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/*
Copyright ( c ) 2009 Dave Gamble
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Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software .
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THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
*/
# ifndef cJSON__h
# define cJSON__h
# ifdef __cplusplus
extern " C "
{
# endif
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/* project version */
# define CJSON_VERSION_MAJOR 1
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# define CJSON_VERSION_MINOR 4
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# define CJSON_VERSION_PATCH 5
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# include <stddef.h>
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/* cJSON Types: */
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# define cJSON_Invalid (0)
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# define cJSON_False (1 << 0)
# define cJSON_True (1 << 1)
# define cJSON_NULL (1 << 2)
# define cJSON_Number (1 << 3)
# define cJSON_String (1 << 4)
# define cJSON_Array (1 << 5)
# define cJSON_Object (1 << 6)
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# define cJSON_Raw (1 << 7) /* raw json */
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Feature Request: 2903802.
If you need to add an existing cJSON to a new object, but the existing object
must not be affected by this, use cJSON_AddItemReferenceTo<Array|Object>.
This will make a "reference" to the existing object (which is what you really mean to do),
and allow you to use it with a new object without fear of names being corrupted or things
being deleted.
Think of it like a reference, since that's pretty much what it is.
If you modify the resulting object (i.e. you AddItemReference, then retrieve with GetObjectItem,
and then start adding/replacing) you'll modify the object you pass in (in other words, this
doesn't clone everything, since that would probably end up being wasteful of space), however,
if you add it, and treat it as if it were const, everything will be fine!
git-svn-id: http://svn.code.sf.net/p/cjson/code@20 e3330c51-1366-4df0-8b21-3ccf24e3d50e
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# define cJSON_IsReference 256
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# define cJSON_StringIsConst 512
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/* The cJSON structure: */
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typedef struct cJSON
{
/* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
struct cJSON * next ;
struct cJSON * prev ;
/* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
struct cJSON * child ;
/* The type of the item, as above. */
int type ;
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/* The item's string, if type==cJSON_String and type == cJSON_Raw */
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char * valuestring ;
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/* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */
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int valueint ;
/* The item's number, if type==cJSON_Number */
double valuedouble ;
/* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
char * string ;
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} cJSON ;
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typedef struct cJSON_Hooks
{
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void * ( * malloc_fn ) ( size_t sz ) ;
void ( * free_fn ) ( void * ptr ) ;
} cJSON_Hooks ;
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typedef int cJSON_bool ;
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# if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
# define __WINDOWS__
# endif
# ifdef __WINDOWS__
/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 2 define options:
CJSON_HIDE_SYMBOLS - Define this in the case where you don ' t want to ever dllexport symbols
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CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols ( default )
CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
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For * nix builds that support visibility attribute , you can define similar behavior by
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setting default visibility to hidden by adding
- fvisibility = hidden ( for gcc )
or
- xldscope = hidden ( for sun cc )
to CFLAGS
then using the CJSON_API_VISIBILITY flag to " export " the same symbols the way CJSON_EXPORT_SYMBOLS does
*/
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/* export symbols by default, this is necessary for copy pasting the C and header file */
# if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS)
# define CJSON_EXPORT_SYMBOLS
# endif
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# if defined(CJSON_HIDE_SYMBOLS)
# define CJSON_PUBLIC(type) type __stdcall
# elif defined(CJSON_EXPORT_SYMBOLS)
# define CJSON_PUBLIC(type) __declspec(dllexport) type __stdcall
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# elif defined(CJSON_IMPORT_SYMBOLS)
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# define CJSON_PUBLIC(type) __declspec(dllimport) type __stdcall
