Update Unity to release 2.4.1

This commit is contained in:
Max Bruckner 2017-04-27 02:54:33 +02:00
commit 18b4e2f941
38 changed files with 4251 additions and 1278 deletions

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@ -12,7 +12,9 @@ matrix:
before_install:
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then rvm install 2.1 && rvm use 2.1 && ruby -v; fi
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then sudo apt-get install --assume-yes --quiet gcc-multilib; fi
install: gem install rspec
install:
- gem install rspec
- gem install rubocop
script:
- cd test && rake ci
- make -s

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@ -2,7 +2,7 @@ Unity Test API
==============
[![Unity Build Status](https://api.travis-ci.org/ThrowTheSwitch/Unity.png?branch=master)](https://travis-ci.org/ThrowTheSwitch/Unity)
__Copyright (c) 2007 - 2014 Unity Project by Mike Karlesky, Mark VanderVoord, and Greg Williams__
__Copyright (c) 2007 - 2017 Unity Project by Mike Karlesky, Mark VanderVoord, and Greg Williams__
Running Tests
-------------
@ -109,14 +109,6 @@ Compares two integers for equality and display errors as hexadecimal. Like the
you can specify the size... here the size will also effect how many nibbles are shown (for example, `HEX16`
will show 4 nibbles).
_ARRAY
You can append `_ARRAY` to any of these macros to make an array comparison of that type. Here you will
need to care a bit more about the actual size of the value being checked. You will also specify an
additional argument which is the number of elements to compare. For example:
TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, elements)
TEST_ASSERT_EQUAL(expected, actual)
Another way of calling TEST_ASSERT_EQUAL_INT
@ -126,6 +118,23 @@ Another way of calling TEST_ASSERT_EQUAL_INT
Asserts that the actual value is within plus or minus delta of the expected value. This also comes in
size specific variants.
Arrays
------
_ARRAY
You can append `_ARRAY` to any of these macros to make an array comparison of that type. Here you will
need to care a bit more about the actual size of the value being checked. You will also specify an
additional argument which is the number of elements to compare. For example:
TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, elements)
_EACH_EQUAL
Another array comparison option is to check that EVERY element of an array is equal to a single expected
value. You do this by specifying the EACH_EQUAL macro. For example:
TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, elements)
Numerical Assertions: Bitwise
-----------------------------

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@ -4,63 +4,62 @@
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
if RUBY_PLATFORM =~/(win|w)32$/
begin
require 'Win32API'
rescue LoadError
puts "ERROR! \"Win32API\" library not found"
puts "\"Win32API\" is required for colour on a windows machine"
puts " try => \"gem install Win32API\" on the command line"
puts
end
# puts
if RUBY_PLATFORM =~ /(win|w)32$/
begin
require 'Win32API'
rescue LoadError
puts 'ERROR! "Win32API" library not found'
puts '"Win32API" is required for colour on a windows machine'
puts ' try => "gem install Win32API" on the command line'
puts
end
# puts
# puts 'Windows Environment Detected...'
# puts 'Win32API Library Found.'
# puts
# puts 'Win32API Library Found.'
# puts
end
class ColourCommandLine
def initialize
if RUBY_PLATFORM =~/(win|w)32$/
get_std_handle = Win32API.new("kernel32", "GetStdHandle", ['L'], 'L')
@set_console_txt_attrb =
Win32API.new("kernel32","SetConsoleTextAttribute",['L','N'], 'I')
@hout = get_std_handle.call(-11)
end
return unless RUBY_PLATFORM =~ /(win|w)32$/
get_std_handle = Win32API.new('kernel32', 'GetStdHandle', ['L'], 'L')
@set_console_txt_attrb =
Win32API.new('kernel32', 'SetConsoleTextAttribute', %w(L N), 'I')
@hout = get_std_handle.call(-11)
end
def change_to(new_colour)
if RUBY_PLATFORM =~/(win|w)32$/
@set_console_txt_attrb.call(@hout,self.win32_colour(new_colour))
if RUBY_PLATFORM =~ /(win|w)32$/
@set_console_txt_attrb.call(@hout, win32_colour(new_colour))
else
"\033[30;#{posix_colour(new_colour)};22m"
end
"\033[30;#{posix_colour(new_colour)};22m"
end
end
def win32_colour(colour)
case colour
when :black then 0
when :dark_blue then 1
when :dark_green then 2
when :dark_cyan then 3
when :dark_red then 4
when :dark_purple then 5
when :dark_yellow, :narrative then 6
when :default_white, :default, :dark_white then 7
when :silver then 8
when :blue then 9
when :green, :success then 10
when :cyan, :output then 11
when :red, :failure then 12
when :purple then 13
when :yellow then 14
when :white then 15
else
0
when :black then 0
when :dark_blue then 1
when :dark_green then 2
when :dark_cyan then 3
when :dark_red then 4
when :dark_purple then 5
when :dark_yellow, :narrative then 6
when :default_white, :default, :dark_white then 7
when :silver then 8
when :blue then 9
when :green, :success then 10
when :cyan, :output then 11
when :red, :failure then 12
when :purple then 13
when :yellow then 14
when :white then 15
else
0
end
end
def posix_colour(colour)
def posix_colour(colour)
# ANSI Escape Codes - Foreground colors
# | Code | Color |
# | 39 | Default foreground color |
@ -81,35 +80,39 @@ class ColourCommandLine
# | 96 | Light cyan |
# | 97 | White |
case colour
when :black then 30
when :red, :failure then 31
when :green, :success then 32
when :yellow then 33
when :blue, :narrative then 34
when :purple, :magenta then 35
when :cyan, :output then 36
when :white, :default_white then 37
when :default then 39
else
39
case colour
when :black then 30
when :red, :failure then 31
when :green, :success then 32
when :yellow then 33
when :blue, :narrative then 34
when :purple, :magenta then 35
when :cyan, :output then 36
when :white, :default_white then 37
when :default then 39
else
39
end
end
def out_c(mode, colour, str)
case RUBY_PLATFORM
when /(win|w)32$/
change_to(colour)
$stdout.puts str if mode == :puts
$stdout.print str if mode == :print
change_to(:default_white)
else
$stdout.puts("#{change_to(colour)}#{str}\033[0m") if mode == :puts
$stdout.print("#{change_to(colour)}#{str}\033[0m") if mode == :print
end
when /(win|w)32$/
change_to(colour)
$stdout.puts str if mode == :puts
$stdout.print str if mode == :print
change_to(:default_white)
else
$stdout.puts("#{change_to(colour)}#{str}\033[0m") if mode == :puts
$stdout.print("#{change_to(colour)}#{str}\033[0m") if mode == :print
end
end
end # ColourCommandLine
def colour_puts(role,str) ColourCommandLine.new.out_c(:puts, role, str) end
def colour_print(role,str) ColourCommandLine.new.out_c(:print, role, str) end
def colour_puts(role, str)
ColourCommandLine.new.out_c(:puts, role, str)
end
def colour_print(role, str)
ColourCommandLine.new.out_c(:print, role, str)
end

View File

@ -2,38 +2,38 @@
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
# ==========================================
require "#{File.expand_path(File.dirname(__FILE__))}/colour_prompt"
$colour_output = true
def report(message)
if not $colour_output
if !$colour_output
$stdout.puts(message)
else
message = message.join('\n') if (message.class == Array)
message = message.join('\n') if message.class == Array
message.each_line do |line|
line.chomp!
colour = case(line)
when /(?:total\s+)?tests:?\s+(\d+)\s+(?:total\s+)?failures:?\s+\d+\s+Ignored:?/i
($1.to_i == 0) ? :green : :red
when /PASS/
:green
when /^OK$/
:green
when /(?:FAIL|ERROR)/
:red
when /IGNORE/
:yellow
when /^(?:Creating|Compiling|Linking)/
:white
else
:silver
end
colour = case line
when /(?:total\s+)?tests:?\s+(\d+)\s+(?:total\s+)?failures:?\s+\d+\s+Ignored:?/i
Regexp.last_match(1).to_i.zero? ? :green : :red
when /PASS/
:green
when /^OK$/
:green
when /(?:FAIL|ERROR)/
:red
when /IGNORE/
:yellow
when /^(?:Creating|Compiling|Linking)/
:white
else
:silver
end
colour_puts(colour, line)
end
end
$stdout.flush
$stderr.flush
end
end

View File

@ -12,8 +12,8 @@ require 'rubygems'
require 'fileutils'
require 'pathname'
#TEMPLATE_TST
TEMPLATE_TST ||= %q[#include "unity.h"
# TEMPLATE_TST
TEMPLATE_TST ||= '#include "unity.h"
%2$s#include "%1$s.h"
void setUp(void)
@ -28,115 +28,118 @@ void test_%1$s_NeedToImplement(void)
{
TEST_IGNORE_MESSAGE("Need to Implement %1$s");
}
]
'.freeze
#TEMPLATE_SRC
TEMPLATE_SRC ||= %q[%2$s#include "%1$s.h"
]
# TEMPLATE_SRC
TEMPLATE_SRC ||= '%2$s#include "%1$s.h"
'.freeze
#TEMPLATE_INC
TEMPLATE_INC ||= %q[#ifndef _%3$s_H
# TEMPLATE_INC
TEMPLATE_INC ||= '#ifndef _%3$s_H
#define _%3$s_H
%2$s
#endif // _%3$s_H
]
'.freeze
class UnityModuleGenerator
############################
def initialize(options=nil)
def initialize(options = nil)
here = File.expand_path(File.dirname(__FILE__)) + '/'
@options = UnityModuleGenerator.default_options
case(options)
when NilClass then @options
when String then @options.merge!(UnityModuleGenerator.grab_config(options))
when Hash then @options.merge!(options)
else raise "If you specify arguments, it should be a filename or a hash of options"
case options
when NilClass then @options
when String then @options.merge!(UnityModuleGenerator.grab_config(options))
when Hash then @options.merge!(options)
else raise 'If you specify arguments, it should be a filename or a hash of options'
end
# Create default file paths if none were provided
@options[:path_src] = here + "../src/" if @options[:path_src].nil?
@options[:path_src] = here + '../src/' if @options[:path_src].nil?
@options[:path_inc] = @options[:path_src] if @options[:path_inc].nil?
@options[:path_tst] = here + "../test/" if @options[:path_tst].nil?
@options[:path_src] += '/' unless (@options[:path_src][-1] == 47)
@options[:path_inc] += '/' unless (@options[:path_inc][-1] == 47)
@options[:path_tst] += '/' unless (@options[:path_tst][-1] == 47)
@options[:path_tst] = here + '../test/' if @options[:path_tst].nil?
@options[:path_src] += '/' unless @options[:path_src][-1] == 47
@options[:path_inc] += '/' unless @options[:path_inc][-1] == 47
@options[:path_tst] += '/' unless @options[:path_tst][-1] == 47
#Built in patterns
@patterns = { 'src' => {'' => { :inc => [] } },
'test'=> {'' => { :inc => [] } },
'dh' => {'Driver' => { :inc => [create_filename('%1$s','Hardware.h')] },
'Hardware' => { :inc => [] }
},
'dih' => {'Driver' => { :inc => [create_filename('%1$s','Hardware.h'), create_filename('%1$s','Interrupt.h')] },
'Interrupt'=> { :inc => [create_filename('%1$s','Hardware.h')] },
'Hardware' => { :inc => [] }
},
'mch' => {'Model' => { :inc => [] },
'Conductor'=> { :inc => [create_filename('%1$s','Model.h'), create_filename('%1$s','Hardware.h')] },
'Hardware' => { :inc => [] }
},
'mvp' => {'Model' => { :inc => [] },
'Presenter'=> { :inc => [create_filename('%1$s','Model.h'), create_filename('%1$s','View.h')] },
'View' => { :inc => [] }
}
}
# Built in patterns
@patterns = {
'src' => {
'' => { inc: [] }
},
'test' => {
'' => { inc: [] }
},
'dh' => {
'Driver' => { inc: [create_filename('%1$s', 'Hardware.h')] },
'Hardware' => { inc: [] }
},
'dih' => {
'Driver' => { inc: [create_filename('%1$s', 'Hardware.h'), create_filename('%1$s', 'Interrupt.h')] },
'Interrupt' => { inc: [create_filename('%1$s', 'Hardware.h')] },
'Hardware' => { inc: [] }
},
'mch' => {
'Model' => { inc: [] },
'Conductor' => { inc: [create_filename('%1$s', 'Model.h'), create_filename('%1$s', 'Hardware.h')] },
'Hardware' => { inc: [] }
},
'mvp' => {
'Model' => { inc: [] },
'Presenter' => { inc: [create_filename('%1$s', 'Model.h'), create_filename('%1$s', 'View.h')] },
'View' => { inc: [] }
}
}
end
############################
def self.default_options
{
:pattern => "src",
:includes =>
{
:src => [],
:inc => [],
:tst => [],
pattern: 'src',
includes: {
src: [],
inc: [],
tst: []
},
:update_svn => false,
:boilerplates => {},
:test_prefix => 'Test',
:mock_prefix => 'Mock',
update_svn: false,
boilerplates: {},
test_prefix: 'Test',
mock_prefix: 'Mock'
}
end
############################
def self.grab_config(config_file)
options = self.default_options
unless (config_file.nil? or config_file.empty?)
options = default_options
unless config_file.nil? || config_file.empty?
require 'yaml'
yaml_guts = YAML.load_file(config_file)
options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
raise "No :unity or :cmock section found in #{config_file}" unless options
end
return(options)
options
end
############################
def files_to_operate_on(module_name, pattern=nil)
#strip any leading path information from the module name and save for later
def files_to_operate_on(module_name, pattern = nil)
# strip any leading path information from the module name and save for later
subfolder = File.dirname(module_name)
module_name = File.basename(module_name)
#create triad definition
# create triad definition
prefix = @options[:test_prefix] || 'Test'
triad = [ { :ext => '.c', :path => @options[:path_src], :prefix => "", :template => TEMPLATE_SRC, :inc => :src, :boilerplate => @options[:boilerplates][:src] },
{ :ext => '.h', :path => @options[:path_inc], :prefix => "", :template => TEMPLATE_INC, :inc => :inc, :boilerplate => @options[:boilerplates][:inc] },
{ :ext => '.c', :path => @options[:path_tst], :prefix => prefix, :template => TEMPLATE_TST, :inc => :tst, :boilerplate => @options[:boilerplates][:tst] },
]
triad = [{ ext: '.c', path: @options[:path_src], prefix: '', template: TEMPLATE_SRC, inc: :src, boilerplate: @options[:boilerplates][:src] },
{ ext: '.h', path: @options[:path_inc], prefix: '', template: TEMPLATE_INC, inc: :inc, boilerplate: @options[:boilerplates][:inc] },
{ ext: '.c', path: @options[:path_tst], prefix: prefix, template: TEMPLATE_TST, inc: :tst, boilerplate: @options[:boilerplates][:tst] }]
#prepare the pattern for use
# prepare the pattern for use
pattern = (pattern || @options[:pattern] || 'src').downcase
patterns = @patterns[pattern]
raise "ERROR: The design pattern '#{pattern}' specified isn't one that I recognize!" if patterns.nil?
#single file patterns (currently just 'test') can reject the other parts of the triad
if (pattern == 'test')
triad.reject!{|v| v[:inc] != :tst }
end
# single file patterns (currently just 'test') can reject the other parts of the triad
triad.select! { |v| v[:inc] == :tst } if pattern == 'test'
# Assemble the path/names of the files we need to work with.
files = []
@ -145,26 +148,26 @@ class UnityModuleGenerator
submodule_name = create_filename(module_name, pattern_file)
filename = cfg[:prefix] + submodule_name + cfg[:ext]
files << {
:path => (Pathname.new("#{cfg[:path]}#{subfolder}") + filename).cleanpath,
:name => submodule_name,
:template => cfg[:template],
:boilerplate => cfg[:boilerplate],
:includes => case(cfg[:inc])
when :src then (@options[:includes][:src] || []) | pattern_traits[:inc].map{|f| f % [module_name]}
when :inc then (@options[:includes][:inc] || [])
when :tst then (@options[:includes][:tst] || []) | pattern_traits[:inc].map{|f| "#{@options[:mock_prefix]}#{f}" % [module_name]}
end
path: (Pathname.new("#{cfg[:path]}#{subfolder}") + filename).cleanpath,
name: submodule_name,
template: cfg[:template],
boilerplate: cfg[:boilerplate],
includes: case (cfg[:inc])
when :src then (@options[:includes][:src] || []) | (pattern_traits[:inc].map { |f| format(f, module_name) })
when :inc then (@options[:includes][:inc] || [])
when :tst then (@options[:includes][:tst] || []) | (pattern_traits[:inc].map { |f| format("#{@options[:mock_prefix]}#{f}", module_name) })
end
}
end
end
return files
files
end
############################
def create_filename(part1, part2="")
def create_filename(part1, part2 = '')
if part2.empty?
case(@options[:naming])
case (@options[:naming])
when 'bumpy' then part1
when 'camel' then part1
when 'snake' then part1.downcase
@ -172,49 +175,45 @@ class UnityModuleGenerator
else part1.downcase
end
else
case(@options[:naming])
case (@options[:naming])
when 'bumpy' then part1 + part2
when 'camel' then part1 + part2
when 'snake' then part1.downcase + "_" + part2.downcase
when 'caps' then part1.upcase + "_" + part2.upcase
else part1.downcase + "_" + part2.downcase
when 'snake' then part1.downcase + '_' + part2.downcase
when 'caps' then part1.upcase + '_' + part2.upcase
else part1.downcase + '_' + part2.downcase
end
end
end
############################
def generate(module_name, pattern=nil)
def generate(module_name, pattern = nil)
files = files_to_operate_on(module_name, pattern)
#Abort if all of the module files already exist
# Abort if all of the module files already exist
all_files_exist = true
files.each do |file|
if not File.exist?(file[:path])
all_files_exist = false
end
all_files_exist = false unless File.exist?(file[:path])
end
raise "ERROR: File #{files[0][:name]} already exists. Exiting." if all_files_exist
# Create Source Modules
files.each_with_index do |file, i|
files.each_with_index do |file, _i|
# If this file already exists, don't overwrite it.
if File.exist?(file[:path])
puts "File #{file[:path]} already exists!"
next
end
# Create the path first if necessary.
FileUtils.mkdir_p(File.dirname(file[:path]), :verbose => false)
FileUtils.mkdir_p(File.dirname(file[:path]), verbose: false)
File.open(file[:path], 'w') do |f|
f.write("#{file[:boilerplate]}\n" % [file[:name]]) unless file[:boilerplate].nil?
f.write(file[:template] % [ file[:name],
file[:includes].map{|f| "#include \"#{f}\"\n"}.join,
file[:name].upcase ]
)
f.write(file[:template] % [file[:name],
file[:includes].map { |ff| "#include \"#{ff}\"\n" }.join,
file[:name].upcase])
end
if (@options[:update_svn])
if @options[:update_svn]
`svn add \"#{file[:path]}\"`
if $?.exitstatus == 0
if $!.exitstatus.zero?
puts "File #{file[:path]} created and added to source control"
else
puts "File #{file[:path]} created but FAILED adding to source control!"
@ -227,8 +226,7 @@ class UnityModuleGenerator
end
############################
def destroy(module_name, pattern=nil)
def destroy(module_name, pattern = nil)
files_to_operate_on(module_name, pattern).each do |filespec|
file = filespec[:path]
if File.exist?(file)
@ -243,66 +241,65 @@ class UnityModuleGenerator
puts "File #{file} does not exist so cannot be removed."
end
end
puts "Destroy Complete"
puts 'Destroy Complete'
end
end
############################
#Handle As Command Line If Called That Way
if ($0 == __FILE__)
# Handle As Command Line If Called That Way
if $0 == __FILE__
destroy = false
options = { }
options = {}
module_name = nil
# Parse the command line parameters.
ARGV.each do |arg|
case(arg)
when /^-d/ then destroy = true
when /^-u/ then options[:update_svn] = true
when /^-p\"?(\w+)\"?/ then options[:pattern] = $1
when /^-s\"?(.+)\"?/ then options[:path_src] = $1
when /^-i\"?(.+)\"?/ then options[:path_inc] = $1
when /^-t\"?(.+)\"?/ then options[:path_tst] = $1
when /^-n\"?(.+)\"?/ then options[:naming] = $1
when /^-y\"?(.+)\"?/ then options = UnityModuleGenerator.grab_config($1)
when /^(\w+)/
raise "ERROR: You can't have more than one Module name specified!" unless module_name.nil?
module_name = arg
when /^-(h|-help)/
ARGV = []
else
raise "ERROR: Unknown option specified '#{arg}'"
case arg
when /^-d/ then destroy = true
when /^-u/ then options[:update_svn] = true
when /^-p\"?(\w+)\"?/ then options[:pattern] = Regexp.last_match(1)
when /^-s\"?(.+)\"?/ then options[:path_src] = Regexp.last_match(1)
when /^-i\"?(.+)\"?/ then options[:path_inc] = Regexp.last_match(1)
when /^-t\"?(.+)\"?/ then options[:path_tst] = Regexp.last_match(1)
when /^-n\"?(.+)\"?/ then options[:naming] = Regexp.last_match(1)
when /^-y\"?(.+)\"?/ then options = UnityModuleGenerator.grab_config(Regexp.last_match(1))
when /^(\w+)/
raise "ERROR: You can't have more than one Module name specified!" unless module_name.nil?
module_name = arg
when /^-(h|-help)/
ARGV = [].freeze
else
raise "ERROR: Unknown option specified '#{arg}'"
end
end
if (!ARGV[0])
puts [ "\nGENERATE MODULE\n-------- ------",
"\nUsage: ruby generate_module [options] module_name",
" -i\"include\" sets the path to output headers to 'include' (DEFAULT ../src)",
" -s\"../src\" sets the path to output source to '../src' (DEFAULT ../src)",
" -t\"C:/test\" sets the path to output source to 'C:/test' (DEFAULT ../test)",
" -p\"MCH\" sets the output pattern to MCH.",
" dh - driver hardware.",
" dih - driver interrupt hardware.",
" mch - model conductor hardware.",
" mvp - model view presenter.",
" src - just a source module, header and test. (DEFAULT)",
" test - just a test file.",
" -d destroy module instead of creating it.",
" -n\"camel\" sets the file naming convention.",
" bumpy - BumpyCaseFilenames.",
" camel - camelCaseFilenames.",
" snake - snake_case_filenames. (DEFAULT)",
" caps - CAPS_CASE_FILENAMES.",
" -u update subversion too (requires subversion command line)",
" -y\"my.yml\" selects a different yaml config file for module generation",
"" ].join("\n")
unless ARGV[0]
puts ["\nGENERATE MODULE\n-------- ------",
"\nUsage: ruby generate_module [options] module_name",
" -i\"include\" sets the path to output headers to 'include' (DEFAULT ../src)",
" -s\"../src\" sets the path to output source to '../src' (DEFAULT ../src)",
" -t\"C:/test\" sets the path to output source to 'C:/test' (DEFAULT ../test)",
' -p"MCH" sets the output pattern to MCH.',
' dh - driver hardware.',
' dih - driver interrupt hardware.',
' mch - model conductor hardware.',
' mvp - model view presenter.',
' src - just a source module, header and test. (DEFAULT)',
' test - just a test file.',
' -d destroy module instead of creating it.',
' -n"camel" sets the file naming convention.',
' bumpy - BumpyCaseFilenames.',
' camel - camelCaseFilenames.',
' snake - snake_case_filenames. (DEFAULT)',
' caps - CAPS_CASE_FILENAMES.',
' -u update subversion too (requires subversion command line)',
' -y"my.yml" selects a different yaml config file for module generation',
''].join("\n")
exit
end
raise "ERROR: You must have a Module name specified! (use option -h for help)" if module_name.nil?
if (destroy)
raise 'ERROR: You must have a Module name specified! (use option -h for help)' if module_name.nil?
if destroy
UnityModuleGenerator.new(options).destroy(module_name)
else
UnityModuleGenerator.new(options).generate(module_name)

