package main import ( "fmt" "math" "math/bits" "os" "strings" ) func main() { if len(os.Args) < 2 { fmt.Println("please specify a seed string") return } fmt.Println(makeAvatar(os.Args[1])) } func makeAvatar(seedString string) string { var seed uint64 for _, c := range []byte(seedString) { seed = bits.RotateLeft64(seed, 8) seed ^= uint64(c) } return femaleAvatar(seed) } /** * Based on TypeScript DiceBear Avatars, which in turn were inspired by 8biticon avatars: * (MIT License, Copyright (c) 2012 Plastic Jam, Copyright (c) 2019 DiceBear) * cf. https://github.com/DiceBear/avatars/blob/master/packages/avatars-male-sprites/src/index.ts */ type LCG struct { seed uint64 } func (g *LCG) random() uint32 { /* Linear Congruent Generator, POSIX/glibc [de]rand48 setting, bits [47..0] are output bits */ g.seed = (25214903917*g.seed + 11) % 281474976710656 return uint32(g.seed) } func (g *LCG) binomial(p float64) bool { /* Sample from Binomial distribution with probability p */ var sample = float64(g.random()) * float64(1.0/4294967295.0) return sample > p } func (g *LCG) pickOne(s []string) string { /* Pick one element from list */ var N = uint32(len(s)) return s[g.random()%N] } func (g *LCG) pickOneFloat(s []float64) float64 { /* Pick one element from list - float version*/ var N = uint32(len(s)) return s[g.random()%N] } func (g *LCG) pickAorB(p float64, a string, b string) string { /* Pick a or b with probability p of picking a */ if g.binomial(p) { return a } return b } func LinearCongruentialGenerator(seed uint64) *LCG { g := new(LCG) g.seed = seed return g } type RGB struct { r uint8 g uint8 b uint8 } type HSV struct { h float64 s float64 v float64 } func f2rgb(r, g, b float64) *RGB { // make RGB from 3 floats c := new(RGB) c.r = uint8(r * 1.0 / 255) c.g = uint8(g * 1.0 / 255) c.b = uint8(b * 1.0 / 255) return c } func f2hsv(h, s, v float64) *HSV { // make HSV from 3 floats c := new(HSV) c.h = h c.s = s c.v = v return c } func rgb(s string) *RGB { c := new(RGB) fmt.Sscanf(s, "#%02x%02x%02x", &c.r, &c.g, &c.b) return c } func (c *RGB) to_hsv() *HSV { var h float64 var s float64 var v float64 r := 255.0 * float64(c.r) g := 255.0 * float64(c.g) b := 255.0 * float64(c.b) min := math.Min(math.Min(r, g), b) v = math.Max(math.Max(r, g), b) C := v - min s = 0.0 if v != 0.0 { s = C / v } h = 0.0 if min != v { if v == r { h = math.Mod((g-b)/C, 6.0) } if v == g { h = (b-r)/C + 2.0 } if v == b { h = (r-g)/C + 4.0 } h *= 60.0 if h < 0.0 { h += 360.0 } } return f2hsv(h, s, v) } func (c *HSV) to_rgb() *RGB { h := int((c.h / 60)) f := c.h/60 - float64(h) p := c.v * (1 - c.s) q := c.v * (1 - c.s*f) t := c.v * (1 - c.s*(1-f)) switch h { case 6: case 0: return f2rgb(c.v, t, p) case 1: return f2rgb(q, c.v, p) case 2: return f2rgb(p, c.v, t) case 3: return f2rgb(p, q, c.v) case 4: return f2rgb(t, p, c.v) case 5: return f2rgb(c.v, p, q) } return f2rgb(0, 0, 0) } func (c *RGB) brighterThan(ref RGB, delta uint8) string { primary := c.to_hsv() secondary := ref.to_hsv() delta_f := float64(delta) * 1.0 / 255.0 if primary.v >= secondary.v+delta_f { return fmt.Sprintf("#%02x%02x%02x", c.r, c.g, c.b) } primary.v = secondary.v + delta_f if primary.v > 360 { primary.v = 360 } c = primary.to_rgb() return fmt.Sprintf("#%02x%02x%02x", c.r, c.g, c.b) } func (c *RGB) darkerThan(ref RGB, delta uint8) string { primary := c.to_hsv() secondary := ref.to_hsv() delta_f := float64(delta) * 1.0 / 255.0 if primary.v <= secondary.v-delta_f { return fmt.Sprintf("#%02x%02x%02x", c.r, c.g, c.b) } primary.v = secondary.v - delta_f if primary.v < 0 { primary.v = 0 } c = primary.to_rgb() return fmt.Sprintf("#%02x%02x%02x", c.r, c.g, c.b) } func (c *RGB) brighterOrDarkerThan(ref RGB, delta uint8) string { primary := c.to_hsv() secondary := ref.to_hsv() if primary.v <= secondary.v { return c.darkerThan(ref, delta) } else { return c.brighterThan(ref, delta) } } func (c RGB) withAlpha(alpha float64) string { return fmt.Sprintf("#%02x%02x%02x%02x", c.r, c.g, c.b, uint8(255*alpha)) } func maleAvatar(seed uint64) string { var g = LinearCongruentialGenerator(seed) var skinColor = g.pickOne([]string{"#FFDBAC", "#F5CFA0", "#EAC393", "#E0B687", "#CB9E6E", "#B68655", "#A26D3D", "#8D5524"}) var hairColor = rgb(g.pickOne([]string{"#090806", "#2c222b", "#71635a", "#b7a69e", "#b89778", "#a56b46", "#b55239", "#8d4a43", "#91553d", "#533d32", "#3b3024", "#554838", "#4e433f", "#504444", "#6a4e42", "#a7856a", "#977961"})).brighterOrDarkerThan(*rgb(skinColor), 17) var eyesColor = g.pickOne([]string{"#76778b", "#697b94", "#647b90", "#5b7c8b", "#588387"}) var eyebrowsColor = rgb(rgb(hairColor).darkerThan(*rgb(skinColor), 7)).darkerThan(*rgb(hairColor), 10) var mustacheColor = rgb(rgb(hairColor).darkerThan(*rgb(skinColor), 7)).withAlpha(g.pickOneFloat([]float64{1, 0.75, 0.5})) var mouthColor = rgb(g.pickOne([]string{"#eec1ad", "#dbac98", "#d29985"})).brighterOrDarkerThan(*rgb(skinColor), 10) var glassesColor = g.pickOne([]string{"#5f705c", "#43677d", "#5e172d", "#ffb67a", "#a04b5d", "#191919", "#323232", "#4b4b4b"}) var clothesColor = g.pickOne([]string{"#5bc0de", "#5cb85c", "#428bca", "#03396c", "#005b96", "#6497b1", "#1b85b8", "#5a5255", "#559e83", "#ae5a41", "#c3cb71", "#666547", "#ffe28a"}) var hatColor = g.pickOne([]string{"#18293b", "#2e1e05", "#989789", "#3d6ba7", "#517459", "#a62116"}) var mood = "" if mood == "" { mood = g.pickOne([]string{"sad", "happy", "surprised"}) } var mouth string if mood == "sad" { mouth = "" + "" + "" + "" + "" } else if mood == "happy" { mouth = "" + "" + "" + "" } else if mood == "surprised" { mouth = "" + "" } var s = strings.Join([]string{ "", // Head "", // Eyes g.pickOne([]string{ "", "", "", "", "", "", "", "", "", "", "", "", "", }), // Eyebrows g.pickOne([]string{ "", "", "", "", "", "", "", "", "", "", "", "", "", }), // Mustache (50% chance) g.pickAorB(0.5, g.pickOne([]string{ "", "", "", "", }), ""), // Mouth mouth, // Glasses (25% chance) g.pickAorB(0.25, g.pickOne([]string{ "", "", "", "", "", "", }), ""), // Clothes g.pickOne([]string{ "", "", "", "", "", "", "", "", "", "", "", "", "", }), // Hair (95% chance) g.pickAorB(0.95, g.pickOne([]string{ "", "", "", "", "", "", "", "", "", "", "", "", "", }), ""), // Hat (5% chance) g.pickAorB(0.05, g.pickOne([]string{ "", "", "", "", "", "", "", "", "", "", "", "", }), ""), "", }, "") m := []string{ "${skinColor}", skinColor, "${hairColor}", hairColor, "${eyesColor}", eyesColor, "${eyebrowsColor}", eyebrowsColor, "${mustacheColor}", mustacheColor, "${mouthColor}", mouthColor, "${glassesColor}", glassesColor, "${clothesColor}", clothesColor, "${hatColor}", hatColor, } return strings.NewReplacer(m...).Replace(s) } func femaleAvatar(seed uint64) string { var g = LinearCongruentialGenerator(seed) var skinColor = g.pickOne([]string{"#FFDBAC", "#F5CFA0", "#EAC393", "#E0B687", "#CB9E6E", "#B68655", "#A26D3D", "#8D5524"}) var hairColor = rgb(g.pickOne([]string{"#090806", "#2c222b", "#71635a", "#b7a69e", "#d6c4c2", "#cabfb1", "#dcd0ba", "#fff5e1", "#e6cea8", "#e5c8a8", "#debc99", "#b89778", "#a56b46", "#b55239", "#8d4a43", "#91553d", "#533d32", "#3b3024", "#554838", "#4e433f", "#504444", "#6a4e42", "#a7856a", "#977961"})).brighterOrDarkerThan(*rgb(skinColor), 17) var eyesColor = g.pickOne([]string{"#76778b", "#697b94", "#647b90", "#5b7c8b", "#588387"}) var eyebrowsColor = rgb(rgb(hairColor).darkerThan(*rgb(skinColor), 7)).darkerThan(*rgb(hairColor), 10) var accessoriesColor = g.pickOne([]string{"#daa520", "#ffd700", "#eee8aa", "#fafad2", "#d3d3d3", "#a9a9a9"}) var mouthColor = rgb(g.pickOne([]string{"#dbac98", "#d29985", "#c98276", "#e35d6a", "#e32153", "#de0f0d"})).brighterOrDarkerThan(*rgb(skinColor), 10) var glassesColor = g.pickOne([]string{"#5f705c", "#43677d", "#5e172d", "#ffb67a", "#a04b5d", "#191919", "#323232", "#4b4b4b"}) var clothesColor = g.pickOne([]string{"#d11141", "#00b159", "#00aedb", "#f37735", "#ffc425", "#740001", "#ae0001", "#eeba30", "#96ceb4", "#ffeead", "#ff6f69", "#ffcc5c", "#88d8b0"}) var hatColor = g.pickOne([]string{"#cc6192", "#2663a3", "#a62116", "#3d8a6b", "#614f8a"}) var mood = "" if mood == "" { mood = g.pickOne([]string{"sad", "happy", "surprised"}) } var mouth string if mood == "sad" { mouth = "" + "" + "" + "" } else if mood == "happy" { mouth = "" + "" + "" + "" + "" + "" + "" } else if mood == "surprised" { mouth = "" + "" } var s = strings.Join([]string{ "", // Head "", // Eyes g.pickOne([]string{ "", "", "", "", "", "", "", "", "", "", "", "", "", }), // Eyebrows g.pickOne([]string{ "", "", "", "", "", "", "", "", "", "", "", "", "", }), // Accessories (15% chance) g.pickAorB(0.15, g.pickOne([]string{ "", "", "", "", }), ""), // Mouth mouth, // Glasses (25% chance) g.pickAorB(0.25, g.pickOne([]string{ "", "", "", "", "", "", "", }), ""), // Clothes g.pickOne([]string{ "", "", "", "", "", "", "", "", "", "", "", "", "", }), // Hair g.pickOne([]string{ "", "", "", "", "", "", "", "", "", "", "", "", "", }), // Hat (5% chance) g.pickAorB(0.05, g.pickOne([]string{ "", "", "", "", "", "", "", "", "", "", "", "", }), ""), "", }, "") m := []string{ "${skinColor}", skinColor, "${hairColor}", hairColor, "${eyesColor}", eyesColor, "${eyebrowsColor}", eyebrowsColor, "${accessoriesColor}", accessoriesColor, "${mouthColor}", mouthColor, "${glassesColor}", glassesColor, "${clothesColor}", clothesColor, "${hatColor}", hatColor, } return strings.NewReplacer(m...).Replace(s) }