# endif
# else /* !WIN32 */
# if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
# define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
# else
# define CJSON_PUBLIC(type) type
# endif
# endif
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/* returns the version of cJSON as a string */
CJSON_PUBLIC ( const char * ) cJSON_Version ( void ) ;
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/* Supply malloc, realloc and free functions to cJSON */
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CJSON_PUBLIC ( void ) cJSON_InitHooks ( cJSON_Hooks * hooks ) ;
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/* Supply a block of JSON, and this returns a cJSON object you can interrogate. Call cJSON_Delete when finished. */
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CJSON_PUBLIC ( cJSON * ) cJSON_Parse ( const char * value ) ;
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/* Render a cJSON entity to text for transfer/storage. Free the char* when finished. */
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CJSON_PUBLIC ( char * ) cJSON_Print ( const cJSON * item ) ;
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/* Render a cJSON entity to text for transfer/storage without any formatting. Free the char* when finished. */
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CJSON_PUBLIC ( char * ) cJSON_PrintUnformatted ( const cJSON * item ) ;
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/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
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CJSON_PUBLIC ( char * ) cJSON_PrintBuffered ( const cJSON * item , int prebuffer , cJSON_bool fmt ) ;
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/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
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/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
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CJSON_PUBLIC ( cJSON_bool ) cJSON_PrintPreallocated ( cJSON * item , char * buffer , const int length , const cJSON_bool format ) ;
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/* Delete a cJSON entity and all subentities. */
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CJSON_PUBLIC ( void ) cJSON_Delete ( cJSON * c ) ;
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/* Returns the number of items in an array (or object). */
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CJSON_PUBLIC ( int ) cJSON_GetArraySize ( const cJSON * array ) ;
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/* Retrieve item number "item" from array "array". Returns NULL if unsuccessful. */
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CJSON_PUBLIC ( cJSON * ) cJSON_GetArrayItem ( const cJSON * array , int item ) ;
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/* Get item "string" from object. Case insensitive. */
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CJSON_PUBLIC ( cJSON * ) cJSON_GetObjectItem ( const cJSON * object , const char * string ) ;
CJSON_PUBLIC ( cJSON * ) cJSON_GetObjectItemCaseSensitive ( const cJSON * object , const char * string ) ;
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CJSON_PUBLIC ( cJSON_bool ) cJSON_HasObjectItem ( const cJSON * object , const char * string ) ;
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/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
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CJSON_PUBLIC ( const char * ) cJSON_GetErrorPtr ( void ) ;
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/* These functions check the type of an item */
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CJSON_PUBLIC ( cJSON_bool ) cJSON_IsInvalid ( const cJSON * const item ) ;
CJSON_PUBLIC ( cJSON_bool ) cJSON_IsFalse ( const cJSON * const item ) ;
CJSON_PUBLIC ( cJSON_bool ) cJSON_IsTrue ( const cJSON * const item ) ;
CJSON_PUBLIC ( cJSON_bool ) cJSON_IsBool ( const cJSON * const item ) ;
CJSON_PUBLIC ( cJSON_bool ) cJSON_IsNull ( const cJSON * const item ) ;
CJSON_PUBLIC ( cJSON_bool ) cJSON_IsNumber ( const cJSON * const item ) ;
CJSON_PUBLIC ( cJSON_bool ) cJSON_IsString ( const cJSON * const item ) ;
CJSON_PUBLIC ( cJSON_bool ) cJSON_IsArray ( const cJSON * const item ) ;
CJSON_PUBLIC ( cJSON_bool ) cJSON_IsObject ( const cJSON * const item ) ;
CJSON_PUBLIC ( cJSON_bool ) cJSON_IsRaw ( const cJSON * const item ) ;
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/* These calls create a cJSON item of the appropriate type. */
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CJSON_PUBLIC ( cJSON * ) cJSON_CreateNull ( void ) ;
CJSON_PUBLIC ( cJSON * ) cJSON_CreateTrue ( void ) ;
CJSON_PUBLIC ( cJSON * ) cJSON_CreateFalse ( void ) ;
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CJSON_PUBLIC ( cJSON * ) cJSON_CreateBool ( cJSON_bool boolean ) ;
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CJSON_PUBLIC ( cJSON * ) cJSON_CreateNumber ( double num ) ;
CJSON_PUBLIC ( cJSON * ) cJSON_CreateString ( const char * string ) ;
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/* raw json */
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CJSON_PUBLIC ( cJSON * ) cJSON_CreateRaw ( const char * raw ) ;
CJSON_PUBLIC ( cJSON * ) cJSON_CreateArray ( void ) ;
CJSON_PUBLIC ( cJSON * ) cJSON_CreateObject ( void ) ;
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/* These utilities create an Array of count items. */