View File

@ -4,75 +4,70 @@
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
$QUICK_RUBY_VERSION = RUBY_VERSION.split('.').inject(0){|vv,v| vv * 100 + v.to_i }
File.expand_path(File.join(File.dirname(__FILE__),'colour_prompt'))
File.expand_path(File.join(File.dirname(__FILE__), 'colour_prompt'))
class UnityTestRunnerGenerator
def initialize(options = nil)
@options = UnityTestRunnerGenerator.default_options
case(options)
when NilClass then @options
when String then @options.merge!(UnityTestRunnerGenerator.grab_config(options))
when Hash then @options.merge!(options)
else raise "If you specify arguments, it should be a filename or a hash of options"
case options
when NilClass then @options
when String then @options.merge!(UnityTestRunnerGenerator.grab_config(options))
when Hash then @options.merge!(options)
else raise 'If you specify arguments, it should be a filename or a hash of options'
end
require "#{File.expand_path(File.dirname(__FILE__))}/type_sanitizer"
end
def self.default_options
{
:includes => [],
:defines => [],
:plugins => [],
:framework => :unity,
:test_prefix => "test|spec|should",
:setup_name => "setUp",
:teardown_name => "tearDown",
:main_name => "main", #set to :auto to automatically generate each time
:main_export_decl => "",
:cmdline_args => false,
:use_param_tests => false,
includes: [],
defines: [],
plugins: [],
framework: :unity,
test_prefix: 'test|spec|should',
mock_prefix: 'Mock',
setup_name: 'setUp',
teardown_name: 'tearDown',
main_name: 'main', # set to :auto to automatically generate each time
main_export_decl: '',
cmdline_args: false,
use_param_tests: false
}
end
def self.grab_config(config_file)
options = self.default_options
unless (config_file.nil? or config_file.empty?)
options = default_options
unless config_file.nil? || config_file.empty?
require 'yaml'
yaml_guts = YAML.load_file(config_file)
options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
raise "No :unity or :cmock section found in #{config_file}" unless options
end
return(options)
options
end
def run(input_file, output_file, options=nil)
tests = []
testfile_includes = []
used_mocks = []
def run(input_file, output_file, options = nil)
@options.merge!(options) unless options.nil?
module_name = File.basename(input_file)
#pull required data from source file
# pull required data from source file
source = File.read(input_file)
source = source.force_encoding("ISO-8859-1").encode("utf-8", :replace => nil) if ($QUICK_RUBY_VERSION > 10900)
source = source.force_encoding('ISO-8859-1').encode('utf-8', replace: nil)
tests = find_tests(source)
headers = find_includes(source)
testfile_includes = (headers[:local] + headers[:system])
used_mocks = find_mocks(testfile_includes)
testfile_includes = (testfile_includes - used_mocks)
testfile_includes.delete_if{|inc| inc =~ /(unity|cmock)/}
testfile_includes.delete_if { |inc| inc =~ /(unity|cmock)/ }
#build runner file
# build runner file
generate(input_file, output_file, tests, used_mocks, testfile_includes)
#determine which files were used to return them
# determine which files were used to return them
all_files_used = [input_file, output_file]
all_files_used += testfile_includes.map {|filename| filename + '.c'} unless testfile_includes.empty?
all_files_used += testfile_includes.map { |filename| filename + '.c' } unless testfile_includes.empty?
all_files_used += @options[:includes] unless @options[:includes].empty?
return all_files_used.uniq
all_files_used += headers[:linkonly] unless headers[:linkonly].empty?
all_files_used.uniq
end
def generate(input_file, output_file, tests, used_mocks, testfile_includes)
@ -80,15 +75,16 @@ class UnityTestRunnerGenerator
create_header(output, used_mocks, testfile_includes)
create_externs(output, tests, used_mocks)
create_mock_management(output, used_mocks)
create_suite_setup_and_teardown(output)
create_suite_setup(output)
create_suite_teardown(output)
create_reset(output, used_mocks)
create_main(output, input_file, tests, used_mocks)
end
if (@options[:header_file] && !@options[:header_file].empty?)
File.open(@options[:header_file], 'w') do |output|
create_h_file(output, @options[:header_file], tests, testfile_includes, used_mocks)
end
return unless @options[:header_file] && !@options[:header_file].empty?
File.open(@options[:header_file], 'w') do |output|
create_h_file(output, @options[:header_file], tests, testfile_includes, used_mocks)
end
end
@ -96,103 +92,102 @@ class UnityTestRunnerGenerator
tests_and_line_numbers = []
source_scrubbed = source.clone
source_scrubbed = source_scrubbed.gsub(/"[^"\n]*"/, '') # remove things in strings
source_scrubbed = source_scrubbed.gsub(/"[^"\n]*"/, '') # remove things in strings
source_scrubbed = source_scrubbed.gsub(/\/\/.*$/, '') # remove line comments
source_scrubbed = source_scrubbed.gsub(/\/\*.*?\*\//m, '') # remove block comments
lines = source_scrubbed.split(/(^\s*\#.*$) # Treat preprocessor directives as a logical line
| (;|\{|\}) /x) # Match ;, {, and } as end of lines
lines.each_with_index do |line, index|
#find tests
if line =~ /^((?:\s*TEST_CASE\s*\(.*?\)\s*)*)\s*void\s+((?:#{@options[:test_prefix]}).*)\s*\(\s*(.*)\s*\)/
arguments = $1
name = $2
call = $3
params = $4
args = nil
if (@options[:use_param_tests] and !arguments.empty?)
args = []
arguments.scan(/\s*TEST_CASE\s*\((.*)\)\s*$/) {|a| args << a[0]}
end
tests_and_line_numbers << { :test => name, :args => args, :call => call, :params => params, :line_number => 0 }
lines.each_with_index do |line, _index|
# find tests
next unless line =~ /^((?:\s*TEST_CASE\s*\(.*?\)\s*)*)\s*void\s+((?:#{@options[:test_prefix]}).*)\s*\(\s*(.*)\s*\)/
arguments = Regexp.last_match(1)
name = Regexp.last_match(2)
call = Regexp.last_match(3)
params = Regexp.last_match(4)
args = nil
if @options[:use_param_tests] && !arguments.empty?
args = []
arguments.scan(/\s*TEST_CASE\s*\((.*)\)\s*$/) { |a| args << a[0] }
end
tests_and_line_numbers << { test: name, args: args, call: call, params: params, line_number: 0 }
end
tests_and_line_numbers.uniq! {|v| v[:test] }
tests_and_line_numbers.uniq! { |v| v[:test] }
#determine line numbers and create tests to run
# determine line numbers and create tests to run
source_lines = source.split("\n")
source_index = 0;
source_index = 0
tests_and_line_numbers.size.times do |i|
source_lines[source_index..-1].each_with_index do |line, index|
if (line =~ /#{tests_and_line_numbers[i][:test]}/)
source_index += index
tests_and_line_numbers[i][:line_number] = source_index + 1
break
end
next unless line =~ /#{tests_and_line_numbers[i][:test]}/
source_index += index
tests_and_line_numbers[i][:line_number] = source_index + 1
break
end
end
return tests_and_line_numbers
tests_and_line_numbers
end
def find_includes(source)
#remove comments (block and line, in three steps to ensure correct precedence)
# remove comments (block and line, in three steps to ensure correct precedence)
source.gsub!(/\/\/(?:.+\/\*|\*(?:$|[^\/])).*$/, '') # remove line comments that comment out the start of blocks
source.gsub!(/\/\*.*?\*\//m, '') # remove block comments
source.gsub!(/\/\/.*$/, '') # remove line comments (all that remain)
#parse out includes
# parse out includes
includes = {
:local => source.scan(/^\s*#include\s+\"\s*(.+)\.[hH]\s*\"/).flatten,
:system => source.scan(/^\s*#include\s+<\s*(.+)\s*>/).flatten.map { |inc| "<#{inc}>" }
local: source.scan(/^\s*#include\s+\"\s*(.+)\.[hH]\s*\"/).flatten,
system: source.scan(/^\s*#include\s+<\s*(.+)\s*>/).flatten.map { |inc| "<#{inc}>" },
linkonly: source.scan(/^TEST_FILE\(\s*\"\s*(.+)\.[cC]\w*\s*\"/).flatten
}
return includes
includes
end
def find_mocks(includes)
mock_headers = []
includes.each do |include_path|
include_file = File.basename(include_path)
mock_headers << include_path if (include_file =~ /^mock/i)
mock_headers << include_path if include_file =~ /^#{@options[:mock_prefix]}/i
end
return mock_headers
mock_headers
end
def create_header(output, mocks, testfile_includes=[])
def create_header(output, mocks, testfile_includes = [])
output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
create_runtest(output, mocks)
output.puts("\n/*=======Automagically Detected Files To Include=====*/")
output.puts("#include \"#{@options[:framework].to_s}.h\"")
output.puts('#include "cmock.h"') unless (mocks.empty?)
output.puts("#include \"#{@options[:framework]}.h\"")
output.puts('#include "cmock.h"') unless mocks.empty?
output.puts('#include <setjmp.h>')
output.puts('#include <stdio.h>')
output.puts('#include "CException.h"') if @options[:plugins].include?(:cexception)
if (@options[:defines] && !@options[:defines].empty?)
@options[:defines].each {|d| output.puts("#define #{d}")}
if @options[:defines] && !@options[:defines].empty?
@options[:defines].each { |d| output.puts("#define #{d}") }
end
if (@options[:header_file] && !@options[:header_file].empty?)
if @options[:header_file] && !@options[:header_file].empty?
output.puts("#include \"#{File.basename(@options[:header_file])}\"")
else
@options[:includes].flatten.uniq.compact.each do |inc|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h','')}.h\""}")
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
end
testfile_includes.each do |inc|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h','')}.h\""}")
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
end
end
mocks.each do |mock|
output.puts("#include \"#{mock.gsub('.h','')}.h\"")
end
if @options[:enforce_strict_ordering]
output.puts('')
output.puts('int GlobalExpectCount;')
output.puts('int GlobalVerifyOrder;')
output.puts('char* GlobalOrderError;')
output.puts("#include \"#{mock.gsub('.h', '')}.h\"")
end
output.puts('#include "CException.h"') if @options[:plugins].include?(:cexception)
return unless @options[:enforce_strict_ordering]
output.puts('')
output.puts('int GlobalExpectCount;')
output.puts('int GlobalVerifyOrder;')
output.puts('char* GlobalOrderError;')
end
def create_externs(output, tests, mocks)
def create_externs(output, tests, _mocks)
output.puts("\n/*=======External Functions This Runner Calls=====*/")
output.puts("extern void #{@options[:setup_name]}(void);")
output.puts("extern void #{@options[:teardown_name]}(void);")
@ -203,55 +198,60 @@ class UnityTestRunnerGenerator
end
def create_mock_management(output, mock_headers)
unless (mock_headers.empty?)
output.puts("\n/*=======Mock Management=====*/")
output.puts("static void CMock_Init(void)")
output.puts("{")
if @options[:enforce_strict_ordering]
output.puts(" GlobalExpectCount = 0;")
output.puts(" GlobalVerifyOrder = 0;")
output.puts(" GlobalOrderError = NULL;")
end
mocks = mock_headers.map {|mock| File.basename(mock)}
mocks.each do |mock|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
output.puts(" #{mock_clean}_Init();")
end
output.puts("}\n")
return if mock_headers.empty?
output.puts("static void CMock_Verify(void)")
output.puts("{")
mocks.each do |mock|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
output.puts(" #{mock_clean}_Verify();")
end
output.puts("}\n")
output.puts("\n/*=======Mock Management=====*/")
output.puts('static void CMock_Init(void)')
output.puts('{')
output.puts("static void CMock_Destroy(void)")
output.puts("{")
mocks.each do |mock|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
output.puts(" #{mock_clean}_Destroy();")
end
output.puts("}\n")
if @options[:enforce_strict_ordering]
output.puts(' GlobalExpectCount = 0;')
output.puts(' GlobalVerifyOrder = 0;')
output.puts(' GlobalOrderError = NULL;')
end
mocks = mock_headers.map { |mock| File.basename(mock) }
mocks.each do |mock|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
output.puts(" #{mock_clean}_Init();")
end
output.puts("}\n")
output.puts('static void CMock_Verify(void)')
output.puts('{')
mocks.each do |mock|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
output.puts(" #{mock_clean}_Verify();")
end
output.puts("}\n")
output.puts('static void CMock_Destroy(void)')
output.puts('{')
mocks.each do |mock|
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
output.puts(" #{mock_clean}_Destroy();")
end
output.puts("}\n")
end
def create_suite_setup_and_teardown(output)
unless (@options[:suite_setup].nil?)
output.puts("\n/*=======Suite Setup=====*/")
output.puts("static void suite_setup(void)")
output.puts("{")
output.puts(@options[:suite_setup])
output.puts("}")
end
unless (@options[:suite_teardown].nil?)
output.puts("\n/*=======Suite Teardown=====*/")
output.puts("static int suite_teardown(int num_failures)")
output.puts("{")
output.puts(@options[:suite_teardown])
output.puts("}")
end
def create_suite_setup(output)
return if @options[:suite_setup].nil?
output.puts("\n/*=======Suite Setup=====*/")
output.puts('static void suite_setup(void)')
output.puts('{')
output.puts(@options[:suite_setup])
output.puts('}')
end
def create_suite_teardown(output)
return if @options[:suite_teardown].nil?
output.puts("\n/*=======Suite Teardown=====*/")
output.puts('static int suite_teardown(int num_failures)')
output.puts('{')
output.puts(@options[:suite_teardown])
output.puts('}')
end
def create_runtest(output, used_mocks)
@ -259,124 +259,124 @@ class UnityTestRunnerGenerator
va_args1 = @options[:use_param_tests] ? ', ...' : ''
va_args2 = @options[:use_param_tests] ? '__VA_ARGS__' : ''
output.puts("\n/*=======Test Runner Used To Run Each Test Below=====*/")
output.puts("#define RUN_TEST_NO_ARGS") if @options[:use_param_tests]
output.puts('#define RUN_TEST_NO_ARGS') if @options[:use_param_tests]
output.puts("#define RUN_TEST(TestFunc, TestLineNum#{va_args1}) \\")
output.puts("{ \\")
output.puts('{ \\')
output.puts(" Unity.CurrentTestName = #TestFunc#{va_args2.empty? ? '' : " \"(\" ##{va_args2} \")\""}; \\")
output.puts(" Unity.CurrentTestLineNumber = TestLineNum; \\")
output.puts(" if (UnityTestMatches()) { \\") if (@options[:cmdline_args])
output.puts(" Unity.NumberOfTests++; \\")
output.puts(" CMock_Init(); \\") unless (used_mocks.empty?)
output.puts(" UNITY_CLR_DETAILS(); \\") unless (used_mocks.empty?)
output.puts(" if (TEST_PROTECT()) \\")
output.puts(" { \\")
output.puts(" CEXCEPTION_T e; \\") if cexception
output.puts(" Try { \\") if cexception
output.puts(' Unity.CurrentTestLineNumber = TestLineNum; \\')
output.puts(' if (UnityTestMatches()) { \\') if @options[:cmdline_args]
output.puts(' Unity.NumberOfTests++; \\')
output.puts(' CMock_Init(); \\') unless used_mocks.empty?
output.puts(' UNITY_CLR_DETAILS(); \\') unless used_mocks.empty?
output.puts(' if (TEST_PROTECT()) \\')
output.puts(' { \\')
output.puts(' CEXCEPTION_T e; \\') if cexception
output.puts(' Try { \\') if cexception
output.puts(" #{@options[:setup_name]}(); \\")
output.puts(" TestFunc(#{va_args2}); \\")
output.puts(" } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, \"Unhandled Exception!\"); } \\") if cexception
output.puts(" } \\")
output.puts(" if (TEST_PROTECT()) \\")
output.puts(" { \\")
output.puts(' } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \\') if cexception
output.puts(' } \\')
output.puts(' if (TEST_PROTECT()) \\')
output.puts(' { \\')
output.puts(" #{@options[:teardown_name]}(); \\")
output.puts(" CMock_Verify(); \\") unless (used_mocks.empty?)
output.puts(" } \\")
output.puts(" CMock_Destroy(); \\") unless (used_mocks.empty?)
output.puts(" UnityConcludeTest(); \\")
output.puts(" } \\") if (@options[:cmdline_args])
output.puts(' CMock_Verify(); \\') unless used_mocks.empty?
output.puts(' } \\')
output.puts(' CMock_Destroy(); \\') unless used_mocks.empty?
output.puts(' UnityConcludeTest(); \\')
output.puts(' } \\') if @options[:cmdline_args]
output.puts("}\n")
end
def create_reset(output, used_mocks)
output.puts("\n/*=======Test Reset Option=====*/")
output.puts("void resetTest(void);")
output.puts("void resetTest(void)")
output.puts("{")
output.puts(" CMock_Verify();") unless (used_mocks.empty?)
output.puts(" CMock_Destroy();") unless (used_mocks.empty?)
output.puts('void resetTest(void);')
output.puts('void resetTest(void)')
output.puts('{')
output.puts(' CMock_Verify();') unless used_mocks.empty?
output.puts(' CMock_Destroy();') unless used_mocks.empty?
output.puts(" #{@options[:teardown_name]}();")
output.puts(" CMock_Init();") unless (used_mocks.empty?)
output.puts(' CMock_Init();') unless used_mocks.empty?
output.puts(" #{@options[:setup_name]}();")
output.puts("}")
output.puts('}')
end
def create_main(output, filename, tests, used_mocks)
output.puts("\n\n/*=======MAIN=====*/")
main_name = (@options[:main_name].to_sym == :auto) ? "main_#{filename.gsub('.c','')}" : "#{@options[:main_name]}"
if (@options[:cmdline_args])
if (main_name != "main")
main_name = @options[:main_name].to_sym == :auto ? "main_#{filename.gsub('.c', '')}" : (@options[:main_name]).to_s
if @options[:cmdline_args]
if main_name != 'main'
output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv);")
end
output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv)")
output.puts("{")
output.puts(" int parse_status = UnityParseOptions(argc, argv);")
output.puts(" if (parse_status != 0)")
output.puts(" {")
output.puts(" if (parse_status < 0)")
output.puts(" {")
output.puts(" UnityPrint(\"#{filename.gsub('.c','')}.\");")
output.puts(" UNITY_PRINT_EOL();")
if (@options[:use_param_tests])
output.puts('{')
output.puts(' int parse_status = UnityParseOptions(argc, argv);')
output.puts(' if (parse_status != 0)')
output.puts(' {')
output.puts(' if (parse_status < 0)')
output.puts(' {')
output.puts(" UnityPrint(\"#{filename.gsub('.c', '')}.\");")
output.puts(' UNITY_PRINT_EOL();')
if @options[:use_param_tests]
tests.each do |test|
if ((test[:args].nil?) or (test[:args].empty?))
if test[:args].nil? || test[:args].empty?
output.puts(" UnityPrint(\" #{test[:test]}(RUN_TEST_NO_ARGS)\");")
output.puts(" UNITY_PRINT_EOL();")
output.puts(' UNITY_PRINT_EOL();')
else
test[:args].each do |args|
output.puts(" UnityPrint(\" #{test[:test]}(#{args})\");")
output.puts(" UNITY_PRINT_EOL();")
output.puts(' UNITY_PRINT_EOL();')
end
end
end
else
tests.each { |test| output.puts(" UnityPrint(\" #{test[:test]}\");\n UNITY_PRINT_EOL();")}
tests.each { |test| output.puts(" UnityPrint(\" #{test[:test]}\");\n UNITY_PRINT_EOL();") }
end
output.puts(" return 0;")
output.puts(" }")
output.puts(" return parse_status;")
output.puts(" }")
output.puts(' return 0;')
output.puts(' }')
output.puts(' return parse_status;')
output.puts(' }')
else
if (main_name != "main")
if main_name != 'main'
output.puts("#{@options[:main_export_decl]} int #{main_name}(void);")
end
output.puts("int #{main_name}(void)")
output.puts("{")
output.puts('{')
end
output.puts(" suite_setup();") unless @options[:suite_setup].nil?
output.puts(" UnityBegin(\"#{filename.gsub(/\\/,'\\\\\\')}\");")
if (@options[:use_param_tests])
output.puts(' suite_setup();') unless @options[:suite_setup].nil?
output.puts(" UnityBegin(\"#{filename.gsub(/\\/, '\\\\\\')}\");")
if @options[:use_param_tests]
tests.each do |test|
if ((test[:args].nil?) or (test[:args].empty?))
if test[:args].nil? || test[:args].empty?
output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]}, RUN_TEST_NO_ARGS);")
else
test[:args].each {|args| output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]}, #{args});")}
test[:args].each { |args| output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]}, #{args});") }
end
end
else
tests.each { |test| output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]});") }
tests.each { |test| output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]});") }
end
output.puts()
output.puts(" CMock_Guts_MemFreeFinal();") unless used_mocks.empty?
output.puts(" return #{@options[:suite_teardown].nil? ? "" : "suite_teardown"}(UnityEnd());")
output.puts("}")
output.puts
output.puts(' CMock_Guts_MemFreeFinal();') unless used_mocks.empty?
output.puts(" return #{@options[:suite_teardown].nil? ? '' : 'suite_teardown'}(UnityEnd());")
output.puts('}')
end
def create_h_file(output, filename, tests, testfile_includes, used_mocks)
filename = File.basename(filename).gsub(/[-\/\\\.\,\s]/, "_").upcase
output.puts("/* AUTOGENERATED FILE. DO NOT EDIT. */")
filename = File.basename(filename).gsub(/[-\/\\\.\,\s]/, '_').upcase
output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
output.puts("#ifndef _#{filename}")
output.puts("#define _#{filename}\n\n")
output.puts("#include \"#{@options[:framework].to_s}.h\"")
output.puts('#include "cmock.h"') unless (used_mocks.empty?)
output.puts("#include \"#{@options[:framework]}.h\"")
output.puts('#include "cmock.h"') unless used_mocks.empty?
@options[:includes].flatten.uniq.compact.each do |inc|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h','')}.h\""}")
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
end
testfile_includes.each do |inc|
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h','')}.h\""}")
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
end
output.puts "\n"
tests.each do |test|
if ((test[:params].nil?) or (test[:params].empty?))
if test[:params].nil? || test[:params].empty?
output.puts("void #{test[:test]}(void);")
else
output.puts("void #{test[:test]}(#{test[:params]});")
@ -386,50 +386,52 @@ class UnityTestRunnerGenerator
end
end
if ($0 == __FILE__)
options = { :includes => [] }
yaml_file = nil
if $0 == __FILE__
options = { includes: [] }
#parse out all the options first (these will all be removed as we go)
# parse out all the options first (these will all be removed as we go)
ARGV.reject! do |arg|
case(arg)
when '-cexception'
options[:plugins] = [:cexception]; true
when /\.*\.ya?ml/
options = UnityTestRunnerGenerator.grab_config(arg); true
when /--(\w+)=\"?(.*)\"?/
options[$1.to_sym] = $2; true
when /\.*\.h/
options[:includes] << arg; true
else false
case arg
when '-cexception'
options[:plugins] = [:cexception]
true
when /\.*\.ya?ml/
options = UnityTestRunnerGenerator.grab_config(arg)
true
when /--(\w+)=\"?(.*)\"?/
options[Regexp.last_match(1).to_sym] = Regexp.last_match(2)
true
when /\.*\.h/
options[:includes] << arg
true
else false
end
end
#make sure there is at least one parameter left (the input file)
if !ARGV[0]
# make sure there is at least one parameter left (the input file)
unless ARGV[0]
puts ["\nusage: ruby #{__FILE__} (files) (options) input_test_file (output)",
"\n input_test_file - this is the C file you want to create a runner for",
" output - this is the name of the runner file to generate",
" defaults to (input_test_file)_Runner",
" files:",
" *.yml / *.yaml - loads configuration from here in :unity or :cmock",
" *.h - header files are added as #includes in runner",
" options:",
" -cexception - include cexception support",
" --setup_name=\"\" - redefine setUp func name to something else",
" --teardown_name=\"\" - redefine tearDown func name to something else",
" --main_name=\"\" - redefine main func name to something else",
" --test_prefix=\"\" - redefine test prefix from default test|spec|should",
" --suite_setup=\"\" - code to execute for setup of entire suite",
" --suite_teardown=\"\" - code to execute for teardown of entire suite",
" --use_param_tests=1 - enable parameterized tests (disabled by default)",
" --header_file=\"\" - path/name of test header file to generate too"
].join("\n")
"\n input_test_file - this is the C file you want to create a runner for",
' output - this is the name of the runner file to generate',
' defaults to (input_test_file)_Runner',
' files:',
' *.yml / *.yaml - loads configuration from here in :unity or :cmock',
' *.h - header files are added as #includes in runner',
' options:',
' -cexception - include cexception support',
' --setup_name="" - redefine setUp func name to something else',
' --teardown_name="" - redefine tearDown func name to something else',
' --main_name="" - redefine main func name to something else',
' --test_prefix="" - redefine test prefix from default test|spec|should',
' --suite_setup="" - code to execute for setup of entire suite',
' --suite_teardown="" - code to execute for teardown of entire suite',
' --use_param_tests=1 - enable parameterized tests (disabled by default)',
' --header_file="" - path/name of test header file to generate too'].join("\n")
exit 1
end
#create the default test runner name if not specified
ARGV[1] = ARGV[0].gsub(".c","_Runner.c") if (!ARGV[1])
# create the default test runner name if not specified
ARGV[1] = ARGV[0].gsub('.c', '_Runner.c') unless ARGV[1]
UnityTestRunnerGenerator.new(options).run(ARGV[0], ARGV[1])
end

