CB9E6E", "#B68655", "#A26D3D", "#8D5524"}))
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var hairColor = rgb(g.pickOne([]string{"#090806", "#2c222b", "#71635a", "#b7a69e", "#d6c4c2", "#cabfb1", "#dcd0ba", "#fff5e1",
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var skinColor = to_rgb(g.pickOne([]string{"#FFDBAC", "#F5CFA0", "#EAC393", "#E0B687", "#CB9E6E", "#B68655", "#A26D3D", "#8D5524"}))
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var hairColor = to_rgb(g.pickOne([]string{"#090806", "#2c222b", "#71635a", "#b7a69e", "#d6c4c2", "#cabfb1", "#dcd0ba", "#fff5e1",
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"#e6cea8", "#e5c8a8", "#debc99", "#b89778", "#a56b46", "#b55239", "#8d4a43", "#91553d",
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"#533d32", "#3b3024", "#554838", "#4e433f", "#504444", "#6a4e42", "#a7856a", "#977961"})).brighterOrDarkerThan(skinColor, 17)
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var eyesColor = rgb(g.pickOne([]string{"#76778b", "#697b94", "#647b90", "#5b7c8b", "#588387"}))
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var eyesColor = to_rgb(g.pickOne([]string{"#76778b", "#697b94", "#647b90", "#5b7c8b", "#588387"}))
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var eyebrowsColor = hairColor.darkerThan(skinColor, 7).darkerThan(hairColor, 10)
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var accessoriesColor = rgb(g.pickOne([]string{"#daa520", "#ffd700", "#eee8aa", "#fafad2", "#d3d3d3", "#a9a9a9"}))
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var mouthColor = rgb(g.pickOne([]string{"#dbac98", "#d29985", "#c98276", "#e35d6a", "#e32153", "#de0f0d"})).brighterOrDarkerThan(skinColor, 10)
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var glassesColor = rgb(g.pickOne([]string{"#5f705c", "#43677d", "#5e172d", "#ffb67a", "#a04b5d", "#191919", "#323232", "#4b4b4b"}))
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var clothesColor = rgb(g.pickOne([]string{"#d11141", "#00b159", "#00aedb", "#f37735", "#ffc425", "#740001", "#ae0001", "#eeba30",
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var accessoriesColor = to_rgb(g.pickOne([]string{"#daa520", "#ffd700", "#eee8aa", "#fafad2", "#d3d3d3", "#a9a9a9"}))
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var mouthColor = to_rgb(g.pickOne([]string{"#dbac98", "#d29985", "#c98276", "#e35d6a", "#e32153", "#de0f0d"})).brighterOrDarkerThan(skinColor, 10)
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var glassesColor = to_rgb(g.pickOne([]string{"#5f705c", "#43677d", "#5e172d", "#ffb67a", "#a04b5d", "#191919", "#323232", "#4b4b4b"}))
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var clothesColor = to_rgb(g.pickOne([]string{"#d11141", "#00b159", "#00aedb", "#f37735", "#ffc425", "#740001", "#ae0001", "#eeba30",
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"#96ceb4", "#ffeead", "#ff6f69", "#ffcc5c", "#88d8b0"}))
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var hatColor = rgb(g.pickOne([]string{"#cc6192", "#2663a3", "#a62116", "#3d8a6b", "#614f8a"}))
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var hatColor = to_rgb(g.pickOne([]string{"#cc6192", "#2663a3", "#a62116", "#3d8a6b", "#614f8a"}))
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var mood = ""
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if mood == "" {
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mood = g.pickOne([]string{"sad", "happy", "surprised"})
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}
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16
example/main.go
Normal file
16
example/main.go
Normal file
@ -0,0 +1,16 @@
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package main
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import (
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"fmt"
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"os"
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"codeberg.org/Codeberg/avatars"
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)
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func main() {
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if len(os.Args) < 2 {
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fmt.Println("please specify a seed string")
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return
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}
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fmt.Println(avatars.MakeAvatar(os.Args[1]))
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}
|
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