Update Unity to 2.4.3

This commit is contained in:
Max Bruckner
2017-11-28 03:15:50 +01:00
10 changed files with 367 additions and 140 deletions

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@ -124,7 +124,7 @@ demonstrates using a Ruby hash.
##### `:includes`
This option specifies an array of file names to be ?#include?'d at the top of
This option specifies an array of file names to be `#include`'d at the top of
your runner C file. You might use it to reference custom types or anything else
universally needed in your generated runners.
@ -133,11 +133,23 @@ universally needed in your generated runners.
Define this option with C code to be executed _before any_ test cases are run.
Alternatively, if your C compiler supports weak symbols, you can leave this
option unset and instead provide a `void suiteSetUp(void)` function in your test
suite. The linker will look for this symbol and fall back to a Unity-provided
stub if it is not found.
##### `:suite_teardown`
Define this option with C code to be executed ?after all?test cases have
finished.
Define this option with C code to be executed _after all_ test cases have
finished. An integer variable `num_failures` is available for diagnostics.
The code should end with a `return` statement; the value returned will become
the exit code of `main`. You can normally just return `num_failures`.
Alternatively, if your C compiler supports weak symbols, you can leave this
option unset and instead provide a `int suiteTearDown(int num_failures)`
function in your test suite. The linker will look for this symbol and fall
back to a Unity-provided stub if it is not found.
##### `:enforce_strict_ordering`