View File

@ -1,224 +0,0 @@
#============================================================
# Author: John Theofanopoulos
# A simple parser. Takes the output files generated during the build process and
# extracts information relating to the tests.
#
# Notes:
# To capture an output file under VS builds use the following:
# devenv [build instructions] > Output.txt & type Output.txt
#
# To capture an output file under GCC/Linux builds use the following:
# make | tee Output.txt
#
# To use this parser use the following command
# ruby parseOutput.rb [options] [file]
# options: -xml : produce a JUnit compatible XML file
# file : file to scan for results
#============================================================
class ParseOutput
# The following flag is set to true when a test is found or false otherwise.
@testFlag
@xmlOut
@arrayList
@totalTests
@classIndex
# Set the flag to indicate if there will be an XML output file or not
def setXmlOutput()
@xmlOut = true
end
# if write our output to XML
def writeXmlOuput()
output = File.open("report.xml", "w")
output << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
@arrayList.each do |item|
output << item << "\n"
end
output << "</testsuite>\n"
end
# This function will try and determine when the suite is changed. This is
# is the name that gets added to the classname parameter.
def testSuiteVerify(testSuiteName)
if @testFlag == false
@testFlag = true;
# Split the path name
testName = testSuiteName.split("/")
# Remove the extension
baseName = testName[testName.size - 1].split(".")
@testSuite = "test." + baseName[0]
printf "New Test: %s\n", @testSuite
end
end
# Test was flagged as having passed so format the output
def testPassed(array)
lastItem = array.length - 1
testName = array[lastItem - 1]
testSuiteVerify(array[@className])
printf "%-40s PASS\n", testName
if @xmlOut == true
@arrayList.push " <testcase classname=\"" + @testSuite + "\" name=\"" + testName + "\"/>"
end
end
# Test was flagged as having passed so format the output.
# This is using the Unity fixture output and not the original Unity output.
def testPassedUnityFixture(array)
testSuite = array[0].sub("TEST(", "")
testSuite = testSuite.sub(",", "")
testName = array[1].sub(")", "")
if @xmlOut == true
@arrayList.push " <testcase classname=\"" + testSuite + "\" name=\"" + testName + "\"/>"
end
end
# Test was flagged as being ingored so format the output
def testIgnored(array)
lastItem = array.length - 1
testName = array[lastItem - 2]
reason = array[lastItem].chomp
testSuiteVerify(array[@className])
printf "%-40s IGNORED\n", testName
if testName.start_with? "TEST("
array2 = testName.split(" ")
@testSuite = array2[0].sub("TEST(", "")
@testSuite = @testSuite.sub(",", "")
testName = array2[1].sub(")", "")
end
if @xmlOut == true
@arrayList.push " <testcase classname=\"" + @testSuite + "\" name=\"" + testName + "\">"
@arrayList.push " <skipped type=\"TEST IGNORED\"> " + reason + " </skipped>"
@arrayList.push " </testcase>"
end
end
# Test was flagged as having failed so format the line
def testFailed(array)
lastItem = array.length - 1
testName = array[lastItem - 2]
reason = array[lastItem].chomp + " at line: " + array[lastItem - 3]
testSuiteVerify(array[@className])
printf "%-40s FAILED\n", testName
if testName.start_with? "TEST("
array2 = testName.split(" ")
@testSuite = array2[0].sub("TEST(", "")
@testSuite = @testSuite.sub(",", "")
testName = array2[1].sub(")", "")
end
if @xmlOut == true
@arrayList.push " <testcase classname=\"" + @testSuite + "\" name=\"" + testName + "\">"
@arrayList.push " <failure type=\"ASSERT FAILED\"> " + reason + " </failure>"
@arrayList.push " </testcase>"
end
end
# Figure out what OS we are running on. For now we are assuming if it's not Windows it must
# be Unix based.
def detectOS()
myOS = RUBY_PLATFORM.split("-")
if myOS.size == 2
if myOS[1] == "mingw32"
@className = 1
else
@className = 0
end
else
@className = 0
end
end
# Main function used to parse the file that was captured.
def process(name)
@testFlag = false
@arrayList = Array.new
detectOS()
puts "Parsing file: " + name
testPass = 0
testFail = 0
testIgnore = 0
puts ""
puts "=================== RESULTS ====================="
puts ""
File.open(name).each do |line|
# Typical test lines look like this:
# <path>/<test_file>.c:36:test_tc1000_opsys:FAIL: Expected 1 Was 0
# <path>/<test_file>.c:112:test_tc5004_initCanChannel:IGNORE: Not Yet Implemented
# <path>/<test_file>.c:115:test_tc5100_initCanVoidPtrs:PASS
#
# where path is different on Unix vs Windows devices (Windows leads with a drive letter)
lineArray = line.split(":")
lineSize = lineArray.size
# If we were able to split the line then we can look to see if any of our target words
# were found. Case is important.
if ((lineSize >= 4) || (line.start_with? "TEST("))
# Determine if this test passed
if line.include? ":PASS"
testPassed(lineArray)
testPass += 1
elsif line.include? ":FAIL:"
testFailed(lineArray)
testFail += 1
elsif line.include? ":IGNORE:"
testIgnored(lineArray)
testIgnore += 1
elsif line.start_with? "TEST("
if line.include? " PASS"
lineArray = line.split(" ")
testPassedUnityFixture(lineArray)
testPass += 1
end
# If none of the keywords are found there are no more tests for this suite so clear
# the test flag
else
@testFlag = false
end
else
@testFlag = false
end
end
puts ""
puts "=================== SUMMARY ====================="
puts ""
puts "Tests Passed : " + testPass.to_s
puts "Tests Failed : " + testFail.to_s
puts "Tests Ignored : " + testIgnore.to_s
@totalTests = testPass + testFail + testIgnore
if @xmlOut == true
heading = "<testsuite tests=\"" + @totalTests.to_s + "\" failures=\"" + testFail.to_s + "\"" + " skips=\"" + testIgnore.to_s + "\">"
@arrayList.insert(0, heading)
writeXmlOuput()
end
# return result
end
end
# If the command line has no values in, used a default value of Output.txt
parseMyFile = ParseOutput.new
if ARGV.size >= 1
ARGV.each do |a|
if a == "-xml"
parseMyFile.setXmlOutput();
else
parseMyFile.process(a)
break
end
end
end

View File

@ -0,0 +1,220 @@
#============================================================
# Author: John Theofanopoulos
# A simple parser. Takes the output files generated during the build process and
# extracts information relating to the tests.
#
# Notes:
# To capture an output file under VS builds use the following:
# devenv [build instructions] > Output.txt & type Output.txt
#
# To capture an output file under GCC/Linux builds use the following:
# make | tee Output.txt
#
# To use this parser use the following command
# ruby parseOutput.rb [options] [file]
# options: -xml : produce a JUnit compatible XML file
# file : file to scan for results
#============================================================
class ParseOutput
def initialize
@test_flag = false
@xml_out = false
@array_list = false
@total_tests = false
@class_index = false
end
# Set the flag to indicate if there will be an XML output file or not
def set_xml_output
@xml_out = true
end
# if write our output to XML
def write_xml_output
output = File.open('report.xml', 'w')
output << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
@array_list.each do |item|
output << item << "\n"
end
output << "</testsuite>\n"
end
# This function will try and determine when the suite is changed. This is
# is the name that gets added to the classname parameter.
def test_suite_verify(test_suite_name)
return if @test_flag
@test_flag = true
# Split the path name
test_name = test_suite_name.split('/')
# Remove the extension
base_name = test_name[test_name.size - 1].split('.')
@test_suite = 'test.' + base_name[0]
printf "New Test: %s\n", @test_suite
end
# Test was flagged as having passed so format the output
def test_passed(array)
last_item = array.length - 1
test_name = array[last_item - 1]
test_suite_verify(array[@class_name])
printf "%-40s PASS\n", test_name
return unless @xml_out
@array_list.push ' <testcase classname="' + @test_suite + '" name="' + test_name + '"/>'
end
# Test was flagged as having passed so format the output.
# This is using the Unity fixture output and not the original Unity output.
def test_passed_unity_fixture(array)
test_suite = array[0].sub('TEST(', '')
test_suite = test_suite.sub(',', '')
test_name = array[1].sub(')', '')
return unless @xml_out
@array_list.push ' <testcase classname="' + test_suite + '" name="' + test_name + '"/>'
end
# Test was flagged as being ingored so format the output
def test_ignored(array)
last_item = array.length - 1
test_name = array[last_item - 2]
reason = array[last_item].chomp
test_suite_verify(array[@class_name])
printf "%-40s IGNORED\n", test_name
if test_name.start_with? 'TEST('
array2 = test_name.split(' ')
@test_suite = array2[0].sub('TEST(', '')
@test_suite = @test_suite.sub(',', '')
test_name = array2[1].sub(')', '')
end
return unless @xml_out
@array_list.push ' <testcase classname="' + @test_suite + '" name="' + test_name + '">'
@array_list.push ' <skipped type="TEST IGNORED"> ' + reason + ' </skipped>'
@array_list.push ' </testcase>'
end
# Test was flagged as having failed so format the line
def test_failed(array)
last_item = array.length - 1
test_name = array[last_item - 2]
reason = array[last_item].chomp + ' at line: ' + array[last_item - 3]
test_suite_verify(array[@class_name])
printf "%-40s FAILED\n", test_name
if test_name.start_with? 'TEST('
array2 = test_name.split(' ')
@test_suite = array2[0].sub('TEST(', '')
@test_suite = @test_suite.sub(',', '')
test_name = array2[1].sub(')', '')
end
return unless @xml_out
@array_list.push ' <testcase classname="' + @test_suite + '" name="' + test_name + '">'
@array_list.push ' <failure type="ASSERT FAILED"> ' + reason + ' </failure>'
@array_list.push ' </testcase>'
end
# Figure out what OS we are running on. For now we are assuming if it's not Windows it must
# be Unix based.
def detect_os
os = RUBY_PLATFORM.split('-')
@class_name = if os.size == 2
if os[1] == 'mingw32'
1
else
0
end
else
0
end
end
# Main function used to parse the file that was captured.
def process(name)
@test_flag = false
@array_list = []
detect_os
puts 'Parsing file: ' + name
test_pass = 0
test_fail = 0
test_ignore = 0
puts ''
puts '=================== RESULTS ====================='
puts ''
File.open(name).each do |line|
# Typical test lines look like this:
# <path>/<test_file>.c:36:test_tc1000_opsys:FAIL: Expected 1 Was 0
# <path>/<test_file>.c:112:test_tc5004_initCanChannel:IGNORE: Not Yet Implemented
# <path>/<test_file>.c:115:test_tc5100_initCanVoidPtrs:PASS
#
# where path is different on Unix vs Windows devices (Windows leads with a drive letter)
line_array = line.split(':')
# If we were able to split the line then we can look to see if any of our target words
# were found. Case is important.
if (line_array.size >= 4) || (line.start_with? 'TEST(')
# Determine if this test passed
if line.include? ':PASS'
test_passed(line_array)
test_pass += 1
elsif line.include? ':FAIL:'
test_failed(line_array)
test_fail += 1
elsif line.include? ':IGNORE:'
test_ignored(line_array)
test_ignore += 1
elsif line.start_with? 'TEST('
if line.include? ' PASS'
line_array = line.split(' ')
test_passed_unity_fixture(line_array)
test_pass += 1
end
# If none of the keywords are found there are no more tests for this suite so clear
# the test flag
else
@test_flag = false
end
else
@test_flag = false
end
end
puts ''
puts '=================== SUMMARY ====================='
puts ''
puts 'Tests Passed : ' + test_pass.to_s
puts 'Tests Failed : ' + test_fail.to_s
puts 'Tests Ignored : ' + test_ignore.to_s
@total_tests = test_pass + test_fail + test_ignore
return unless @xml_out
heading = '<testsuite tests="' + @total_tests.to_s + '" failures="' + test_fail.to_s + '"' + ' skips="' + test_ignore.to_s + '">'
@array_list.insert(0, heading)
write_xml_output
end
end
# If the command line has no values in, used a default value of Output.txt
parse_my_file = ParseOutput.new
if ARGV.size >= 1
ARGV.each do |a|
if a == '-xml'
parse_my_file.set_xml_output
else
parse_my_file.process(a)
break
end
end
end

