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/*
Copyright ( c ) 2009 Dave Gamble
Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
*/
# ifndef cJSON__h
# define cJSON__h
# ifdef __cplusplus
extern " C "
{
# endif
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/* cJSON Types: */
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# define cJSON_False 0
# define cJSON_True 1
# define cJSON_NULL 2
# define cJSON_Number 3
# define cJSON_String 4
# define cJSON_Array 5
# define cJSON_Object 6
Feature Request: 2903802.
If you need to add an existing cJSON to a new object, but the existing object
must not be affected by this, use cJSON_AddItemReferenceTo<Array|Object>.
This will make a "reference" to the existing object (which is what you really mean to do),
and allow you to use it with a new object without fear of names being corrupted or things
being deleted.
Think of it like a reference, since that's pretty much what it is.
If you modify the resulting object (i.e. you AddItemReference, then retrieve with GetObjectItem,
and then start adding/replacing) you'll modify the object you pass in (in other words, this
doesn't clone everything, since that would probably end up being wasteful of space), however,
if you add it, and treat it as if it were const, everything will be fine!
git-svn-id: http://svn.code.sf.net/p/cjson/code@20 e3330c51-1366-4df0-8b21-3ccf24e3d50e
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# define cJSON_IsReference 256
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# define cJSON_StringIsConst 512
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/* The cJSON structure: */
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typedef struct cJSON {
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struct cJSON * next , * prev ; /* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
struct cJSON * child ; /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
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int type ; /* The type of the item, as above. */
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char * valuestring ; /* The item's string, if type==cJSON_String */
int valueint ; /* The item's number, if type==cJSON_Number */
double valuedouble ; /* The item's number, if type==cJSON_Number */
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char * string ; /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
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} cJSON ;
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typedef struct cJSON_Hooks {
void * ( * malloc_fn ) ( size_t sz ) ;
void ( * free_fn ) ( void * ptr ) ;
} cJSON_Hooks ;
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/* Supply malloc, realloc and free functions to cJSON */
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extern void cJSON_InitHooks ( cJSON_Hooks * hooks ) ;
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/* Supply a block of JSON, and this returns a cJSON object you can interrogate. Call cJSON_Delete when finished. */
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extern cJSON * cJSON_Parse ( const char * value ) ;
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/* Render a cJSON entity to text for transfer/storage. Free the char* when finished. */
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extern char * cJSON_Print ( cJSON * item ) ;
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/* Render a cJSON entity to text for transfer/storage without any formatting. Free the char* when finished. */
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extern char * cJSON_PrintUnformatted ( cJSON * item ) ;
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/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
extern char * cJSON_PrintBuffered ( cJSON * item , int prebuffer , int fmt ) ;
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/* Delete a cJSON entity and all subentities. */
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extern void cJSON_Delete ( cJSON * c ) ;
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/* Returns the number of items in an array (or object). */
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extern int cJSON_GetArraySize ( cJSON * array ) ;
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/* Retrieve item number "item" from array "array". Returns NULL if unsuccessful. */
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extern cJSON * cJSON_GetArrayItem ( cJSON * array , int item ) ;
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/* Get item "string" from object. Case insensitive. */
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extern cJSON * cJSON_GetObjectItem ( cJSON * object , const char * string ) ;
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/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
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extern const char * cJSON_GetErrorPtr ( void ) ;
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/* These calls create a cJSON item of the appropriate type. */
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extern cJSON * cJSON_CreateNull ( void ) ;
extern cJSON * cJSON_CreateTrue ( void ) ;
extern cJSON * cJSON_CreateFalse ( void ) ;
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extern cJSON * cJSON_CreateBool ( int b ) ;
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extern cJSON * cJSON_CreateNumber ( double num ) ;
extern cJSON * cJSON_CreateString ( const char * string ) ;
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extern cJSON * cJSON_CreateArray ( void ) ;
extern cJSON * cJSON_CreateObject ( void ) ;
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/* These utilities create an Array of count items. */
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extern cJSON * cJSON_CreateIntArray ( const int * numbers , int count ) ;
extern cJSON * cJSON_CreateFloatArray ( const float * numbers , int count ) ;
extern cJSON * cJSON_CreateDoubleArray ( const double * numbers , int count ) ;
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extern cJSON * cJSON_CreateStringArray ( const char * * strings , int count ) ;
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/* Append item to the specified array/object. */
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extern void cJSON_AddItemToArray ( cJSON * array , cJSON * item ) ;
extern void cJSON_AddItemToObject ( cJSON * object , const char * string , cJSON * item ) ;
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extern void cJSON_AddItemToObjectCS ( cJSON * object , const char * string , cJSON * item ) ; /* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object */
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/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
Feature Request: 2903802.
