cJSON/extras/fixture/rakefile_helper.rb

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# ==========================================
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
require 'yaml'
require 'fileutils'
require HERE+'../../auto/unity_test_summary'
require HERE+'../../auto/generate_test_runner'
require HERE+'../../auto/colour_reporter'
module RakefileHelpers
C_EXTENSION = '.c'
def load_configuration(config_file)
unless ($configured)
$cfg_file = HERE+"../../test/targets/#{config_file}" unless (config_file =~ /[\\|\/]/)
$cfg = YAML.load(File.read($cfg_file))
$colour_output = false unless $cfg['colour']
$configured = true if (config_file != DEFAULT_CONFIG_FILE)
end
end
def configure_clean
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
end
def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
config_file += '.yml' unless config_file =~ /\.yml$/
config_file = config_file unless config_file =~ /[\\|\/]/
load_configuration(config_file)
configure_clean
end
def tackit(strings)
if strings.is_a?(Array)
result = "\"#{strings.join}\""
else
result = strings
end
return result
end
def squash(prefix, items)
result = ''
items.each { |item| result += " #{prefix}#{tackit(item)}" }
return result
end
def build_compiler_fields
command = tackit($cfg['compiler']['path'])
if $cfg['compiler']['defines']['items'].nil?
defines = ''
else
defines = squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar'])
end
options = squash('', $cfg['compiler']['options'])
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :defines => defines, :options => options, :includes => includes}
end
def compile(file, defines=[])
compiler = build_compiler_fields
unity_include = $cfg['compiler']['includes']['prefix']+'../../src'
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{unity_include} #{file} " +
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}" +
"#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
execute(cmd_str)
end
def build_linker_fields
command = tackit($cfg['linker']['path'])
if $cfg['linker']['options'].nil?
options = ''
else
options = squash('', $cfg['linker']['options'])
end
if ($cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?)
includes = ''
else
includes = squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :options => options, :includes => includes}
end
def link_it(exe_name, obj_list)
linker = build_linker_fields
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
(obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
execute(cmd_str)
end
def build_simulator_fields
return nil if $cfg['simulator'].nil?
if $cfg['simulator']['path'].nil?
command = ''
else
command = (tackit($cfg['simulator']['path']) + ' ')
end
if $cfg['simulator']['pre_support'].nil?
pre_support = ''
else
pre_support = squash('', $cfg['simulator']['pre_support'])
end
if $cfg['simulator']['post_support'].nil?
post_support = ''
else
post_support = squash('', $cfg['simulator']['post_support'])
end
return {:command => command, :pre_support => pre_support, :post_support => post_support}
end
def execute(command_string, verbose=true)
report command_string
output = `#{command_string}`.chomp
report(output) if (verbose && !output.nil? && (output.length > 0))
if ($?.exitstatus != 0)
raise "Command failed. (Returned #{$?.exitstatus})"
end
return output
end
def report_summary
summary = UnityTestSummary.new
summary.set_root_path(HERE)
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
results_glob.gsub!(/\\/, '/')
results = Dir[results_glob]
summary.set_targets(results)
summary.run
end
def run_tests
report 'Running Unity system tests...'
# Tack on TEST define for compiling unit tests
load_configuration($cfg_file)
test_defines = ['TEST']
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
# Get a list of all source files needed
src_files = Dir[HERE+'src/*.c']
src_files += Dir[HERE+'test/*.c']
src_files += Dir[HERE+'test/main/*.c']
src_files << '../../src/unity.c'
# Build object files
src_files.each { |f| compile(f, test_defines) }
obj_list = src_files.map {|f| File.basename(f.ext($cfg['compiler']['object_files']['extension'])) }
# Link the test executable
test_base = "framework_test"
link_it(test_base, obj_list)
# Execute unit test and generate results file
simulator = build_simulator_fields
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
if simulator.nil?
cmd_str = executable + " -v -r"
else
cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
output = execute(cmd_str)
test_results = $cfg['compiler']['build_path'] + test_base
if output.match(/OK$/m).nil?
test_results += '.testfail'
else
test_results += '.testpass'
end
File.open(test_results, 'w') { |f| f.print output }
end
end