View File

@ -12,7 +12,6 @@ require 'pp'
VERSION = 1.0
class ArgvParser
#
# Return a structure describing the options.
#
@ -20,41 +19,41 @@ class ArgvParser
# The options specified on the command line will be collected in *options*.
# We set default values here.
options = OpenStruct.new
options.results_dir = "."
options.root_path = "."
options.out_file = "results.xml"
options.results_dir = '.'
options.root_path = '.'
options.out_file = 'results.xml'
opts = OptionParser.new do |opts|
opts.banner = "Usage: unity_to_junit.rb [options]"
opts = OptionParser.new do |o|
o.banner = 'Usage: unity_to_junit.rb [options]'
opts.separator ""
opts.separator "Specific options:"
o.separator ''
o.separator 'Specific options:'
opts.on("-r", "--results <dir>", "Look for Unity Results files here.") do |results|
#puts "results #{results}"
o.on('-r', '--results <dir>', 'Look for Unity Results files here.') do |results|
# puts "results #{results}"
options.results_dir = results
end
opts.on("-p", "--root_path <path>", "Prepend this path to files in results.") do |root_path|
o.on('-p', '--root_path <path>', 'Prepend this path to files in results.') do |root_path|
options.root_path = root_path
end
opts.on("-o", "--output <filename>", "XML file to generate.") do |out_file|
#puts "out_file: #{out_file}"
o.on('-o', '--output <filename>', 'XML file to generate.') do |out_file|
# puts "out_file: #{out_file}"
options.out_file = out_file
end
opts.separator ""
opts.separator "Common options:"
o.separator ''
o.separator 'Common options:'
# No argument, shows at tail. This will print an options summary.
opts.on_tail("-h", "--help", "Show this message") do
puts opts
o.on_tail('-h', '--help', 'Show this message') do
puts o
exit
end
# Another typical switch to print the version.
opts.on_tail("--version", "Show version") do
o.on_tail('--version', 'Show version') do
puts "unity_to_junit.rb version #{VERSION}"
exit
end
@ -62,13 +61,13 @@ class ArgvParser
opts.parse!(args)
options
end # parse()
end # class OptparseExample
end # parse()
end # class OptparseExample
class UnityToJUnit
include FileUtils::Verbose
attr_reader :report, :total_tests, :failures, :ignored
attr_writer :targets, :root, :out_file
def initialize
@report = ''
@ -77,125 +76,115 @@ class UnityToJUnit
def run
# Clean up result file names
results = @targets.map {|target| target.gsub(/\\/,"/")}
#puts "Output File: #{@out_file}"
f = File.new(@out_file, "w")
results = @targets.map { |target| target.tr('\\', '/') }
# puts "Output File: #{@out_file}"
f = File.new(@out_file, 'w')
write_xml_header(f)
write_suites_header( f )
write_suites_header(f)
results.each do |result_file|
lines = File.readlines(result_file).map { |line| line.chomp }
if lines.length == 0
raise "Empty test result file: #{result_file}"
else
result_output = get_details(result_file, lines)
tests,failures,ignored = parse_test_summary(lines)
result_output[:counts][:total] = tests
result_output[:counts][:failed] = failures
result_output[:counts][:ignored] = ignored
result_output[:counts][:passed] = (result_output[:counts][:total] - result_output[:counts][:failed] - result_output[:counts][:ignored])
end
#use line[0] from the test output to get the test_file path and name
test_file_str = lines[0].gsub("\\","/")
test_file_str = test_file_str.split(":")
test_file = if (test_file_str.length < 2)
result_file
else
test_file_str[0] + ':' + test_file_str[1]
end
lines = File.readlines(result_file).map(&:chomp)
raise "Empty test result file: #{result_file}" if lines.empty?
result_output = get_details(result_file, lines)
tests, failures, ignored = parse_test_summary(lines)
result_output[:counts][:total] = tests
result_output[:counts][:failed] = failures
result_output[:counts][:ignored] = ignored
result_output[:counts][:passed] = (result_output[:counts][:total] - result_output[:counts][:failed] - result_output[:counts][:ignored])
# use line[0] from the test output to get the test_file path and name
test_file_str = lines[0].tr('\\', '/')
test_file_str = test_file_str.split(':')
test_file = if test_file_str.length < 2
result_file
else
test_file_str[0] + ':' + test_file_str[1]
end
result_output[:source][:path] = File.dirname(test_file)
result_output[:source][:file] = File.basename(test_file)
# save result_output
@unit_name = File.basename(test_file, ".*")
@unit_name = File.basename(test_file, '.*')
write_suite_header( result_output[:counts], f)
write_failures( result_output, f )
write_tests( result_output, f )
write_ignored( result_output, f )
write_suite_footer( f )
write_suite_header(result_output[:counts], f)
write_failures(result_output, f)
write_tests(result_output, f)
write_ignored(result_output, f)
write_suite_footer(f)
end
write_suites_footer( f )
write_suites_footer(f)
f.close
end
def set_targets(target_array)
@targets = target_array
end
def set_root_path(path)
@root = path
end
def set_out_file(filename)
@out_file = filename
end
def usage(err_msg=nil)
def usage(err_msg = nil)
puts "\nERROR: "
puts err_msg if err_msg
puts "Usage: unity_to_junit.rb [options]"
puts ""
puts "Specific options:"
puts " -r, --results <dir> Look for Unity Results files here."
puts " -p, --root_path <path> Prepend this path to files in results."
puts " -o, --output <filename> XML file to generate."
puts ""
puts "Common options:"
puts " -h, --help Show this message"
puts " --version Show version"
puts 'Usage: unity_to_junit.rb [options]'
puts ''
puts 'Specific options:'
puts ' -r, --results <dir> Look for Unity Results files here.'
puts ' -p, --root_path <path> Prepend this path to files in results.'
puts ' -o, --output <filename> XML file to generate.'
puts ''
puts 'Common options:'
puts ' -h, --help Show this message'
puts ' --version Show version'
exit 1
end
protected
def get_details(result_file, lines)
results = get_results_structure
def get_details(_result_file, lines)
results = results_structure
lines.each do |line|
line = line.gsub("\\","/")
src_file,src_line,test_name,status,msg = line.split(/:/)
line_out = ((@root and (@root != 0)) ? "#{@root}#{line}" : line ).gsub(/\//, "\\")
case(status)
when 'IGNORE' then results[:ignores] << {:test => test_name, :line => src_line, :message => msg}
when 'FAIL' then results[:failures] << {:test => test_name, :line => src_line, :message => msg}
when 'PASS' then results[:successes] << {:test => test_name, :line => src_line, :message => msg}
line = line.tr('\\', '/')
_src_file, src_line, test_name, status, msg = line.split(/:/)
case status
when 'IGNORE' then results[:ignores] << { test: test_name, line: src_line, message: msg }
when 'FAIL' then results[:failures] << { test: test_name, line: src_line, message: msg }
when 'PASS' then results[:successes] << { test: test_name, line: src_line, message: msg }
end
end
return results
results
end
def parse_test_summary(summary)
if summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
[$1.to_i,$2.to_i,$3.to_i]
else
raise "Couldn't parse test results: #{summary}"
end
raise "Couldn't parse test results: #{summary}" unless summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
[Regexp.last_match(1).to_i, Regexp.last_match(2).to_i, Regexp.last_match(3).to_i]
end
def here
File.expand_path(File.dirname(__FILE__))
end
def here; File.expand_path(File.dirname(__FILE__)); end
private
def get_results_structure
return {
:source => {:path => '', :file => ''},
:successes => [],
:failures => [],
:ignores => [],
:counts => {:total => 0, :passed => 0, :failed => 0, :ignored => 0},
:stdout => [],
def results_structure
{
source: { path: '', file: '' },
successes: [],
failures: [],
ignores: [],
counts: { total: 0, passed: 0, failed: 0, ignored: 0 },
stdout: []
}
end
def write_xml_header( stream )
def write_xml_header(stream)
stream.puts "<?xml version='1.0' encoding='utf-8' ?>"
end
def write_suites_header( stream )
stream.puts "<testsuites>"
def write_suites_header(stream)
stream.puts '<testsuites>'
end
def write_suite_header( counts, stream )
def write_suite_header(counts, stream)
stream.puts "\t<testsuite errors=\"0\" skipped=\"#{counts[:ignored]}\" failures=\"#{counts[:failed]}\" tests=\"#{counts[:total]}\" name=\"unity\">"
end
def write_failures( results, stream )
def write_failures(results, stream)
result = results[:failures]
result.each do |item|
filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
@ -206,15 +195,14 @@ class UnityToJUnit
end
end
def write_tests( results, stream )
def write_tests(results, stream)
result = results[:successes]
result.each do |item|
filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\" />"
end
end
def write_ignored( results, stream )
def write_ignored(results, stream)
result = results[:ignores]
result.each do |item|
filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
@ -226,39 +214,39 @@ class UnityToJUnit
end
end
def write_suite_footer( stream )
def write_suite_footer(stream)
stream.puts "\t</testsuite>"
end
def write_suites_footer( stream )
stream.puts "</testsuites>"
def write_suites_footer(stream)
stream.puts '</testsuites>'
end
end #UnityToJUnit
end # UnityToJUnit
if __FILE__ == $0
#parse out the command options
# parse out the command options
options = ArgvParser.parse(ARGV)
#create an instance to work with
# create an instance to work with
utj = UnityToJUnit.new
begin
#look in the specified or current directory for result files
targets = "#{options.results_dir.gsub(/\\/, '/')}**/*.test*"
# look in the specified or current directory for result files
targets = "#{options.results_dir.tr('\\', '/')}**/*.test*"
results = Dir[targets]
raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
utj.set_targets(results)
utj.targets = results
#set the root path
utj.set_root_path(options.root_path)
# set the root path
utj.root = options.root_path
#set the output XML file name
#puts "Output File from options: #{options.out_file}"
utj.set_out_file(options.out_file)
# set the output XML file name
# puts "Output File from options: #{options.out_file}"
utj.out_file = options.out_file
#run the summarizer
# run the summarizer
puts utj.run
rescue Exception => e
rescue StandardError => e
utj.usage e.message
end
end

View File

@ -2,7 +2,7 @@
# Unity Project - A Test Framework for C
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
# ==========================================
require'yaml'
@ -10,14 +10,16 @@ module RakefileHelpers
class TestFileFilter
def initialize(all_files = false)
@all_files = all_files
if not @all_files == true
if File.exist?('test_file_filter.yml')
filters = YAML.load_file( 'test_file_filter.yml' )
@all_files, @only_files, @exclude_files =
filters[:all_files], filters[:only_files], filters[:exclude_files]
end
end
end
return false unless @all_files
return false unless File.exist?('test_file_filter.yml')
filters = YAML.load_file('test_file_filter.yml')
@all_files = filters[:all_files]
@only_files = filters[:only_files]
@exclude_files = filters[:exclude_files]
end
attr_accessor :all_files, :only_files, :exclude_files
end
end

View File

@ -1,8 +1,6 @@
module TypeSanitizer
def self.sanitize_c_identifier(unsanitized)
# convert filename to valid C identifier by replacing invalid chars with '_'
return unsanitized.gsub(/[-\/\\\.\,\s]/, "_")
unsanitized.gsub(/[-\/\\\.\,\s]/, '_')
end
end

View File

@ -4,7 +4,7 @@
# [Released under MIT License. Please refer to license.txt for details]
# ==========================================
#!/usr/bin/ruby
# !/usr/bin/ruby
#
# unity_test_summary.rb
#
@ -15,37 +15,35 @@ class UnityTestSummary
include FileUtils::Verbose
attr_reader :report, :total_tests, :failures, :ignored
attr_writer :targets, :root
def initialize(opts = {})
def initialize(_opts = {})
@report = ''
@total_tests = 0
@failures = 0
@ignored = 0
end
def run
# Clean up result file names
results = @targets.map {|target| target.gsub(/\\/,'/')}
results = @targets.map { |target| target.tr('\\', '/') }
# Dig through each result file, looking for details on pass/fail:
failure_output = []
ignore_output = []
results.each do |result_file|
lines = File.readlines(result_file).map { |line| line.chomp }
if lines.length == 0
raise "Empty test result file: #{result_file}"
else
output = get_details(result_file, lines)
failure_output << output[:failures] unless output[:failures].empty?
ignore_output << output[:ignores] unless output[:ignores].empty?
tests,failures,ignored = parse_test_summary(lines)
@total_tests += tests
@failures += failures
@ignored += ignored
end
lines = File.readlines(result_file).map(&:chomp)
raise "Empty test result file: #{result_file}" if lines.empty?
output = get_details(result_file, lines)
failure_output << output[:failures] unless output[:failures].empty?
ignore_output << output[:ignores] unless output[:ignores].empty?
tests, failures, ignored = parse_test_summary(lines)
@total_tests += tests
@failures += failures
@ignored += ignored
end
if @ignored > 0
@ -72,77 +70,67 @@ class UnityTestSummary
@report += "\n"
end
def set_targets(target_array)
@targets = target_array
end
def set_root_path(path)
@root = path
end
def usage(err_msg=nil)
def usage(err_msg = nil)
puts "\nERROR: "
puts err_msg if err_msg
puts "\nUsage: unity_test_summary.rb result_file_directory/ root_path/"
puts " result_file_directory - The location of your results files."
puts " Defaults to current directory if not specified."
puts " Should end in / if specified."
puts " root_path - Helpful for producing more verbose output if using relative paths."
puts ' result_file_directory - The location of your results files.'
puts ' Defaults to current directory if not specified.'
puts ' Should end in / if specified.'
puts ' root_path - Helpful for producing more verbose output if using relative paths.'
exit 1
end
protected
def get_details(result_file, lines)
results = { :failures => [], :ignores => [], :successes => [] }
def get_details(_result_file, lines)
results = { failures: [], ignores: [], successes: [] }
lines.each do |line|
src_file,src_line,test_name,status,msg = line.split(/:/)
line_out = ((@root && (@root != 0)) ? "#{@root}#{line}" : line ).gsub(/\//, "\\")
case(status)
when 'IGNORE' then results[:ignores] << line_out
when 'FAIL' then results[:failures] << line_out
when 'PASS' then results[:successes] << line_out
_src_file, _src_line, _test_name, status, _msg = line.split(/:/)
line_out = (@root && (@root != 0) ? "#{@root}#{line}" : line).gsub(/\//, '\\')
case status
when 'IGNORE' then results[:ignores] << line_out
when 'FAIL' then results[:failures] << line_out
when 'PASS' then results[:successes] << line_out
end
end
return results
results
end
def parse_test_summary(summary)
if summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
[$1.to_i,$2.to_i,$3.to_i]
else
raise "Couldn't parse test results: #{summary}"
end
raise "Couldn't parse test results: #{summary}" unless summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
[Regexp.last_match(1).to_i, Regexp.last_match(2).to_i, Regexp.last_match(3).to_i]
end
def here; File.expand_path(File.dirname(__FILE__)); end
def here
File.expand_path(File.dirname(__FILE__))
end
end
if $0 == __FILE__
#parse out the command options
opts, args = ARGV.partition {|v| v =~ /^--\w+/}
opts.map! {|v| v[2..-1].to_sym }
# parse out the command options
opts, args = ARGV.partition { |v| v =~ /^--\w+/ }
opts.map! { |v| v[2..-1].to_sym }
#create an instance to work with
# create an instance to work with
uts = UnityTestSummary.new(opts)
begin
#look in the specified or current directory for result files
# look in the specified or current directory for result files
args[0] ||= './'
targets = "#{ARGV[0].gsub(/\\/, '/')}**/*.test*"
targets = "#{ARGV[0].tr('\\', '/')}**/*.test*"
results = Dir[targets]
raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
uts.set_targets(results)
uts.targets = results
#set the root path
# set the root path
args[1] ||= Dir.pwd + '/'
uts.set_root_path(ARGV[1])
uts.root = ARGV[1]
#run the summarizer
# run the summarizer
puts uts.run
rescue Exception => e
rescue StandardError => e
uts.usage e.message
end
end

View File

@ -0,0 +1,207 @@
# ThrowTheSwitch.org Coding Standard
Hi. Welcome to the coding standard for ThrowTheSwitch.org. For the most part,
we try to follow these standards to unify our contributors' code into a cohesive
unit (puns intended). You might find places where these standards aren't
followed. We're not perfect. Please be polite where you notice these discrepancies
and we'll try to be polite when we notice yours.
;)
## Why Have A Coding Standard?
Being consistent makes code easier to understand. We've made an attempt to keep
our standard simple because we also believe that we can only expect someone to
follow something that is understandable. Please do your best.
## Our Philosophy
Before we get into details on syntax, let's take a moment to talk about our
vision for these tools. We're C developers and embedded software developers.
These tools are great to test any C code, but catering to embedded software has
made us more tolerant of compiler quirks. There are a LOT of quirky compilers
out there. By quirky I mean "doesn't follow standards because they feel like
they have a license to do as they wish."
Our philosophy is "support every compiler we can". Most often, this means that
we aim for writing C code that is standards compliant (often C89... that seems
to be a sweet spot that is almost always compatible). But it also means these
tools are tolerant of things that aren't common. Some that aren't even
compliant. There are configuration options to override the size of standard
types. There are configuration options to force Unity to not use certain
standard library functions. A lot of Unity is configurable and we have worked
hard to make it not TOO ugly in the process.
Similarly, our tools that parse C do their best. They aren't full C parsers
(yet) and, even if they were, they would still have to accept non-standard
additions like gcc extensions or specifying `@0x1000` to force a variable to
compile to a particular location. It's just what we do, because we like
everything to Just Work™.
Speaking of having things Just Work™, that's our second philosophy. By that, we
mean that we do our best to have EVERY configuration option have a logical
default. We believe that if you're working with a simple compiler and target,
you shouldn't need to configure very much... we try to make the tools guess as
much as they can, but give the user the power to override it when it's wrong.
## Naming Things
Let's talk about naming things. Programming is all about naming things. We name
files, functions, variables, and so much more. While we're not always going to
find the best name for something, we actually put quite a bit of effort into
finding *What Something WANTS to be Called*™.
When naming things, we more or less follow this hierarchy, the first being the
most important to us (but we do all four whenever possible):
1. Readable
2. Descriptive
3. Consistent
4. Memorable
#### Readable
We want to read our code. This means we like names and flow that are more
naturally read. We try to avoid double negatives. We try to avoid cryptic
abbreviations (sticking to ones we feel are common).
#### Descriptive
We like descriptive names for things, especially functions and variables.
Finding the right name for something is an important endeavor. You might notice
from poking around our code that this often results in names that are a little
longer than the average. Guilty. We're okay with a tiny bit more typing if it
means our code is easier to understand.
There are two exceptions to this rule that we also stick to as religiously as
possible:
First, while we realize hungarian notation (and similar systems for encoding
type information into variable names) is providing a more descriptive name, we
feel that (for the average developer) it takes away from readability and
therefore is to be avoided.
Second, loop counters and other local throw-away variables often have a purpose
which is obvious. There's no need, therefore, to get carried away with complex
naming. We find i, j, and k are better loop counters than loopCounterVar or
whatnot. We only break this rule when we see that more description could improve
understanding of an algorithm.
#### Consistent
We like consistency, but we're not really obsessed with it. We try to name our
configuration macros in a consistent fashion... you'll notice a repeated use of
UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros. This helps users avoid having to
remember each macro's details.
#### Memorable
Where ever it doesn't violate the above principles, we try to apply memorable
names. Sometimes this means using something that is simply descriptive, but
often we strive for descriptive AND unique... we like quirky names that stand
out in our memory and are easier to search for. Take a look through the file
names in Ceedling and you'll get a good idea of what we are talking about here.
Why use preprocess when you can use preprocessinator? Or what better describes a
module in charge of invoking tasks during releases than release_invoker? Don't
get carried away. The names are still descriptive and fulfill the above
requirements, but they don't feel stale.
## C and C++ Details
We don't really want to add to the style battles out there. Tabs or spaces?
How many spaces? Where do the braces go? These are age-old questions that will
never be answered... or at least not answered in a way that will make everyone
happy.
We've decided on our own style preferences. If you'd like to contribute to these
projects (and we hope that you do), then we ask if you do your best to follow
the same. It will only hurt a little. We promise.
#### Whitespace
Our C-style is to use spaces and to use 4 of them per indent level. It's a nice
power-of-2 number that looks decent on a wide screen. We have no more reason
than that. We break that rule when we have lines that wrap (macros or function
arguments or whatnot). When that happens, we like to indent further to line
things up in nice tidy columns.
```C
if (stuff_happened)
{
do_something();
}
```
#### Case
- Files - all lower case with underscores.
- Variables - all lower case with underscores
- Macros - all caps with underscores.
- Typedefs - all caps with underscores. (also ends with _T).
- Functions - camel cased. Usually named ModuleName_FuncName
- Constants and Globals - camel cased.
#### Braces
The left brace is on the next line after the declaration. The right brace is
directly below that. Everything in between in indented one level. If you're
catching an error and you have a one-line, go ahead and to it on the same line.
```C
while (blah)
{
//Like so. Even if only one line, we use braces.
}
```
#### Comments
Do you know what we hate? Old-school C block comments. BUT, we're using them
anyway. As we mentioned, our goal is to support every compiler we can,
especially embedded compilers. There are STILL C compilers out there that only
support old-school block comments. So that is what we're using. We apologize. We
think they are ugly too.
## Ruby Details
Is there really such thing as a Ruby coding standard? Ruby is such a free form
language, it seems almost sacrilegious to suggest that people should comply to
one method! We'll keep it really brief!
#### Whitespace
Our Ruby style is to use spaces and to use 2 of them per indent level. It's a
nice power-of-2 number that really grooves with Ruby's compact style. We have no
more reason than that. We break that rule when we have lines that wrap. When
that happens, we like to indent further to line things up in nice tidy columns.
#### Case
- Files - all lower case with underscores.
- Variables - all lower case with underscores
- Classes, Modules, etc - Camel cased.
- Functions - all lower case with underscores
- Constants - all upper case with underscores
## Documentation
Egad. Really? We use markdown and we like pdf files because they can be made to
look nice while still being portable. Good enough?
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*