If you need to add an existing cJSON to a new object, but the existing object
must not be affected by this, use cJSON_AddItemReferenceTo<Array|Object>.
This will make a "reference" to the existing object (which is what you really mean to do),
and allow you to use it with a new object without fear of names being corrupted or things
being deleted.
Think of it like a reference, since that's pretty much what it is.
If you modify the resulting object (i.e. you AddItemReference, then retrieve with GetObjectItem,
and then start adding/replacing) you'll modify the object you pass in (in other words, this
doesn't clone everything, since that would probably end up being wasteful of space), however,
if you add it, and treat it as if it were const, everything will be fine!
git-svn-id: http://svn.code.sf.net/p/cjson/code@20 e3330c51-1366-4df0-8b21-3ccf24e3d50e
2009-11-25 19:52:07 +03:00
extern void cJSON_AddItemReferenceToArray ( cJSON * array , cJSON * item ) ;
extern void cJSON_AddItemReferenceToObject ( cJSON * object , const char * string , cJSON * item ) ;
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/* Remove/Detatch items from Arrays/Objects. */
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extern cJSON * cJSON_DetachItemFromArray ( cJSON * array , int which ) ;
extern void cJSON_DeleteItemFromArray ( cJSON * array , int which ) ;
extern cJSON * cJSON_DetachItemFromObject ( cJSON * object , const char * string ) ;
extern void cJSON_DeleteItemFromObject ( cJSON * object , const char * string ) ;
Feature Request: 2903802.
If you need to add an existing cJSON to a new object, but the existing object
must not be affected by this, use cJSON_AddItemReferenceTo<Array|Object>.
This will make a "reference" to the existing object (which is what you really mean to do),
and allow you to use it with a new object without fear of names being corrupted or things
being deleted.
Think of it like a reference, since that's pretty much what it is.
If you modify the resulting object (i.e. you AddItemReference, then retrieve with GetObjectItem,
and then start adding/replacing) you'll modify the object you pass in (in other words, this
doesn't clone everything, since that would probably end up being wasteful of space), however,
if you add it, and treat it as if it were const, everything will be fine!
git-svn-id: http://svn.code.sf.net/p/cjson/code@20 e3330c51-1366-4df0-8b21-3ccf24e3d50e
2009-11-25 19:52:07 +03:00
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/* Update array items. */
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extern void cJSON_InsertItemInArray ( cJSON * array , int which , cJSON * newitem ) ; // Shifts pre-existing items to the right.
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extern void cJSON_ReplaceItemInArray ( cJSON * array , int which , cJSON * newitem ) ;
extern void cJSON_ReplaceItemInObject ( cJSON * object , const char * string , cJSON * newitem ) ;
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/* Duplicate a cJSON item */
extern cJSON * cJSON_Duplicate ( cJSON * item , int recurse ) ;
/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
need to be released . With recurse ! = 0 , it will duplicate any children connected to the item .
The item - > next and - > prev pointers are always zero on return from Duplicate . */
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/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
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extern cJSON * cJSON_ParseWithOpts ( const char * value , const char * * return_parse_end , int require_null_terminated ) ;
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extern void cJSON_Minify ( char * json ) ;
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/* Macros for creating things quickly. */
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# define cJSON_AddNullToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateNull())
# define cJSON_AddTrueToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateTrue())
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# define cJSON_AddFalseToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateFalse())
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# define cJSON_AddBoolToObject(object,name,b) cJSON_AddItemToObject(object, name, cJSON_CreateBool(b))
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# define cJSON_AddNumberToObject(object,name,n) cJSON_AddItemToObject(object, name, cJSON_CreateNumber(n))
# define cJSON_AddStringToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateString(s))
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/* When assigning an integer value, it needs to be propagated to valuedouble too. */
# define cJSON_SetIntValue(object,val) ((object)?(object)->valueint=(object)->valuedouble=(val):(val))
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# define cJSON_SetNumberValue(object,val) ((object)?(object)->valueint=(object)->valuedouble=(val):(val))
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# ifdef __cplusplus
}
# endif
# endif