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CJSON_PUBLIC ( cJSON * ) cJSON_CreateIntArray ( const int * numbers , int count ) ;
CJSON_PUBLIC ( cJSON * ) cJSON_CreateFloatArray ( const float * numbers , int count ) ;
CJSON_PUBLIC ( cJSON * ) cJSON_CreateDoubleArray ( const double * numbers , int count ) ;
CJSON_PUBLIC ( cJSON * ) cJSON_CreateStringArray ( const char * * strings , int count ) ;
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/* Append item to the specified array/object. */
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CJSON_PUBLIC ( void ) cJSON_AddItemToArray ( cJSON * array , cJSON * item ) ;
CJSON_PUBLIC ( void ) cJSON_AddItemToObject ( cJSON * object , const char * string , cJSON * item ) ;
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/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
* WARNING : When this function was used , make sure to always check that ( item - > type & cJSON_StringIsConst ) is zero before
* writing to ` item - > string ` */
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CJSON_PUBLIC ( void ) cJSON_AddItemToObjectCS ( cJSON * object , const char * string , cJSON * item ) ;
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/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
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CJSON_PUBLIC ( void ) cJSON_AddItemReferenceToArray ( cJSON * array , cJSON * item ) ;
CJSON_PUBLIC ( void ) cJSON_AddItemReferenceToObject ( cJSON * object , const char * string , cJSON * item ) ;
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/* Remove/Detatch items from Arrays/Objects. */
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CJSON_PUBLIC ( cJSON * ) cJSON_DetachItemFromArray ( cJSON * array , int which ) ;
CJSON_PUBLIC ( void ) cJSON_DeleteItemFromArray ( cJSON * array , int which ) ;
CJSON_PUBLIC ( cJSON * ) cJSON_DetachItemFromObject ( cJSON * object , const char * string ) ;
CJSON_PUBLIC ( void ) cJSON_DeleteItemFromObject ( cJSON * object , const char * string ) ;
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/* Update array items. */
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CJSON_PUBLIC ( void ) cJSON_InsertItemInArray ( cJSON * array , int which , cJSON * newitem ) ; /* Shifts pre-existing items to the right. */
CJSON_PUBLIC ( void ) cJSON_ReplaceItemInArray ( cJSON * array , int which , cJSON * newitem ) ;
CJSON_PUBLIC ( void ) cJSON_ReplaceItemInObject ( cJSON * object , const char * string , cJSON * newitem ) ;
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/* Duplicate a cJSON item */
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CJSON_PUBLIC ( cJSON * ) cJSON_Duplicate ( const cJSON * item , cJSON_bool recurse ) ;
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/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
need to be released . With recurse ! = 0 , it will duplicate any children connected to the item .
The item - > next and - > prev pointers are always zero on return from Duplicate . */
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/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
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/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error. If not, then cJSON_GetErrorPtr() does the job. */
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CJSON_PUBLIC ( cJSON * ) cJSON_ParseWithOpts ( const char * value , const char * * return_parse_end , cJSON_bool require_null_terminated ) ;
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CJSON_PUBLIC ( void ) cJSON_Minify ( char * json ) ;
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/* Macros for creating things quickly. */
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# define cJSON_AddNullToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateNull())
# define cJSON_AddTrueToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateTrue())
# define cJSON_AddFalseToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateFalse())
# define cJSON_AddBoolToObject(object,name,b) cJSON_AddItemToObject(object, name, cJSON_CreateBool(b))
# define cJSON_AddNumberToObject(object,name,n) cJSON_AddItemToObject(object, name, cJSON_CreateNumber(n))
# define cJSON_AddStringToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateString(s))
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# define cJSON_AddRawToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateRaw(s))
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/* When assigning an integer value, it needs to be propagated to valuedouble too. */
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# define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
/* helper for the cJSON_SetNumberValue macro */
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CJSON_PUBLIC ( double ) cJSON_SetNumberHelper ( cJSON * object , double number ) ;
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# define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
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/* Macro for iterating over an array */
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# define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)
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# ifdef __cplusplus
}
# endif
# endif