View File

@ -0,0 +1,716 @@
# Unity Assertions Reference
## Background and Overview
### Super Condensed Version
- An assertion establishes truth (i.e. boolean True) for a single condition.
Upon boolean False, an assertion stops execution and reports the failure.
- Unity is mainly a rich collection of assertions and the support to gather up
and easily execute those assertions.
- The structure of Unity allows you to easily separate test assertions from
source code in, well, test code.
- Unity's assertions:
- Come in many, many flavors to handle different C types and assertion cases.
- Use context to provide detailed and helpful failure messages.
- Document types, expected values, and basic behavior in your source code for
free.
### Unity Is Several Things But Mainly It's Assertions
One way to think of Unity is simply as a rich collection of assertions you can
use to establish whether your source code behaves the way you think it does.
Unity provides a framework to easily organize and execute those assertions in
test code separate from your source code.
### What's an Assertion?
At their core, assertions are an establishment of truth - boolean truth. Was this
thing equal to that thing? Does that code doohickey have such-and-such property
or not? You get the idea. Assertions are executable code (to appreciate the big
picture on this read up on the difference between
[link:Dynamic Verification and Static Analysis]). A failing assertion stops
execution and reports an error through some appropriate I/O channel (e.g.
stdout, GUI, file, blinky light).
Fundamentally, for dynamic verification all you need is a single assertion
mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h)
is for. So why not just use it? Well, we can do far better in the reporting
department. C's `assert()` is pretty dumb as-is and is particularly poor for
handling common data types like arrays, structs, etc. And, without some other
support, it's far too tempting to litter source code with C's `assert()`'s. It's
generally much cleaner, manageable, and more useful to separate test and source
code in the way Unity facilitates.
### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
Asserting a simple truth condition is valuable, but using the context of the
assertion is even more valuable. For instance, if you know you're comparing bit
flags and not just integers, then why not use that context to give explicit,
readable, bit-level feedback when an assertion fails?
That's what Unity's collection of assertions do - capture context to give you
helpful, meaningful assertion failure messages. In fact, the assertions
themselves also serve as executable documentation about types and values in your
source code. So long as your tests remain current with your source and all those
tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
your source code. And due to a wondrous mystery, well-tested code usually tends
to be well designed code.
## Assertion Conventions and Configurations
### Naming and Parameter Conventions
The convention of assertion parameters generally follows this order:
TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
The very simplest assertion possible uses only a single "actual" parameter (e.g.
a simple null check).
"Actual" is the value being tested and unlike the other parameters in an
assertion construction is the only parameter present in all assertion variants.
"Modifiers" are masks, ranges, bit flag specifiers, floating point deltas.
"Expected" is your expected value (duh) to compare to an "actual" value; it's
marked as an optional parameter because some assertions only need a single
"actual" parameter (e.g. null check).
"Size/count" refers to string lengths, number of array elements, etc.
Many of Unity's assertions are apparent duplications in that the same data type
is handled by several assertions. The differences among these are in how failure
messages are presented. For instance, a `_HEX` variant of an assertion prints
the expected and actual values of that assertion formatted as hexadecimal.
#### TEST_ASSERT_X_MESSAGE Variants
_All_ assertions are complemented with a variant that includes a simple string
message as a final parameter. The string you specify is appended to an assertion
failure message in Unity output.
For brevity, the assertion variants with a message parameter are not listed
below. Just tack on `_MESSAGE` as the final component to any assertion name in
the reference list below and add a string as the final parameter.
_Example:_
TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
becomes messageified like thus...
TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
#### TEST_ASSERT_X_ARRAY Variants
Unity provides a collection of assertions for arrays containing a variety of
types. These are documented in the Array section below. These are almost on par
with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity
type assertion you can tack on `_ARRAY` and run assertions on an entire block of
memory.
TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
"Expected" is an array itself.
"Size/count" is one or two parameters necessary to establish the number of array
elements and perhaps the length of elements within the array.
Notes:
- The `_MESSAGE` variant convention still applies here to array assertions. The
`_MESSAGE` variants of the `_ARRAY` assertions have names ending with
`_ARRAY_MESSAGE`.
- Assertions for handling arrays of floating point values are grouped with float
and double assertions (see immediately following section).
### TEST_ASSERT_EACH_EQUAL_X Variants
Unity provides a collection of assertions for arrays containing a variety of
types which can be compared to a single value as well. These are documented in
the Each Equal section below. these are almost on par with the `_MESSAGE`
variants of Unity's Asserts in that for pretty much any Unity type assertion you
can inject _EACH_EQUAL and run assertions on an entire block of memory.
TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
"Expected" is a single value to compare to.
"Actual" is an array where each element will be compared to the expected value.
"Size/count" is one of two parameters necessary to establish the number of array
elements and perhaps the length of elements within the array.
Notes:
- The `_MESSAGE` variant convention still applies here to Each Equal assertions.
- Assertions for handling Each Equal of floating point values are grouped with
float and double assertions (see immediately following section).
### Configuration
#### Floating Point Support Is Optional
Support for floating point types is configurable. That is, by defining the
appropriate preprocessor symbols, floats and doubles can be individually enabled
or disabled in Unity code. This is useful for embedded targets with no floating
point math support (i.e. Unity compiles free of errors for fixed point only
platforms). See Unity documentation for specifics.
#### Maximum Data Type Width Is Configurable
Not all targets support 64 bit wide types or even 32 bit wide types. Define the
appropriate preprocessor symbols and Unity will omit all operations from
compilation that exceed the maximum width of your target. See Unity
documentation for specifics.
## The Assertions in All Their Blessed Glory
### Basic Fail and Ignore
##### `TEST_FAIL()`
This fella is most often used in special conditions where your test code is
performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
will always be found inside a conditional code block.
_Examples:_
- Executing a state machine multiple times that increments a counter your test
code then verifies as a final step.
- Triggering an exception and verifying it (as in Try / Catch / Throw - see the
[CException](https://github.com/ThrowTheSwitch/CException) project).
##### `TEST_IGNORE()`
Marks a test case (i.e. function meant to contain test assertions) as ignored.
Usually this is employed as a breadcrumb to come back and implement a test case.
An ignored test case has effects if other assertions are in the enclosing test
case (see Unity documentation for more).
### Boolean
##### `TEST_ASSERT (condition)`
##### `TEST_ASSERT_TRUE (condition)`
##### `TEST_ASSERT_FALSE (condition)`
##### `TEST_ASSERT_UNLESS (condition)`
A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
`TEST_ASSERT_UNLESS` aid readability in certain test constructions or
conditional statements.
##### `TEST_ASSERT_NULL (pointer)`
##### `TEST_ASSERT_NOT_NULL (pointer)`
### Signed and Unsigned Integers (of all sizes)
Large integer sizes can be disabled for build targets that do not support them.
For example, if your target only supports up to 16 bit types, by defining the
appropriate symbols Unity can be configured to omit 32 and 64 bit operations
that would break compilation (see Unity documentation for more). Refer to
Advanced Asserting later in this document for advice on dealing with other word
sizes.
##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
##### `TEST_ASSERT_EQUAL (expected, actual)`
##### `TEST_ASSERT_NOT_EQUAL (expected, actual)`
##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
### Unsigned Integers (of all sizes) in Hexadecimal
All `_HEX` assertions are identical in function to unsigned integer assertions
but produce failure messages with the `expected` and `actual` values formatted
in hexadecimal. Unity output is big endian.
##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
### Masked and Bit-level Assertions
Masked and bit-level assertions produce output formatted in hexadecimal. Unity
output is big endian.
##### `TEST_ASSERT_BITS (mask, expected, actual)`
Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
Asserts the masked bits of the `actual` parameter are high.
##### `TEST_ASSERT_BITS_LOW (mask, actual)`
Asserts the masked bits of the `actual` parameter are low.
##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
Asserts the specified bit of the `actual` parameter is high.
##### `TEST_ASSERT_BIT_LOW (bit, actual)`
Asserts the specified bit of the `actual` parameter is low.
### Integer Ranges (of all sizes)
These assertions verify that the `expected` parameter is within +/- `delta`
(inclusive) of the `actual` parameter. For example, if the expected value is 10
and the delta is 3 then the assertion will fail for any value outside the range
of 7 - 13.
##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
### Structs and Strings
##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
Asserts that the pointers point to the same memory location.
##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
Asserts that the null terminated (`'\0'`)strings are identical. If strings are
of different lengths or any portion of the strings before their terminators
differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
equivalent.
##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
Asserts that the contents of the memory specified by the `expected` and `actual`
pointers is identical. The size of the memory blocks in bytes is specified by
the `len` parameter.
### Arrays
`expected` and `actual` parameters are both arrays. `num_elements` specifies the
number of elements in the arrays to compare.
`_HEX` assertions produce failure messages with expected and actual array
contents formatted in hexadecimal.
For array of strings comparison behavior, see comments for
`TEST_ASSERT_EQUAL_STRING` in the preceding section.
Assertions fail upon the first element in the compared arrays found not to
match. Failure messages specify the array index of the failed comparison.
##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
`len` is the memory in bytes to be compared at each array element.
### Each Equal (Arrays to Single Value)
`expected` are single values and `actual` are arrays. `num_elements` specifies
the number of elements in the arrays to compare.
`_HEX` assertions produce failure messages with expected and actual array
contents formatted in hexadecimal.
Assertions fail upon the first element in the compared arrays found not to
match. Failure messages specify the array index of the failed comparison.
#### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
#### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
`len` is the memory in bytes to be compared at each array element.
### Floating Point (If enabled)
##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
Asserts that the `actual` value is within +/- `delta` of the `expected` value.
The nature of floating point representation is such that exact evaluations of
equality are not guaranteed.
##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
Asserts that the ?actual?value is "close enough to be considered equal" to the
`expected` value. If you are curious about the details, refer to the Advanced
Asserting section for more details on this. Omitting a user-specified delta in a
floating point assertion is both a shorthand convenience and a requirement of
code generation conventions for CMock.
##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
See Array assertion section for details. Note that individual array element
float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
specified delta comparison values requires a custom-implemented floating point
array assertion.
##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
Asserts that `actual` parameter is equivalent to positive infinity floating
point representation.
##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
Asserts that `actual` parameter is equivalent to negative infinity floating
point representation.
##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
Asserts that `actual` parameter is a Not A Number floating point representation.
##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
Asserts that ?actual?parameter is a floating point representation usable for
mathematical operations. That is, the `actual` parameter is neither positive
infinity nor negative infinity nor Not A Number floating point representations.
##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
Asserts that `actual` parameter is a value other than positive infinity floating
point representation.
##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
Asserts that `actual` parameter is a value other than negative infinity floating
point representation.
##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
Asserts that `actual` parameter is a value other than Not A Number floating
point representation.
##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
Asserts that `actual` parameter is not usable for mathematical operations. That
is, the `actual` parameter is either positive infinity or negative infinity or
Not A Number floating point representations.
### Double (If enabled)
##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
Asserts that the `actual` value is within +/- `delta` of the `expected` value.
The nature of floating point representation is such that exact evaluations of
equality are not guaranteed.
##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
Asserts that the `actual` value is "close enough to be considered equal" to the
`expected` value. If you are curious about the details, refer to the Advanced
Asserting section for more details. Omitting a user-specified delta in a
floating point assertion is both a shorthand convenience and a requirement of
code generation conventions for CMock.
##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
See Array assertion section for details. Note that individual array element
double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user
specified delta comparison values requires a custom implemented double array
assertion.
##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
Asserts that `actual` parameter is equivalent to positive infinity floating
point representation.
##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
Asserts that `actual` parameter is equivalent to negative infinity floating point
representation.
##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
Asserts that `actual` parameter is a Not A Number floating point representation.
##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
Asserts that `actual` parameter is a floating point representation usable for
mathematical operations. That is, the ?actual?parameter is neither positive
infinity nor negative infinity nor Not A Number floating point representations.
##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
Asserts that `actual` parameter is a value other than positive infinity floating
point representation.
##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
Asserts that `actual` parameter is a value other than negative infinity floating
point representation.
##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
Asserts that `actual` parameter is a value other than Not A Number floating
point representation.
##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
Asserts that `actual` parameter is not usable for mathematical operations. That
is, the `actual` parameter is either positive infinity or negative infinity or
Not A Number floating point representations.
## Advanced Asserting: Details On Tricky Assertions
This section helps you understand how to deal with some of the trickier
assertion situations you may run into. It will give you a glimpse into some of
the under-the-hood details of Unity's assertion mechanisms. If you're one of
those people who likes to know what is going on in the background, read on. If
not, feel free to ignore the rest of this document until you need it.
### How do the EQUAL assertions work for FLOAT and DOUBLE?
As you may know, directly checking for equality between a pair of floats or a
pair of doubles is sloppy at best and an outright no-no at worst. Floating point
values can often be represented in multiple ways, particularly after a series of
operations on a value. Initializing a variable to the value of 2.0 is likely to
result in a floating point representation of 2 x 20,but a series of
mathematical operations might result in a representation of 8 x 2-2
that also evaluates to a value of 2. At some point repeated operations cause
equality checks to fail.
So Unity doesn't do direct floating point comparisons for equality. Instead, it
checks if two floating point values are "really close." If you leave Unity
running with defaults, "really close" means "within a significant bit or two."
Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
with the `delta` parameter calculated on the fly. For single precision, delta is
the expected value multiplied by 0.00001, producing a very small proportional
range around the expected value.
If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
works out to be roughly a single bit of range for a single-precision number, and
that's just about as tight a tolerance as you can reasonably get from a floating
point value.
So what happens when it's zero? Zero - even more than other floating point
values - can be represented many different ways. It doesn't matter if you have
0 x 20or 0 x 263.It's still zero, right? Luckily, if you
subtract these values from each other, they will always produce a difference of
zero, which will still fall between 0 plus or minus a delta of 0. So it still
works!
Double precision floating point numbers use a much smaller multiplier, again
approximating a single bit of error.
If you don't like these ranges and you want to make your floating point equality
assertions less strict, you can change these multipliers to whatever you like by
defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
documentation for more.
### How do we deal with targets with non-standard int sizes?
It's "fun" that C is a standard where something as fundamental as an integer
varies by target. According to the C standard, an `int` is to be the target's
natural register size, and it should be at least 16-bits and a multiple of a
byte. It also guarantees an order of sizes:
```C
char <= short <= int <= long <= long long
```
Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
16-bits. There are rare microcontrollers out there that have 24-bit integers,
and this remains perfectly standard C.
To make things even more interesting, there are compilers and targets out there
that have a hard choice to make. What if their natural register size is 10-bits
or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least
16-bits AND the requirement to match the natural register size. In these
situations, they often choose the natural register size, leaving us with
something like this:
```C
char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
```
Um... yikes. It's obviously breaking a rule or two... but they had to break SOME
rules, so they made a choice.
When the C99 standard rolled around, it introduced alternate standard-size types.
It also introduced macros for pulling in MIN/MAX values for your integer types.
It's glorious! Unfortunately, many embedded compilers can't be relied upon to
use the C99 types (Sometimes because they have weird register sizes as described
above. Sometimes because they don't feel like it?).
A goal of Unity from the beginning was to support every combination of
microcontroller or microprocessor and C compiler. Over time, we've gotten really
close to this. There are a few tricks that you should be aware of, though, if
you're going to do this effectively on some of these more idiosyncratic targets.
First, when setting up Unity for a new target, you're going to want to pay
special attention to the macros for automatically detecting types
(where available) or manually configuring them yourself. You can get information
on both of these in Unity's documentation.
What about the times where you suddenly need to deal with something odd, like a
24-bit `int`? The simplest solution is to use the next size up. If you have a
24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
`int`, configure Unity to use 16 bits. There are two ways this is going to
affect you:
1. When Unity displays errors for you, it's going to pad the upper unused bits
with zeros.
2. You're going to have to be careful of assertions that perform signed
operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap
your `int` in the wrong place, and you could experience false failures. You can
always back down to a simple `TEST_ASSERT` and do the operations yourself.
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*

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# Unity Configuration Guide
## C Standards, Compilers and Microcontrollers
The embedded software world contains its challenges. Compilers support different
revisions of the C Standard. They ignore requirements in places, sometimes to
make the language more usable in some special regard. Sometimes it's to simplify
their support. Sometimes it's due to specific quirks of the microcontroller they
are targeting. Simulators add another dimension to this menagerie.
Unity is designed to run on almost anything that is targeted by a C compiler. It
would be awesome if this could be done with zero configuration. While there are
some targets that come close to this dream, it is sadly not universal. It is
likely that you are going to need at least a couple of the configuration options
described in this document.
All of Unity's configuration options are `#defines`. Most of these are simple
definitions. A couple are macros with arguments. They live inside the
unity_internals.h header file. We don't necessarily recommend opening that file
unless you really need to. That file is proof that a cross-platform library is
challenging to build. From a more positive perspective, it is also proof that a
great deal of complexity can be centralized primarily to one place in order to
provide a more consistent and simple experience elsewhere.
### Using These Options
It doesn't matter if you're using a target-specific compiler and a simulator or
a native compiler. In either case, you've got a couple choices for configuring
these options:
1. Because these options are specified via C defines, you can pass most of these
options to your compiler through command line compiler flags. Even if you're
using an embedded target that forces you to use their overbearing IDE for all
configuration, there will be a place somewhere in your project to configure
defines for your compiler.
2. You can create a custom `unity_config.h` configuration file (present in your
toolchain's search paths). In this file, you will list definitions and macros
specific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and
Unity will rely on `unity_config.h` for any further definitions it may need.
## The Options
### Integer Types
If you've been a C developer for long, you probably already know that C's
concept of an integer varies from target to target. The C Standard has rules
about the `int` matching the register size of the target microprocessor. It has
rules about the `int` and how its size relates to other integer types. An `int`
on one target might be 16 bits while on another target it might be 64. There are
more specific types in compilers compliant with C99 or later, but that's
certainly not every compiler you are likely to encounter. Therefore, Unity has a
number of features for helping to adjust itself to match your required integer
sizes. It starts off by trying to do it automatically.
##### `UNITY_EXCLUDE_STDINT_H`
The first thing that Unity does to guess your types is check `stdint.h`.
This file includes defines like `UINT_MAX` that Unity can make use of to
learn a lot about your system. It's possible you don't want it to do this
(um. why not?) or (more likely) it's possible that your system doesn't
support `stdint.h`. If that's the case, you're going to want to define this.
That way, Unity will know to skip the inclusion of this file and you won't
be left with a compiler error.
_Example:_
#define UNITY_EXCLUDE_STDINT_H
##### `UNITY_EXCLUDE_LIMITS_H`
The second attempt to guess your types is to check `limits.h`. Some compilers
that don't support `stdint.h` could include `limits.h` instead. If you don't
want Unity to check this file either, define this to make it skip the inclusion.
_Example:_
#define UNITY_EXCLUDE_LIMITS_H
##### `UNITY_EXCLUDE_SIZEOF`
The third and final attempt to guess your types is to use the `sizeof()`
operator. Even if the first two options don't work, this one covers most cases.
There _is_ a rare compiler or two out there that doesn't support sizeof() in the
preprocessing stage, though. For these, you have the ability to disable this
feature as well.
_Example:_
#define UNITY_EXCLUDE_SIZEOF
If you've disabled all of the automatic options above, you're going to have to
do the configuration yourself. Don't worry. Even this isn't too bad... there are
just a handful of defines that you are going to specify if you don't like the
defaults.
##### `UNITY_INT_WIDTH`
Define this to be the number of bits an `int` takes up on your system. The
default, if not autodetected, is 32 bits.
_Example:_
#define UNITY_INT_WIDTH 16
##### `UNITY_LONG_WIDTH`
Define this to be the number of bits a `long` takes up on your system. The
default, if not autodetected, is 32 bits. This is used to figure out what kind
of 64-bit support your system can handle. Does it need to specify a `long` or a
`long long` to get a 64-bit value. On 16-bit systems, this option is going to be
ignored.
_Example:_
#define UNITY_LONG_WIDTH 16
##### `UNITY_POINTER_WIDTH`
Define this to be the number of bits a pointer takes up on your system. The
default, if not autodetected, is 32-bits. If you're getting ugly compiler
warnings about casting from pointers, this is the one to look at.
_Example:_
#define UNITY_POINTER_WIDTH 64
##### `UNITY_INCLUDE_64`
Unity will automatically include 64-bit support if it auto-detects it, or if
your `int`, `long`, or pointer widths are greater than 32-bits. Define this to
enable 64-bit support if none of the other options already did it for you. There
can be a significant size and speed impact to enabling 64-bit support on small
targets, so don't define it if you don't need it.
_Example:_
#define UNITY_INCLUDE_64
### Floating Point Types
In the embedded world, it's not uncommon for targets to have no support for
floating point operations at all or to have support that is limited to only
single precision. We are able to guess integer sizes on the fly because integers
are always available in at least one size. Floating point, on the other hand, is
sometimes not available at all. Trying to include `float.h` on these platforms
would result in an error. This leaves manual configuration as the only option.
##### `UNITY_INCLUDE_FLOAT`
##### `UNITY_EXCLUDE_FLOAT`
##### `UNITY_INCLUDE_DOUBLE`
##### `UNITY_EXCLUDE_DOUBLE`
By default, Unity guesses that you will want single precision floating point
support, but not double precision. It's easy to change either of these using the
include and exclude options here. You may include neither, either, or both, as
suits your needs. For features that are enabled, the following floating point
options also become available.
_Example:_
//what manner of strange processor is this?
#define UNITY_EXCLUDE_FLOAT
#define UNITY_INCLUDE_DOUBLE
##### `UNITY_FLOAT_VERBOSE`
##### `UNITY_DOUBLE_VERBOSE`
Unity aims for as small of a footprint as possible and avoids most standard
library calls (some embedded platforms don't have a standard library!). Because
of this, its routines for printing integer values are minimalist and hand-coded.
To keep Unity universal, though, we chose to _not_ develop our own floating
point print routines. Instead, the display of floating point values during a
failure are optional. By default, Unity will not print the actual results of
floating point assertion failure. So a failed assertion will produce a message
like `"Values Not Within Delta"`. If you would like verbose failure messages for
floating point assertions, use these options to give more explicit failure
messages (e.g. `"Expected 4.56 Was 4.68"`). Note that this feature requires the
use of `sprintf` so might not be desirable in all cases.
_Example:_
#define UNITY_DOUBLE_VERBOSE
##### `UNITY_FLOAT_TYPE`
If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
floats. If your compiler supports a specialty floating point type, you can
always override this behavior by using this definition.
_Example:_
#define UNITY_FLOAT_TYPE float16_t
##### `UNITY_DOUBLE_TYPE`
If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C
doubles. If you would like to change this, you can specify something else by
using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long double`
could enable gargantuan floating point types on your 64-bit processor instead of
the standard `double`.
_Example:_
#define UNITY_DOUBLE_TYPE long double
##### `UNITY_FLOAT_PRECISION`
##### `UNITY_DOUBLE_PRECISION`
If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
documented in the big daddy Unity Assertion Guide, you will learn that they are
not really asserting that two values are equal but rather that two values are
"close enough" to equal. "Close enough" is controlled by these precision
configuration options. If you are working with 32-bit floats and/or 64-bit
doubles (the normal on most processors), you should have no need to change these
options. They are both set to give you approximately 1 significant bit in either
direction. The float precision is 0.00001 while the double is 10-12.
For further details on how this works, see the appendix of the Unity Assertion
Guide.
_Example:_
#define UNITY_FLOAT_PRECISION 0.001f
### Toolset Customization
In addition to the options listed above, there are a number of other options
which will come in handy to customize Unity's behavior for your specific
toolchain. It is possible that you may not need to touch any of these... but
certain platforms, particularly those running in simulators, may need to jump
through extra hoops to operate properly. These macros will help in those
situations.
##### `UNITY_OUTPUT_CHAR(a)`
##### `UNITY_OUTPUT_FLUSH()`
##### `UNITY_OUTPUT_START()`
##### `UNITY_OUTPUT_COMPLETE()`
By default, Unity prints its results to `stdout` as it runs. This works
perfectly fine in most situations where you are using a native compiler for
testing. It works on some simulators as well so long as they have `stdout`
routed back to the command line. There are times, however, where the simulator
will lack support for dumping results or you will want to route results
elsewhere for other reasons. In these cases, you should define the
`UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time (as
an `int`, since this is the parameter type of the standard C `putchar` function
most commonly used). You may replace this with whatever function call you like.
_Example:_
Say you are forced to run your test suite on an embedded processor with no
`stdout` option. You decide to route your test result output to a custom serial
`RS232_putc()` function you wrote like thus:
#define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
#define UNITY_OUTPUT_FLUSH() RS232_flush()
#define UNITY_OUTPUT_COMPLETE() RS232_close()
_Note:_
`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by
specifying `UNITY_USE_FLUSH_STDOUT`. No other defines are required. If you
specify a custom flush function instead with `UNITY_OUTPUT_FLUSH` directly, it
will declare an instance of your function by default. If you want to disable
this behavior, add `UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION`.
##### `UNITY_SUPPORT_WEAK`
For some targets, Unity can make the otherwise required `setUp()` and
`tearDown()` functions optional. This is a nice convenience for test writers
since `setUp` and `tearDown` don't often actually _do_ anything. If you're using
gcc or clang, this option is automatically defined for you. Other compilers can
also support this behavior, if they support a C feature called weak functions. A
weak function is a function that is compiled into your executable _unless_ a
non-weak version of the same function is defined elsewhere. If a non-weak
version is found, the weak version is ignored as if it never existed. If your
compiler supports this feature, you can let Unity know by defining
`UNITY_SUPPORT_WEAK` as the function attributes that would need to be applied to
identify a function as weak. If your compiler lacks support for weak functions,
you will always need to define `setUp` and `tearDown` functions (though they can
be and often will be just empty). The most common options for this feature are:
_Example:_
#define UNITY_SUPPORT_WEAK weak
#define UNITY_SUPPORT_WEAK __attribute__((weak))
##### `UNITY_PTR_ATTRIBUTE`
Some compilers require a custom attribute to be assigned to pointers, like
`near` or `far`. In these cases, you can give Unity a safe default for these by
defining this option with the attribute you would like.
_Example:_
#define UNITY_PTR_ATTRIBUTE __attribute__((far))
#define UNITY_PTR_ATTRIBUTE near
## Getting Into The Guts
There will be cases where the options above aren't quite going to get everything
perfect. They are likely sufficient for any situation where you are compiling
and executing your tests with a native toolchain (e.g. clang on Mac). These
options may even get you through the majority of cases encountered in working
with a target simulator run from your local command line. But especially if you
must run your test suite on your target hardware, your Unity configuration will
require special help. This special help will usually reside in one of two
places: the `main()` function or the `RUN_TEST` macro. Let's look at how these
work.
##### `main()`
Each test module is compiled and run on its own, separate from the other test
files in your project. Each test file, therefore, has a `main` function. This
`main` function will need to contain whatever code is necessary to initialize
your system to a workable state. This is particularly true for situations where
you must set up a memory map or initialize a communication channel for the
output of your test results.
A simple main function looks something like this:
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_TheFirst);
RUN_TEST(test_TheSecond);
RUN_TEST(test_TheThird);
return UNITY_END();
}
You can see that our main function doesn't bother taking any arguments. For our
most barebones case, we'll never have arguments because we just run all the
tests each time. Instead, we start by calling `UNITY_BEGIN`. We run each test
(in whatever order we wish). Finally, we call `UNITY_END`, returning its return
value (which is the total number of failures).
It should be easy to see that you can add code before any test cases are run or
after all the test cases have completed. This allows you to do any needed
system-wide setup or teardown that might be required for your special
circumstances.
##### `RUN_TEST`
The `RUN_TEST` macro is called with each test case function. Its job is to
perform whatever setup and teardown is necessary for executing a single test
case function. This includes catching failures, calling the test module's
`setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`. If
using CMock or test coverage, there will be additional stubs in use here. A
simple minimalist RUN_TEST macro looks something like this:
#define RUN_TEST(testfunc) \
UNITY_NEW_TEST(#testfunc) \
if (TEST_PROTECT()) { \
setUp(); \
testfunc(); \
} \
if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
tearDown(); \
UnityConcludeTest();
So that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity
has to deal with for every single test case. For each test case, we declare that
it is a new test. Then we run `setUp` and our test function. These are run
within a `TEST_PROTECT` block, the function of which is to handle failures that
occur during the test. Then, assuming our test is still running and hasn't been
ignored, we run `tearDown`. No matter what, our last step is to conclude this
test before moving on to the next.
Let's say you need to add a call to `fsync` to force all of your output data to
flush to a file after each test. You could easily insert this after your
`UnityConcludeTest` call. Maybe you want to write an xml tag before and after
each result set. Again, you could do this by adding lines to this macro. Updates
to this macro are for the occasions when you need an action before or after
every single test case throughout your entire suite of tests.
## Happy Porting
The defines and macros in this guide should help you port Unity to just about
any C target we can imagine. If you run into a snag or two, don't be afraid of
asking for help on the forums. We love a good challenge!
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*

