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added vraylib - v_ecs - v_sokol_gp (#148)
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- [vsdl2](https://github.com/nsauzede/vsdl2) - A libSDL2 wrapper.
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- [vsdl2](https://github.com/nsauzede/vsdl2) - A libSDL2 wrapper.
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- [V Earcut](https://github.com/Larpon/earcut) - fast (real-time) polygon triangulation library based on [mapbox/Earcut](https://github.com/mapbox/earcut) to handle holes, twisted polygons, degeneracies and self-intersections.
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- [V Earcut](https://github.com/Larpon/earcut) - fast (real-time) polygon triangulation library based on [mapbox/Earcut](https://github.com/mapbox/earcut) to handle holes, twisted polygons, degeneracies and self-intersections.
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- [vgui](https://github.com/BenStigsen/vgui) - Minimal, lightweight and cross-platform GUI library.
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- [vgui](https://github.com/BenStigsen/vgui) - Minimal, lightweight and cross-platform GUI library.
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- [V_sokol_gp](https://github.com/mohamedLT/V_sokol_gp) - A V wrapper for the sokol_gp library for easy and fast 2d graphics.
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### Game development
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### Game development
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- [V_ecs](https://github.com/mohamedLT/V_ecs) - ECS library made in V inspired by Bevy ECS.
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- [engine](https://github.com/LouisSchmieder/engine) - WIP Vulkan in V.
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- [engine](https://github.com/LouisSchmieder/engine) - WIP Vulkan in V.
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- [raylib.v](https://github.com/irishgreencitrus/raylib.v) - Updated V bindings for [raylib](https://www.raylib.com) with plans for complete cross-platform support.
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- [raylib.v](https://github.com/irishgreencitrus/raylib.v) - Updated V bindings for [raylib](https://www.raylib.com) with plans for complete cross-platform support.
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- [vraylib](https://github.com/MajorHard/vraylib) - V wrapper (bindings) for raylib, the C game development framework.
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- [vraylib](https://github.com/MajorHard/vraylib) - V wrapper (bindings) for raylib, the C game development framework.
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- [vraylib](https://github.com/mohamedLT/vraylib) - A V wrapper for the awesome raylib library.
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### Web
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### Web
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