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@ -0,0 +1,191 @@
# Unity - Getting Started
## Welcome
Congratulations. You're now the proud owner of your very own pile of bits! What
are you going to do with all these ones and zeros? This document should be able
to help you decide just that.
Unity is a unit test framework. The goal has been to keep it small and
functional. The core Unity test framework is three files: a single C file and a
couple header files. These team up to provide functions and macros to make
testing easier.
Unity was designed to be cross platform. It works hard to stick with C standards
while still providing support for the many embedded C compilers that bend the
rules. Unity has been used with many compilers, including GCC, IAR, Clang,
Green Hills, Microchip, and MS Visual Studio. It's not much work to get it to
work with a new target.
### Overview of the Documents
#### Unity Assertions reference
This document will guide you through all the assertion options provided by
Unity. This is going to be your unit testing bread and butter. You'll spend more
time with assertions than any other part of Unity.
#### Unity Assertions Cheat Sheet
This document contains an abridged summary of the assertions described in the
previous document. It's perfect for printing and referencing while you
familiarize yourself with Unity's options.
#### Unity Configuration Guide
This document is the one to reference when you are going to use Unity with a new
target or compiler. It'll guide you through the configuration options and will
help you customize your testing experience to meet your needs.
#### Unity Helper Scripts
This document describes the helper scripts that are available for simplifying
your testing workflow. It describes the collection of optional Ruby scripts
included in the auto directory of your Unity installation. Neither Ruby nor
these scripts are necessary for using Unity. They are provided as a convenience
for those who wish to use them.
#### Unity License
What's an open source project without a license file? This brief document
describes the terms you're agreeing to when you use this software. Basically, we
want it to be useful to you in whatever context you want to use it, but please
don't blame us if you run into problems.
### Overview of the Folders
If you have obtained Unity through Github or something similar, you might be
surprised by just how much stuff you suddenly have staring you in the face.
Don't worry, Unity itself is very small. The rest of it is just there to make
your life easier. You can ignore it or use it at your convenience. Here's an
overview of everything in the project.
- `src` - This is the code you care about! This folder contains a C file and two
header files. These three files _are_ Unity.
- `docs` - You're reading this document, so it's possible you have found your way
into this folder already. This is where all the handy documentation can be
found.
- `examples` - This contains a few examples of using Unity.
- `extras` - These are optional add ons to Unity that are not part of the core
project. If you've reached us through James Grenning's book, you're going to
want to look here.
- `test` - This is how Unity and its scripts are all tested. If you're just using
Unity, you'll likely never need to go in here. If you are the lucky team member
who gets to port Unity to a new toolchain, this is a good place to verify
everything is configured properly.
- `auto` - Here you will find helpful Ruby scripts for simplifying your test
workflow. They are purely optional and are not required to make use of Unity.
## How to Create A Test File
Test files are C files. Most often you will create a single test file for each C
module that you want to test. The test file should include unity.h and the
header for your C module to be tested.
Next, a test file will include a `setUp()` and `tearDown()` function. The setUp
function can contain anything you would like to run before each test. The
tearDown function can contain anything you would like to run after each test.
Both functions accept no arguments and return nothing. You may leave either or
both of these blank if you have no need for them. If you're using a compiler
that is configured to make these functions optional, you may leave them off
completely. Not sure? Give it a try. If you compiler complains that it can't
find setUp or tearDown when it links, you'll know you need to at least include
an empty function for these.
The majority of the file will be a series of test functions. Test functions
follow the convention of starting with the word "test" or "spec". You don't HAVE
to name them this way, but it makes it clear what functions are tests for other
developers. Test functions take no arguments and return nothing. All test
accounting is handled internally in Unity.
Finally, at the bottom of your test file, you will write a `main()` function.
This function will call `UNITY_BEGIN()`, then `RUN_TEST` for each test, and
finally `UNITY_END()`.This is what will actually trigger each of those test
functions to run, so it is important that each function gets its own `RUN_TEST`
call.
Remembering to add each test to the main function can get to be tedious. If you
enjoy using helper scripts in your build process, you might consider making use
of our handy generate_test_runner.rb script. This will create the main function
and all the calls for you, assuming that you have followed the suggested naming
conventions. In this case, there is no need for you to include the main function
in your test file at all.
When you're done, your test file will look something like this:
```C
#include "unity.h"
#include "file_to_test.h"
void setUp(void) {
// set stuff up here
}
void tearDown(void) {
// clean stuff up here
}
void test_function_should_doBlahAndBlah(void) {
//test stuff
}
void test_function_should_doAlsoDoBlah(void) {
//more test stuff
}
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_function_should_doBlahAndBlah);
RUN_TEST(test_function_should_doAlsoDoBlah);
return UNITY_END();
}
```
It's possible that you will require more customization than this, eventually.
For that sort of thing, you're going to want to look at the configuration guide.
This should be enough to get you going, though.
## How to Build and Run A Test File
This is the single biggest challenge to picking up a new unit testing framework,
at least in a language like C or C++. These languages are REALLY good at getting
you "close to the metal" (why is the phrase metal? Wouldn't it be more accurate
to say "close to the silicon"?). While this feature is usually a good thing, it
can make testing more challenging.
You have two really good options for toolchains. Depending on where you're
coming from, it might surprise you that neither of these options is running the
unit tests on your hardware.
There are many reasons for this, but here's a short version:
- On hardware, you have too many constraints (processing power, memory, etc),
- On hardware, you don't have complete control over all registers,
- On hardware, unit testing is more challenging,
- Unit testing isn't System testing. Keep them separate.
Instead of running your tests on your actual hardware, most developers choose to
develop them as native applications (using gcc or MSVC for example) or as
applications running on a simulator. Either is a good option. Native apps have
the advantages of being faster and easier to set up. Simulator apps have the
advantage of working with the same compiler as your target application. The
options for configuring these are discussed in the configuration guide.
To get either to work, you might need to make a few changes to the file
containing your register set (discussed later).
In either case, a test is built by linking unity, the test file, and the C
file(s) being tested. These files create an executable which can be run as the
test set for that module. Then, this process is repeated for the next test file.
This flexibility of separating tests into individual executables allows us to
much more thoroughly unit test our system and it keeps all the test code out of
our final release!
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*

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@ -0,0 +1,242 @@
# Unity Helper Scripts
## With a Little Help From Our Friends
Sometimes what it takes to be a really efficient C programmer is a little non-C.
The Unity project includes a couple Ruby scripts for making your life just a tad
easier. They are completely optional. If you choose to use them, you'll need a
copy of Ruby, of course. Just install whatever the latest version is, and it is
likely to work. You can find Ruby at [ruby-lang.org](https://ruby-labg.org/).
### `generate_test_runner.rb`
Are you tired of creating your own `main` function in your test file? Do you
keep forgetting to add a `RUN_TEST` call when you add a new test case to your
suite? Do you want to use CMock or other fancy add-ons but don't want to figure
out how to create your own `RUN_TEST` macro?
Well then we have the perfect script for you!
The `generate_test_runner` script processes a given test file and automatically
creates a separate test runner file that includes ?main?to execute the test
cases within the scanned test file. All you do then is add the generated runner
to your list of files to be compiled and linked, and presto you're done!
This script searches your test file for void function signatures having a
function name beginning with "test" or "spec". It treats each of these
functions as a test case and builds up a test suite of them. For example, the
following includes three test cases:
```C
void testVerifyThatUnityIsAwesomeAndWillMakeYourLifeEasier(void)
{
ASSERT_TRUE(1);
}
void test_FunctionName_should_WorkProperlyAndReturn8(void) {
ASSERT_EQUAL_INT(8, FunctionName());
}
void spec_Function_should_DoWhatItIsSupposedToDo(void) {
ASSERT_NOT_NULL(Function(5));
}
```
You can run this script a couple of ways. The first is from the command line:
```Shell
ruby generate_test_runner.rb TestFile.c NameOfRunner.c
```
Alternatively, if you include only the test file parameter, the script will copy
the name of the test file and automatically append "_Runner" to the name of the
generated file. The example immediately below will create TestFile_Runner.c.
```Shell
ruby generate_test_runner.rb TestFile.c
```
You can also add a [YAML](http://www.yaml.org/) file to configure extra options.
Conveniently, this YAML file is of the same format as that used by Unity and
CMock. So if you are using YAML files already, you can simply pass the very same
file into the generator script.
```Shell
ruby generate_test_runner.rb TestFile.c my_config.yml
```
The contents of the YAML file `my_config.yml` could look something like the
example below. If you're wondering what some of these options do, you're going
to love the next section of this document.
```YAML
:unity:
:includes:
- stdio.h
- microdefs.h
:cexception: 1
:suit_setup: "blah = malloc(1024);"
:suite_teardown: "free(blah);"
```
If you would like to force your generated test runner to include one or more
header files, you can just include those at the command line too. Just make sure
these are _after_ the YAML file, if you are using one:
```Shell
ruby generate_test_runner.rb TestFile.c my_config.yml extras.h
```
Another option, particularly if you are already using Ruby to orchestrate your
builds - or more likely the Ruby-based build tool Rake - is requiring this
script directly. Anything that you would have specified in a YAML file can be
passed to the script as part of a hash. Let's push the exact same requirement
set as we did above but this time through Ruby code directly:
```Ruby
require "generate_test_runner.rb"
options = {
:includes => ["stdio.h", "microdefs.h"],
:cexception => 1,
:suite_setup => "blah = malloc(1024);",
:suite_teardown => "free(blah);"
}
UnityTestRunnerGenerator.new.run(testfile, runner_name, options)
```
If you have multiple files to generate in a build script (such as a Rakefile),
you might want to instantiate a generator object with your options and call it
to generate each runner thereafter. Like thus:
```Ruby
gen = UnityTestRunnerGenerator.new(options)
test_files.each do |f|
gen.run(f, File.basename(f,'.c')+"Runner.c"
end
```
#### Options accepted by generate_test_runner.rb:
The following options are available when executing `generate_test_runner`. You
may pass these as a Ruby hash directly or specify them in a YAML file, both of
which are described above. In the `examples` directory, Example 3's Rakefile
demonstrates using a Ruby hash.
##### `:includes`
This option specifies an array of file names to be ?#include?'d at the top of
your runner C file. You might use it to reference custom types or anything else
universally needed in your generated runners.
##### `:suite_setup`
Define this option with C code to be executed _before any_ test cases are run.
##### `:suite_teardown`
Define this option with C code to be executed ?after all?test cases have
finished.
##### `:enforce_strict_ordering`
This option should be defined if you have the strict order feature enabled in
CMock (see CMock documentation). This generates extra variables required for
everything to run smoothly. If you provide the same YAML to the generator as
used in CMock's configuration, you've already configured the generator properly.
##### `:plugins`
This option specifies an array of plugins to be used (of course, the array can
contain only a single plugin). This is your opportunity to enable support for
CException support, which will add a check for unhandled exceptions in each
test, reporting a failure if one is detected. To enable this feature using Ruby:
```Ruby
:plugins => [ :cexception ]
```
Or as a yaml file:
```YAML
:plugins:
-:cexception
```
If you are using CMock, it is very likely that you are already passing an array
of plugins to CMock. You can just use the same array here. This script will just
ignore the plugins that don't require additional support.
### `unity_test_summary.rb`
A Unity test file contains one or more test case functions. Each test case can
pass, fail, or be ignored. Each test file is run individually producing results
for its collection of test cases. A given project will almost certainly be
composed of multiple test files. Therefore, the suite of tests is comprised of
one or more test cases spread across one or more test files. This script
aggregates individual test file results to generate a summary of all executed
test cases. The output includes how many tests were run, how many were ignored,
and how many failed. In addition, the output includes a listing of which
specific tests were ignored and failed. A good example of the breadth and
details of these results can be found in the `examples` directory. Intentionally
ignored and failing tests in this project generate corresponding entries in the
summary report.
If you're interested in other (prettier?) output formats, check into the
Ceedling build tool project (ceedling.sourceforge.net) that works with Unity and
CMock and supports xunit-style xml as well as other goodies.
This script assumes the existence of files ending with the extensions
`.testpass` and `.testfail`.The contents of these files includes the test
results summary corresponding to each test file executed with the extension set
according to the presence or absence of failures for that test file. The script
searches a specified path for these files, opens each one it finds, parses the
results, and aggregates and prints a summary. Calling it from the command line
looks like this:
```Shell
ruby unity_test_summary.rb build/test/
```
You can optionally specify a root path as well. This is really helpful when you
are using relative paths in your tools' setup, but you want to pull the summary
into an IDE like Eclipse for clickable shortcuts.
```Shell
ruby unity_test_summary.rb build/test/ ~/projects/myproject/
```
Or, if you're more of a Windows sort of person:
```Shell
ruby unity_test_summary.rb build\teat\ C:\projects\myproject\
```
When configured correctly, you'll see a final summary, like so:
```Shell
--------------------------
UNITY IGNORED TEST SUMMARY
--------------------------
blah.c:22:test_sandwiches_should_HaveBreadOnTwoSides:IGNORE
-------------------------
UNITY FAILED TEST SUMMARY
-------------------------
blah.c:87:test_sandwiches_should_HaveCondiments:FAIL:Expected 1 was 0
meh.c:38:test_soda_should_BeCalledPop:FAIL:Expected "pop" was "coke"
--------------------------
OVERALL UNITY TEST SUMMARY
--------------------------
45 TOTAL TESTS 2 TOTAL FAILURES 1 IGNORED
```
How convenient is that?
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*

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@ -3,41 +3,41 @@ UNITY_ROOT = File.expand_path(File.dirname(__FILE__)) + '/../..'
require 'rake'
require 'rake/clean'
require HERE+'rakefile_helper'
require HERE + 'rakefile_helper'
TEMP_DIRS = [
File.join(HERE, 'build')
]
File.join(HERE, 'build')
].freeze
TEMP_DIRS.each do |dir|
directory(dir)
CLOBBER.include(dir)
end
task :prepare_for_tests => TEMP_DIRS
task prepare_for_tests: TEMP_DIRS
include RakefileHelpers
# Load default configuration, for now
DEFAULT_CONFIG_FILE = 'target_gcc_32.yml'
DEFAULT_CONFIG_FILE = 'target_gcc_32.yml'.freeze
configure_toolchain(DEFAULT_CONFIG_FILE)
task :unit => [:prepare_for_tests] do
run_tests get_unit_test_files
task unit: [:prepare_for_tests] do
run_tests unit_test_files
end
desc "Generate test summary"
desc 'Generate test summary'
task :summary do
report_summary
end
desc "Build and test Unity"
task :all => [:clean, :unit, :summary]
task :default => [:clobber, :all]
task :ci => [:default]
task :cruise => [:default]
desc 'Build and test Unity'
task all: %i(clean unit summary)
task default: %i(clobber all)
task ci: [:default]
task cruise: [:default]
desc "Load configuration"
task :config, :config_file do |t, args|
desc 'Load configuration'
task :config, :config_file do |_t, args|
configure_toolchain(args[:config_file])
end

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@ -1,12 +1,11 @@
require 'yaml'
require 'fileutils'
require UNITY_ROOT+'/auto/unity_test_summary'
require UNITY_ROOT+'/auto/generate_test_runner'
require UNITY_ROOT+'/auto/colour_reporter'
require UNITY_ROOT + '/auto/unity_test_summary'
require UNITY_ROOT + '/auto/generate_test_runner'
require UNITY_ROOT + '/auto/colour_reporter'
module RakefileHelpers
C_EXTENSION = '.c'
C_EXTENSION = '.c'.freeze
def load_configuration(config_file)
$cfg_file = config_file
@ -17,22 +16,22 @@ module RakefileHelpers
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
end
def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
def configure_toolchain(config_file = DEFAULT_CONFIG_FILE)
config_file += '.yml' unless config_file =~ /\.yml$/
load_configuration(config_file)
configure_clean
end
def get_unit_test_files
def unit_test_files
path = $cfg['compiler']['unit_tests_path'] + 'Test*' + C_EXTENSION
path.gsub!(/\\/, '/')
path.tr!('\\', '/')
FileList.new(path)
end
def get_local_include_dirs
def local_include_dirs
include_dirs = $cfg['compiler']['includes']['items'].dup
include_dirs.delete_if {|dir| dir.is_a?(Array)}
return include_dirs
include_dirs.delete_if { |dir| dir.is_a?(Array) }
include_dirs
end
def extract_headers(filename)
@ -40,129 +39,126 @@ module RakefileHelpers
lines = File.readlines(filename)
lines.each do |line|
m = line.match(/^\s*#include\s+\"\s*(.+\.[hH])\s*\"/)
if not m.nil?
includes << m[1]
end
includes << m[1] unless m.nil?
end
return includes
includes
end
def find_source_file(header, paths)
paths.each do |dir|
src_file = dir + header.ext(C_EXTENSION)
if (File.exists?(src_file))
return src_file
end
return src_file if File.exist?(src_file)
end
return nil
nil
end
def tackit(strings)
if strings.is_a?(Array)
result = "\"#{strings.join}\""
else
result = strings
end
return result
result = if strings.is_a?(Array)
"\"#{strings.join}\""
else
strings
end
result
end
def squash(prefix, items)
result = ''
items.each { |item| result += " #{prefix}#{tackit(item)}" }
return result
result
end
def build_compiler_fields
command = tackit($cfg['compiler']['path'])
if $cfg['compiler']['defines']['items'].nil?
defines = ''
else
defines = squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'])
end
command = tackit($cfg['compiler']['path'])
defines = if $cfg['compiler']['defines']['items'].nil?
''
else
squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'])
end
options = squash('', $cfg['compiler']['options'])
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :defines => defines, :options => options, :includes => includes}
{ command: command, defines: defines, options: options, includes: includes }
end
def compile(file, defines=[])
def compile(file, _defines = [])
compiler = build_compiler_fields
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " +
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " \
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}"
obj_file = "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
execute(cmd_str + obj_file)
return obj_file
obj_file
end
def build_linker_fields
command = tackit($cfg['linker']['path'])
if $cfg['linker']['options'].nil?
options = ''
else
options = squash('', $cfg['linker']['options'])
end
if ($cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?)
includes = ''
else
includes = squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :options => options, :includes => includes}
command = tackit($cfg['linker']['path'])
options = if $cfg['linker']['options'].nil?
''
else
squash('', $cfg['linker']['options'])
end
includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?
''
else
squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
{ command: command, options: options, includes: includes }
end
def link_it(exe_name, obj_list)
linker = build_linker_fields
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
(obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
(obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj} " }).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
execute(cmd_str)
end
def build_simulator_fields
return nil if $cfg['simulator'].nil?
if $cfg['simulator']['path'].nil?
command = ''
else
command = (tackit($cfg['simulator']['path']) + ' ')
end
if $cfg['simulator']['pre_support'].nil?
pre_support = ''
else
pre_support = squash('', $cfg['simulator']['pre_support'])
end
if $cfg['simulator']['post_support'].nil?
post_support = ''
else
post_support = squash('', $cfg['simulator']['post_support'])
end
return {:command => command, :pre_support => pre_support, :post_support => post_support}
command = if $cfg['simulator']['path'].nil?
''
else
(tackit($cfg['simulator']['path']) + ' ')
end
pre_support = if $cfg['simulator']['pre_support'].nil?
''
else
squash('', $cfg['simulator']['pre_support'])
end
post_support = if $cfg['simulator']['post_support'].nil?
''
else
squash('', $cfg['simulator']['post_support'])
end
{ command: command, pre_support: pre_support, post_support: post_support }
end
def execute(command_string, verbose=true, raise_on_fail=true)
def execute(command_string, verbose = true, raise_on_fail = true)
report command_string
output = `#{command_string}`.chomp
report(output) if (verbose && !output.nil? && (output.length > 0))
if (($?.exitstatus != 0) and (raise_on_fail))
report(output) if verbose && !output.nil? && !output.empty?
if !$?.exitstatus.zero? && raise_on_fail
raise "Command failed. (Returned #{$?.exitstatus})"
end
return output
output
end
def report_summary
summary = UnityTestSummary.new
summary.set_root_path(HERE)
summary.root = HERE
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
results_glob.gsub!(/\\/, '/')
results_glob.tr!('\\', '/')
results = Dir[results_glob]
summary.set_targets(results)
summary.targets = results
summary.run
fail_out "FAIL: There were failures" if (summary.failures > 0)
fail_out 'FAIL: There were failures' if summary.failures > 0
end
def run_tests(test_files)
report 'Running system tests...'
# Tack on TEST define for compiling unit tests
@ -171,7 +167,7 @@ module RakefileHelpers
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
$cfg['compiler']['defines']['items'] << 'TEST'
include_dirs = get_local_include_dirs
include_dirs = local_include_dirs
# Build and execute each unit test
test_files.each do |test|
@ -181,9 +177,7 @@ module RakefileHelpers
extract_headers(test).each do |header|
# Compile corresponding source file if it exists
src_file = find_source_file(header, include_dirs)
if !src_file.nil?
obj_list << compile(src_file, test_defines)
end
obj_list << compile(src_file, test_defines) unless src_file.nil?
end
# Build the test runner (generate if configured to do so)
@ -208,25 +202,24 @@ module RakefileHelpers
# Execute unit test and generate results file
simulator = build_simulator_fields
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
if simulator.nil?
cmd_str = executable
else
cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
cmd_str = if simulator.nil?
executable
else
"#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
output = execute(cmd_str, true, false)
test_results = $cfg['compiler']['build_path'] + test_base
if output.match(/OK$/m).nil?
test_results += '.testfail'
else
test_results += '.testpass'
end
test_results += if output.match(/OK$/m).nil?
'.testfail'
else
'.testpass'
end
File.open(test_results, 'w') { |f| f.print output }
end
end
def build_application(main)
report "Building application..."
report 'Building application...'
obj_list = []
load_configuration($cfg_file)
@ -236,9 +229,7 @@ module RakefileHelpers
include_dirs = get_local_include_dirs
extract_headers(main_path).each do |header|
src_file = find_source_file(header, include_dirs)
if !src_file.nil?
obj_list << compile(src_file)
end
obj_list << compile(src_file) unless src_file.nil?
end
# Build the main source file
@ -251,8 +242,8 @@ module RakefileHelpers
def fail_out(msg)
puts msg
puts "Not returning exit code so continuous integration can pass"
# exit(-1) # Only removed to pass example_3, which has failing tests on purpose.
# Still fail if the build fails for any other reason.
puts 'Not returning exit code so continuous integration can pass'
# exit(-1) # Only removed to pass example_3, which has failing tests on purpose.
# Still fail if the build fails for any other reason.
end
end

View File

@ -12,34 +12,34 @@ require 'rake/testtask'
require HERE + 'rakefile_helper'
TEMP_DIRS = [
File.join(HERE, 'build')
]
File.join(HERE, 'build')
].freeze
TEMP_DIRS.each do |dir|
directory(dir)
CLOBBER.include(dir)
end
task :prepare_for_tests => TEMP_DIRS
task prepare_for_tests: TEMP_DIRS
include RakefileHelpers
# Load default configuration, for now
DEFAULT_CONFIG_FILE = 'gcc_auto_stdint.yml'
DEFAULT_CONFIG_FILE = 'gcc_auto_stdint.yml'.freeze
configure_toolchain(DEFAULT_CONFIG_FILE)
task :unit => [:prepare_for_tests] do
task unit: [:prepare_for_tests] do
run_tests
end
desc "Build and test Unity Framework"
task :all => [:clean, :unit]
task :default => [:clobber, :all]
task :ci => [:no_color, :default]
task :cruise => [:no_color, :default]
desc 'Build and test Unity Framework'
task all: %i(clean unit)
task default: %i(clobber all)
task ci: %i(no_color default)
task cruise: %i(no_color default)
desc "Load configuration"
task :config, :config_file do |t, args|
desc 'Load configuration'
task :config, :config_file do |_t, args|
configure_toolchain(args[:config_file])
end

View File

@ -6,28 +6,27 @@
require 'yaml'
require 'fileutils'
require HERE+'../../auto/unity_test_summary'
require HERE+'../../auto/generate_test_runner'
require HERE+'../../auto/colour_reporter'
require HERE + '../../auto/unity_test_summary'
require HERE + '../../auto/generate_test_runner'
require HERE + '../../auto/colour_reporter'
module RakefileHelpers
C_EXTENSION = '.c'
C_EXTENSION = '.c'.freeze
def load_configuration(config_file)
unless ($configured)
$cfg_file = HERE+"../../test/targets/#{config_file}" unless (config_file =~ /[\\|\/]/)
$cfg = YAML.load(File.read($cfg_file))
$colour_output = false unless $cfg['colour']
$configured = true if (config_file != DEFAULT_CONFIG_FILE)
end
return if $configured
$cfg_file = HERE + "../../test/targets/#{config_file}" unless config_file =~ /[\\|\/]/
$cfg = YAML.load(File.read($cfg_file))
$colour_output = false unless $cfg['colour']
$configured = true if config_file != DEFAULT_CONFIG_FILE
end
def configure_clean
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
end
def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
def configure_toolchain(config_file = DEFAULT_CONFIG_FILE)
config_file += '.yml' unless config_file =~ /\.yml$/
config_file = config_file unless config_file =~ /[\\|\/]/
load_configuration(config_file)
@ -35,105 +34,105 @@ module RakefileHelpers
end
def tackit(strings)
if strings.is_a?(Array)
result = "\"#{strings.join}\""
else
result = strings
end
return result
result = if strings.is_a?(Array)
"\"#{strings.join}\""
else
strings
end
result
end
def squash(prefix, items)
result = ''
items.each { |item| result += " #{prefix}#{tackit(item)}" }
return result
result
end
def build_compiler_fields
command = tackit($cfg['compiler']['path'])
if $cfg['compiler']['defines']['items'].nil?
defines = ''
else
defines = squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar'])
end
command = tackit($cfg['compiler']['path'])
defines = if $cfg['compiler']['defines']['items'].nil?
''
else
squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar'])
end
options = squash('', $cfg['compiler']['options'])
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :defines => defines, :options => options, :includes => includes}
{ command: command, defines: defines, options: options, includes: includes }
end
def compile(file, defines=[])
def compile(file, _defines = [])
compiler = build_compiler_fields
unity_include = $cfg['compiler']['includes']['prefix']+'../../src'
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{unity_include} #{file} " +
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}" +
"#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
unity_include = $cfg['compiler']['includes']['prefix'] + '../../src'
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{unity_include} #{file} " \
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}" \
"#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
execute(cmd_str)
end
def build_linker_fields
command = tackit($cfg['linker']['path'])
if $cfg['linker']['options'].nil?
options = ''
else
options = squash('', $cfg['linker']['options'])
end
if ($cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?)
includes = ''
else
includes = squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :options => options, :includes => includes}
command = tackit($cfg['linker']['path'])
options = if $cfg['linker']['options'].nil?
''
else
squash('', $cfg['linker']['options'])
end
includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?
''
else
squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
{ command: command, options: options, includes: includes }
end
def link_it(exe_name, obj_list)
linker = build_linker_fields
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
(obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
(obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj} " }).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
execute(cmd_str)
end
def build_simulator_fields
return nil if $cfg['simulator'].nil?
if $cfg['simulator']['path'].nil?
command = ''
else
command = (tackit($cfg['simulator']['path']) + ' ')
end
if $cfg['simulator']['pre_support'].nil?
pre_support = ''
else
pre_support = squash('', $cfg['simulator']['pre_support'])
end
if $cfg['simulator']['post_support'].nil?
post_support = ''
else
post_support = squash('', $cfg['simulator']['post_support'])
end
return {:command => command, :pre_support => pre_support, :post_support => post_support}
command = if $cfg['simulator']['path'].nil?
''
else
(tackit($cfg['simulator']['path']) + ' ')
end
pre_support = if $cfg['simulator']['pre_support'].nil?
''
else
squash('', $cfg['simulator']['pre_support'])
end
post_support = if $cfg['simulator']['post_support'].nil?
''
else
squash('', $cfg['simulator']['post_support'])
end
{ command: command, pre_support: pre_support, post_support: post_support }
end
def execute(command_string, verbose=true)
def execute(command_string, verbose = true)
report command_string
output = `#{command_string}`.chomp
report(output) if (verbose && !output.nil? && (output.length > 0))
if ($?.exitstatus != 0)
raise "Command failed. (Returned #{$?.exitstatus})"
end
return output
report(output) if verbose && !output.nil? && !output.empty?
raise "Command failed. (Returned #{$?.exitstatus})" if $?.exitstatus != 0
output
end
def report_summary
summary = UnityTestSummary.new
summary.set_root_path(HERE)
summary.root = HERE
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
results_glob.gsub!(/\\/, '/')
results_glob.tr!('\\', '/')
results = Dir[results_glob]
summary.set_targets(results)
summary.targets = results
summary.run
end
@ -146,34 +145,34 @@ module RakefileHelpers
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
# Get a list of all source files needed
src_files = Dir[HERE+'src/*.c']
src_files += Dir[HERE+'test/*.c']
src_files += Dir[HERE+'test/main/*.c']
src_files = Dir[HERE + 'src/*.c']
src_files += Dir[HERE + 'test/*.c']
src_files += Dir[HERE + 'test/main/*.c']
src_files << '../../src/unity.c'
# Build object files
src_files.each { |f| compile(f, test_defines) }
obj_list = src_files.map {|f| File.basename(f.ext($cfg['compiler']['object_files']['extension'])) }
obj_list = src_files.map { |f| File.basename(f.ext($cfg['compiler']['object_files']['extension'])) }
# Link the test executable
test_base = "framework_test"
test_base = 'framework_test'
link_it(test_base, obj_list)
# Execute unit test and generate results file
simulator = build_simulator_fields
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
if simulator.nil?
cmd_str = executable + " -v -r"
else
cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
cmd_str = if simulator.nil?
executable + ' -v -r'
else
"#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
output = execute(cmd_str)
test_results = $cfg['compiler']['build_path'] + test_base
if output.match(/OK$/m).nil?
test_results += '.testfail'
else
test_results += '.testpass'
end
test_results += if output.match(/OK$/m).nil?
'.testfail'
else
'.testpass'
end
File.open(test_results, 'w') { |f| f.print output }
end
end

View File

@ -26,6 +26,7 @@
* For example, when using FreeRTOS UNITY_FIXTURE_MALLOC becomes pvPortMalloc()
* and UNITY_FIXTURE_FREE becomes vPortFree(). */
#if !defined(UNITY_FIXTURE_MALLOC) || !defined(UNITY_FIXTURE_FREE)
#include <stdlib.h>
#define UNITY_FIXTURE_MALLOC(size) malloc(size)
#define UNITY_FIXTURE_FREE(ptr) free(ptr)
#else

View File

@ -1,2 +1,2 @@
2.4.0
2.4.1

View File

@ -539,7 +539,8 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
const UNITY_DISPLAY_STYLE_T style,
const UNITY_FLAGS_T flags)
{
UNITY_UINT32 elements = num_elements;
unsigned int length = style & 0xF;
@ -569,17 +570,17 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
break;
default: /* length 4 bytes */
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
length = 4;
break;
#ifdef UNITY_SUPPORT_64
case 8:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
break;
#endif
default: /* length 4 bytes */
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
length = 4;
break;
}
if (expect_val != actual_val)
@ -601,7 +602,10 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
expected = (UNITY_INTERNAL_PTR)(length + (const char*)expected);
if (flags == UNITY_ARRAY_TO_ARRAY)
{
expected = (UNITY_INTERNAL_PTR)(length + (const char*)expected);
}
actual = (UNITY_INTERNAL_PTR)(length + (const char*)actual);
}
}
@ -645,7 +649,8 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags)
{
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
@ -673,7 +678,10 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_expected++;
if (flags == UNITY_ARRAY_TO_ARRAY)
{
ptr_expected++;
}
ptr_actual++;
}
}
@ -771,7 +779,8 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expecte
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags)
{
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
@ -799,7 +808,10 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expecte
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_expected++;
if (flags == UNITY_ARRAY_TO_ARRAY)
{
ptr_expected++;
}
ptr_actual++;
}
}
@ -898,16 +910,16 @@ void UnityAssertNumbersWithin(const UNITY_UINT delta,
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
if (actual > expected)
Unity.CurrentTestFailed = ((UNITY_UINT)(actual - expected) > delta);
Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta);
else
Unity.CurrentTestFailed = ((UNITY_UINT)(expected - actual) > delta);
Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(expected - actual) > delta);
}
else
{
if ((UNITY_UINT)actual > (UNITY_UINT)expected)
Unity.CurrentTestFailed = ((UNITY_UINT)(actual - expected) > delta);
Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta);
else
Unity.CurrentTestFailed = ((UNITY_UINT)(expected - actual) > delta);
Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(expected - actual) > delta);
}
if (Unity.CurrentTestFailed)
@ -1004,13 +1016,17 @@ void UnityAssertEqualStringLen(const char* expected,
}
/*-----------------------------------------------*/
void UnityAssertEqualStringArray(const char** expected,
void UnityAssertEqualStringArray(UNITY_INTERNAL_PTR expected,
const char** actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags)
{
UNITY_UINT32 i, j = 0;
UNITY_UINT32 i = 0;
UNITY_UINT32 j = 0;
const char* exp = NULL;
const char* act = NULL;
RETURN_IF_FAIL_OR_IGNORE;
@ -1020,18 +1036,35 @@ void UnityAssertEqualStringArray(const char** expected,
UnityPrintPointlessAndBail();
}
if (expected == actual) return; /* Both are NULL or same pointer */
if ((const void*)expected == (const void*)actual)
{
return; /* Both are NULL or same pointer */
}
if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
{
UNITY_FAIL_AND_BAIL;
}
if (flags != UNITY_ARRAY_TO_ARRAY)
{
exp = (const char*)expected;
}
do
{
/* if both pointers not null compare the strings */
if (expected[j] && actual[j])
act = actual[j];
if (flags == UNITY_ARRAY_TO_ARRAY)
{
for (i = 0; expected[j][i] || actual[j][i]; i++)
exp = ((const char* const*)expected)[j];
}
/* if both pointers not null compare the strings */
if (exp && act)
{
for (i = 0; exp[i] || act[i]; i++)
{
if (expected[j][i] != actual[j][i])
if (exp[i] != act[i])
{
Unity.CurrentTestFailed = 1;
break;
@ -1040,7 +1073,7 @@ void UnityAssertEqualStringArray(const char** expected,
}
else
{ /* handle case of one pointers being null (if both null, test should pass) */
if (expected[j] != actual[j])
if (exp != act)
{
Unity.CurrentTestFailed = 1;
}
@ -1054,7 +1087,7 @@ void UnityAssertEqualStringArray(const char** expected,
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(j);
}
UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j]));
UnityPrintExpectedAndActualStrings(exp, act);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
@ -1067,7 +1100,8 @@ void UnityAssertEqualMemory(UNITY_INTERNAL_PTR expected,
const UNITY_UINT32 length,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags)
{
UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
@ -1111,9 +1145,70 @@ void UnityAssertEqualMemory(UNITY_INTERNAL_PTR expected,
ptr_exp++;
ptr_act++;
}
if (flags == UNITY_ARRAY_TO_VAL)
{
ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
}
}
}
/*-----------------------------------------------*/
static union
{
UNITY_INT8 i8;
UNITY_INT16 i16;
UNITY_INT32 i32;
#ifdef UNITY_SUPPORT_64
UNITY_INT64 i64;
#endif
#ifndef UNITY_EXCLUDE_FLOAT
float f;
#endif
#ifndef UNITY_EXCLUDE_DOUBLE
double d;
#endif
} UnityQuickCompare;
UNITY_INTERNAL_PTR UnityNumToPtr(const UNITY_INT num, const UNITY_UINT8 size)
{
switch(size)
{
case 1:
UnityQuickCompare.i8 = (UNITY_INT8)num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i8);
case 2:
UnityQuickCompare.i16 = (UNITY_INT16)num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i16);
#ifdef UNITY_SUPPORT_64
case 8:
UnityQuickCompare.i64 = (UNITY_INT64)num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i64);
#endif
default: /* 4 bytes */
UnityQuickCompare.i32 = (UNITY_INT32)num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i32);
}
}
#ifndef UNITY_EXCLUDE_FLOAT
UNITY_INTERNAL_PTR UnityFloatToPtr(const float num)
{
UnityQuickCompare.f = num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.f);
}
#endif
#ifndef UNITY_EXCLUDE_DOUBLE
UNITY_INTERNAL_PTR UnityDoubleToPtr(const double num)
{
UnityQuickCompare.d = num;
return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.d);
}
#endif
/*-----------------------------------------------
* Control Functions
*-----------------------------------------------*/
@ -1177,6 +1272,7 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
#pragma weak tearDown
void tearDown(void) { }
#endif
/*-----------------------------------------------*/
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
{
@ -1309,9 +1405,9 @@ int UnityParseOptions(int argc, char** argv)
int IsStringInBiggerString(const char* longstring, const char* shortstring)
{
char* lptr = (char*)longstring;
char* sptr = (char*)shortstring;
char* lnext = lptr;
const char* lptr = longstring;
const char* sptr = shortstring;
const char* lnext = lptr;
if (*sptr == '*')
return 1;
@ -1343,7 +1439,7 @@ int IsStringInBiggerString(const char* longstring, const char* shortstring)
/* Otherwise we start in the long pointer 1 character further and try again */
lptr = lnext;
sptr = (char*)shortstring;
sptr = shortstring;
}
return 0;
}

View File

@ -74,6 +74,10 @@ void tearDown(void);
* This method allows you to abort a test immediately with a PASS state, ignoring the remainder of the test. */
#define TEST_PASS() TEST_ABORT()
/* This macro does nothing, but it is useful for build tools (like Ceedling) to make use of this to figure out
* which files should be linked to in order to perform a test. Use it like TEST_FILE("sandwiches.c") */
#define TEST_FILE(a)
/*-------------------------------------------------------
* Test Asserts (simple)
*-------------------------------------------------------*/
@ -153,10 +157,31 @@ void tearDown(void);
#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, NULL)
/* Arrays Compared To Single Value */
#define TEST_ASSERT_EACH_EQUAL_INT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_INT8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT8((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_INT16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT16((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT32((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_INT64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT64((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_UINT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_UINT8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT8((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_UINT16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT16((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_UINT32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT32((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_UINT64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT64((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_HEX(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_HEX8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX8((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_HEX16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX16((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_HEX32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_HEX64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX64((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_PTR(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_PTR((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_STRING(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_STRING((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_MEMORY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY((expected), (actual), (len), (num_elements), __LINE__, NULL)
/* Floating Point (If Enabled) */
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_NEG_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_FLOAT_IS_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NAN((actual), __LINE__, NULL)
@ -170,6 +195,7 @@ void tearDown(void);
#define TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_DOUBLE(expected, actual) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, NULL)
#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE((expected), (actual), (num_elements), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_NEG_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF((actual), __LINE__, NULL)
#define TEST_ASSERT_DOUBLE_IS_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NAN((actual), __LINE__, NULL)
@ -258,10 +284,31 @@ void tearDown(void);
#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, (message))
/* Arrays Compared To Single Value*/
#define TEST_ASSERT_EACH_EQUAL_INT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_INT8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT8((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_INT16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT16((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_INT32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT32((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_INT64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT64((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_UINT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_UINT8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT8((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_UINT16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT16((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_UINT32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT32((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_UINT64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT64((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_HEX32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_HEX8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX8((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_HEX16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX16((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_HEX32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_HEX64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX64((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_PTR_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_PTR((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_STRING_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_STRING((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_MEMORY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY((expected), (actual), (len), (num_elements), __LINE__, (message))
/* Floating Point (If Enabled) */
#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_FLOAT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_INF((actual), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF((actual), __LINE__, (message))
#define TEST_ASSERT_FLOAT_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NAN((actual), __LINE__, (message))
@ -275,6 +322,7 @@ void tearDown(void);
#define TEST_ASSERT_DOUBLE_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_DOUBLE_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, (message))
#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_EACH_EQUAL_DOUBLE_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE((expected), (actual), (num_elements), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_INF((actual), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF((actual), __LINE__, (message))
#define TEST_ASSERT_DOUBLE_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NAN((actual), __LINE__, (message))

View File

@ -250,14 +250,19 @@ extern void UNITY_OUTPUT_CHAR(int);
#endif
#ifndef UNITY_OUTPUT_FLUSH
/* Default to using fflush, which is defined in stdio.h */
#ifdef UNITY_USE_FLUSH_STDOUT
/* We want to use the stdout flush utility */
#include <stdio.h>
#define UNITY_OUTPUT_FLUSH (void)fflush(stdout)
#else
/* If defined as something else, make sure we declare it here so it's ready for use */
#ifndef UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION
/* We've specified nothing, therefore flush should just be ignored */
#define UNITY_OUTPUT_FLUSH
#endif
#else
/* We've defined flush as something else, so make sure we declare it here so it's ready for use */
#ifndef UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION
extern void UNITY_OUTPUT_FLUSH(void);
#endif
#endif
#endif
#ifndef UNITY_OUTPUT_FLUSH
@ -360,6 +365,12 @@ typedef enum UNITY_FLOAT_TRAIT
} UNITY_FLOAT_TRAIT_T;
#endif
typedef enum
{
UNITY_ARRAY_TO_VAL = 0,
UNITY_ARRAY_TO_ARRAY
} UNITY_FLAGS_T;
struct UNITY_STORAGE_T
{
const char* TestFile;
@ -447,7 +458,8 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
const UNITY_DISPLAY_STYLE_T style,
const UNITY_FLAGS_T flags);
void UnityAssertBits(const UNITY_INT mask,
const UNITY_INT expected,
@ -466,18 +478,20 @@ void UnityAssertEqualStringLen(const char* expected,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualStringArray( const char** expected,
void UnityAssertEqualStringArray( UNITY_INTERNAL_PTR expected,
const char** actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags);
void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const UNITY_UINT32 length,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags);
void UnityAssertNumbersWithin(const UNITY_UINT delta,
const UNITY_INT expected,
@ -501,7 +515,8 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags);
void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
const char* msg,
@ -520,7 +535,8 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expecte
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLAGS_T flags);
void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
const char* msg,
@ -528,6 +544,18 @@ void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
const UNITY_FLOAT_TRAIT_T style);
#endif
/*-------------------------------------------------------
* Helpers
*-------------------------------------------------------*/
UNITY_INTERNAL_PTR UnityNumToPtr(const UNITY_INT num, const UNITY_UINT8 size);
#ifndef UNITY_EXCLUDE_FLOAT
UNITY_INTERNAL_PTR UnityFloatToPtr(const float num);
#endif
#ifndef UNITY_EXCLUDE_DOUBLE
UNITY_INTERNAL_PTR UnityDoubleToPtr(const double num);
#endif
/*-------------------------------------------------------
* Error Strings We Might Need
*-------------------------------------------------------*/
@ -637,30 +665,48 @@ int UnityTestMatches(void);
#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((UNITY_PTR_TO_INT)(expected), (UNITY_PTR_TO_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, line, message) UnityAssertEqualStringLen((const char*)(expected), (const char*)(actual), (UNITY_UINT32)(len), (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), 1, (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), 1, (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((UNITY_INTERNAL_PTR)(expected), (const char**)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT) expected, sizeof(int)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT8 )expected, 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT16 )expected, 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT32 )expected, 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT) expected, sizeof(unsigned int)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT8 )expected, 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT16)expected, 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT32)expected, 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT8 )expected, 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT16 )expected, 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT32 )expected, 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_PTR(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_PTR_TO_INT) expected, sizeof(int*)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_STRING(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((UNITY_INTERNAL_PTR)(expected), (const char**)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
#ifdef UNITY_SUPPORT_64
#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT64(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT64)expected, 8), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT64(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT64)expected, 8), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX64(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT64)expected, 8), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
@ -680,6 +726,7 @@ int UnityTestMatches(void);
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
@ -691,7 +738,8 @@ int UnityTestMatches(void);
#else
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((UNITY_FLOAT)(delta), (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((UNITY_FLOAT*)(expected), (UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((UNITY_FLOAT*)(expected), (UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray(UnityFloatToPtr(expected), (UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
@ -706,6 +754,7 @@ int UnityTestMatches(void);
#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
@ -717,7 +766,8 @@ int UnityTestMatches(void);
#else
#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesWithin((UNITY_DOUBLE)(delta), (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((UNITY_DOUBLE)(expected) * (UNITY_DOUBLE)UNITY_DOUBLE_PRECISION, (UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual, (UNITY_LINE_TYPE)(line), message)
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualDoubleArray((UNITY_DOUBLE*)(expected), (UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualDoubleArray((UNITY_DOUBLE*)(expected), (UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements, line, message) UnityAssertEqualDoubleArray(UnityDoubleToPtr(expected), (UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)

View File

@ -0,0 +1,58 @@
# This is the configuration used to check the rubocop source code.
#inherit_from: .rubocop_todo.yml
AllCops:
TargetRubyVersion: 2.1
# These are areas where ThrowTheSwitch's coding style diverges from the Ruby standard
Style/SpecialGlobalVars:
EnforcedStyle: use_perl_names
Style/FormatString:
Enabled: false
Style/GlobalVars:
Enabled: false
Style/RegexpLiteral:
AllowInnerSlashes: true
Style/HashSyntax:
EnforcedStyle: no_mixed_keys
# This is disabled because it seems to get confused over nested hashes
Style/AlignHash:
Enabled: false
EnforcedHashRocketStyle: table
EnforcedColonStyle: table
# We purposefully use these insecure features because they're what makes Ruby awesome
Security/Eval:
Enabled: false
Security/YAMLLoad:
Enabled: false
# At this point, we're not ready to enforce inline documentation requirements
Style/Documentation:
Enabled: false
Style/DocumentationMethod:
Enabled: false
# At this point, we're not ready to enforce any metrics
Metrics/AbcSize:
Enabled: false
Metrics/BlockLength:
Enabled: false
Metrics/BlockNesting:
Enabled: false
Metrics/ClassLength:
Enabled: false
Metrics/CyclomaticComplexity:
Enabled: false
Metrics/LineLength:
Enabled: false
Metrics/MethodLength:
Enabled: false
Metrics/ModuleLength:
Enabled: false
Metrics/ParameterLists:
Enabled: false
Metrics/PerceivedComplexity:
Enabled: false

View File

@ -32,7 +32,7 @@ configure_toolchain(DEFAULT_CONFIG_FILE)
desc "Test unity with its own unit tests"
task :unit => [:prepare_for_tests] do
run_tests get_unit_test_files
run_tests unit_test_files
end
desc "Test unity's helper scripts"
@ -53,7 +53,7 @@ task :summary do
end
desc "Build and test Unity"
task :all => [:clean, :prepare_for_tests, :scripts, :unit, :summary]
task :all => [:clean, :prepare_for_tests, :scripts, :unit, :style, :summary]
task :default => [:clobber, :all]
task :ci => [:no_color, :default]
task :cruise => [:no_color, :default]
@ -70,3 +70,56 @@ end
task :verbose do
$verbose = true
end
namespace :style do
desc "Check style"
task :check do
report "\nVERIFYING RUBY STYLE"
report execute("rubocop ../auto ../examples ../extras --config .rubocop.yml", true)
report "Styling Ruby:PASS"
end
namespace :check do
Dir['../**/*.rb'].each do |f|
filename = File.basename(f, '.rb')
desc "Check Style of #{filename}"
task filename.to_sym => ['style:clean'] do
report execute("rubocop #{f} --color --config .rubocop.yml", true)
report "Style Checked for #{f}"
end
end
end
desc "Fix Style of all C Code"
task :c do
run_astyle("../src/*.* ../extras/fixture/src/*.*")
end
namespace :c do
Dir['../{src,extras/**}/*.{c,h}'].each do |f|
filename = File.basename(f)[0..-3]
desc "Check Style of #{filename}"
task filename.to_sym do
run_astyle f
end
end
end
desc "Attempt to Autocorrect style"
task :auto => ['style:clean'] do
execute("rubocop ../auto ../examples ../extras --auto-correct --config .rubocop.yml")
report "Autocorrected What We Could."
end
desc "Update style todo list"
task :todo => ['style:clean'] do
execute("rubocop ../auto ../examples ../extras --auto-gen-config --config .rubocop.yml")
report "Updated Style TODO List."
end
task :clean do
File.delete(".rubocop_todo.yml") if File.exists?(".rubocop_todo.yml")
end
end
task :style => ['style:check']

View File

@ -11,39 +11,37 @@ require UNITY_ROOT + '../auto/generate_test_runner'
require UNITY_ROOT + '../auto/colour_reporter'
module RakefileHelpers
C_EXTENSION = '.c'
C_EXTENSION = '.c'.freeze
def load_configuration(config_file)
unless ($configured)
$cfg_file = "targets/#{config_file}" unless (config_file =~ /[\\|\/]/)
$cfg = YAML.load(File.read($cfg_file))
$colour_output = false unless $cfg['colour']
$configured = true if (config_file != DEFAULT_CONFIG_FILE)
end
return if $configured
$cfg_file = "targets/#{config_file}" unless config_file =~ /[\\|\/]/
$cfg = YAML.load(File.read($cfg_file))
$colour_output = false unless $cfg['colour']
$configured = true if config_file != DEFAULT_CONFIG_FILE
end
def configure_clean
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
end
def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
def configure_toolchain(config_file = DEFAULT_CONFIG_FILE)
config_file += '.yml' unless config_file =~ /\.yml$/
config_file = config_file unless config_file =~ /[\\|\/]/
load_configuration(config_file)
configure_clean
end
def get_unit_test_files
def unit_test_files
path = $cfg['compiler']['unit_tests_path'] + 'test*' + C_EXTENSION
path.gsub!(/\\/, '/')
path.tr!('\\', '/')
FileList.new(path)
end
def get_local_include_dirs
def local_include_dirs
include_dirs = $cfg['compiler']['includes']['items'].dup
include_dirs.delete_if {|dir| dir.is_a?(Array)}
return include_dirs
include_dirs.delete_if { |dir| dir.is_a?(Array) }
include_dirs
end
def extract_headers(filename)
@ -51,41 +49,37 @@ module RakefileHelpers
lines = File.readlines(filename)
lines.each do |line|
m = line.match(/^\s*#include\s+\"\s*(.+\.[hH])\s*\"/)
if not m.nil?
includes << m[1]
end
includes << m[1] unless m.nil?
end
return includes
includes
end
def find_source_file(header, paths)
paths.each do |dir|
src_file = dir + header.ext(C_EXTENSION)
if (File.exists?(src_file))
return src_file
end
return src_file if File.exist?(src_file)
end
return nil
nil
end
def tackit(strings)
if strings.is_a?(Array)
result = "\"#{strings.join}\""
else
result = strings
end
return result
result = if strings.is_a?(Array)
"\"#{strings.join}\""
else
strings
end
result
end
def squash(prefix, items)
result = ''
items.each { |item| result += " #{prefix}#{tackit(item)}" }
return result
result
end
def should(behave, &block)
if block
puts "Should " + behave
puts 'Should ' + behave
yield block
else
puts "UNIMPLEMENTED CASE: Should #{behave}"
@ -93,91 +87,103 @@ module RakefileHelpers
end
def build_compiler_fields(inject_defines)
command = tackit($cfg['compiler']['path'])
if $cfg['compiler']['defines']['items'].nil?
defines = ''
else
defines = squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=putcharSpy'] + inject_defines)
end
options = squash('', $cfg['compiler']['options'])
command = tackit($cfg['compiler']['path'])
defines = if $cfg['compiler']['defines']['items'].nil?
''
else
squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=putcharSpy'] + inject_defines)
end
options = squash('', $cfg['compiler']['options'])
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :defines => defines, :options => options, :includes => includes}
{ :command => command, :defines => defines, :options => options, :includes => includes }
end
def compile(file, defines=[])
def compile(file, defines = [])
compiler = build_compiler_fields(defines)
defines =
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " +
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " \
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}"
obj_file = "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
execute(cmd_str + obj_file)
return obj_file
obj_file
end
def build_linker_fields
command = tackit($cfg['linker']['path'])
if $cfg['linker']['options'].nil?
options = ''
else
options = squash('', $cfg['linker']['options'])
end
if ($cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?)
includes = ''
else
includes = squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
return {:command => command, :options => options, :includes => includes}
command = tackit($cfg['linker']['path'])
options = if $cfg['linker']['options'].nil?
''
else
squash('', $cfg['linker']['options'])
end
includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?
''
else
squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
end.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
{ :command => command, :options => options, :includes => includes }
end
def link_it(exe_name, obj_list)
linker = build_linker_fields
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
(obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
(obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj} " }).join +
$cfg['linker']['bin_files']['prefix'] + ' ' +
$cfg['linker']['bin_files']['destination'] +
exe_name + $cfg['linker']['bin_files']['extension']
execute(cmd_str)
end
def build_simulator_fields
return nil if $cfg['simulator'].nil?
if $cfg['simulator']['path'].nil?
command = ''
else
command = (tackit($cfg['simulator']['path']) + ' ')
end
if $cfg['simulator']['pre_support'].nil?
pre_support = ''
else
pre_support = squash('', $cfg['simulator']['pre_support'])
end
if $cfg['simulator']['post_support'].nil?
post_support = ''
else
post_support = squash('', $cfg['simulator']['post_support'])
end
return {:command => command, :pre_support => pre_support, :post_support => post_support}
command = if $cfg['simulator']['path'].nil?
''
else
(tackit($cfg['simulator']['path']) + ' ')
end
pre_support = if $cfg['simulator']['pre_support'].nil?
''
else
squash('', $cfg['simulator']['pre_support'])
end
post_support = if $cfg['simulator']['post_support'].nil?
''
else
squash('', $cfg['simulator']['post_support'])
end
{ :command => command, :pre_support => pre_support, :post_support => post_support }
end
def execute(command_string, ok_to_fail=false)
def run_astyle(style_what)
report "Styling C Code..."
command = "AStyle " \
"--style=allman --indent=spaces=4 --indent-switches --indent-preproc-define --indent-preproc-block " \
"--pad-oper --pad-comma --unpad-paren --pad-header " \
"--align-pointer=type --align-reference=name " \
"--add-brackets --mode=c --suffix=none " \
"#{style_what}"
execute(command, false)
report "Styling C:PASS"
end
def execute(command_string, ok_to_fail = false)
report command_string if $verbose
output = `#{command_string}`.chomp
report(output) if ($verbose && !output.nil? && (output.length > 0))
if (($?.exitstatus != 0) && !ok_to_fail)
raise "Command failed. (Returned #{$?.exitstatus})"
end
return output
report(output) if $verbose && !output.nil? && !output.empty?
raise "Command failed. (Returned #{$?.exitstatus})" if !$?.exitstatus.zero? && !ok_to_fail
output
end
def report_summary
summary = UnityTestSummary.new
summary.set_root_path(UNITY_ROOT)
summary.root = UNITY_ROOT
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
results_glob.gsub!(/\\/, '/')
results_glob.tr!('\\', '/')
results = Dir[results_glob]
summary.set_targets(results)
summary.targets = results
report summary.run
end
@ -187,16 +193,16 @@ module RakefileHelpers
# Tack on TEST define for compiling unit tests
load_configuration($cfg_file)
test_defines = ['TEST']
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
$cfg['compiler']['defines']['items'] ||= []
$cfg['compiler']['defines']['items'] << 'TEST'
include_dirs = get_local_include_dirs
include_dirs = local_include_dirs
# Build and execute each unit test
test_files.each do |test|
obj_list = []
if !$cfg['compiler']['aux_sources'].nil?
unless $cfg['compiler']['aux_sources'].nil?
$cfg['compiler']['aux_sources'].each do |aux|
obj_list << compile(aux, test_defines)
end
@ -206,25 +212,23 @@ module RakefileHelpers
extract_headers(test).each do |header|
# Compile corresponding source file if it exists
src_file = find_source_file(header, include_dirs)
if !src_file.nil?
obj_list << compile(src_file, test_defines)
end
obj_list << compile(src_file, test_defines) unless src_file.nil?
end
# Build the test runner (generate if configured to do so)
test_base = File.basename(test, C_EXTENSION)
runner_name = test_base + '_Runner.c'
runner_path = ''
if $cfg['compiler']['runner_path'].nil?
runner_path = $cfg['compiler']['build_path'] + runner_name
else
runner_path = $cfg['compiler']['runner_path'] + runner_name
end
runner_path = if $cfg['compiler']['runner_path'].nil?
$cfg['compiler']['build_path'] + runner_name
else
$cfg['compiler']['runner_path'] + runner_name
end
options = $cfg[:unity]
options[:use_param_tests] = (test =~ /parameterized/) ? true : false
options[:use_param_tests] = test =~ /parameterized/ ? true : false
UnityTestRunnerGenerator.new(options).run(test, runner_path)
obj_list << compile(runner_path, test_defines)
@ -237,21 +241,20 @@ module RakefileHelpers
# Execute unit test and generate results file
simulator = build_simulator_fields
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
if simulator.nil?
cmd_str = executable
else
cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
cmd_str = if simulator.nil?
executable
else
"#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
output = execute(cmd_str)
test_results = $cfg['compiler']['build_path'] + test_base
if output.match(/OK$/m).nil?
test_results += '.testfail'
else
report output if (!$verbose) #verbose already prints this line, as does a failure
report output unless $verbose # Verbose already prints this line, as does a failure
test_results += '.testpass'
end
File.open(test_results, 'w') { |f| f.print output }
end
end
end

View File

@ -36,7 +36,7 @@ compiler:
- '-Wbad-function-cast'
- '-fms-extensions'
- '-fno-omit-frame-pointer'
- '-ffloat-store'
#- '-ffloat-store'
- '-fno-common'
- '-fstrict-aliasing'
- '-std=gnu99'
@ -55,8 +55,6 @@ compiler:
- UNITY_INCLUDE_DOUBLE
- UNITY_SUPPORT_TEST_CASES
- UNITY_SUPPORT_64
- UNITY_OUTPUT_FLUSH
- UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION
object_files:
prefix: '-o'
extension: '.o'

View File

@ -4,6 +4,8 @@
#include "unity.h"
#include "Defs.h"
TEST_FILE("some_file.c")
/* Notes about prefixes:
test - normal default prefix. these are "always run" tests for this procedure
spec - normal default prefix. required to run default setup/teardown calls.

View File

@ -1170,11 +1170,11 @@ def runner_test(test, runner, expected, test_defines, cmdline_args)
simulator = build_simulator_fields
cmdline_args ||= ""
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension'] + " #{cmdline_args}"
if simulator.nil?
cmd_str = executable
else
cmd_str = "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
cmd_str = if simulator.nil?
executable
else
"#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
end
output = execute(cmd_str, true)
#compare to the expected pass/fail

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