mirror of
https://github.com/DaveGamble/cJSON.git
synced 2023-08-10 21:13:26 +03:00
README: Get rid of valueint and do necessary checks
This commit is contained in:
parent
b1e9a6c0da
commit
29cfc7a767
15
README.md
15
README.md
@ -136,13 +136,19 @@ What's the framerate?
|
|||||||
|
|
||||||
```c
|
```c
|
||||||
cJSON *format = cJSON_GetObjectItem(root, "format");
|
cJSON *format = cJSON_GetObjectItem(root, "format");
|
||||||
int framerate = cJSON_GetObjectItem(format, "frame rate")->valueint;
|
cJSON *framerate_item = cJSON_GetObjectItem(format, "frame rate");
|
||||||
|
double framerate = 0;
|
||||||
|
if (cJSON_IsNumber(framerate_item))
|
||||||
|
{
|
||||||
|
framerate = framerate_item->valuedouble;
|
||||||
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
Want to change the framerate?
|
Want to change the framerate?
|
||||||
|
|
||||||
```c
|
```c
|
||||||
cJSON_GetObjectItem(format, "frame rate")->valueint = 25;
|
cJSON *framerate_item = cJSON_GetObjectItem(format, "frame rate");
|
||||||
|
cJSON_SetNumberValue(framerate_item, 25);
|
||||||
```
|
```
|
||||||
|
|
||||||
Back to disk?
|
Back to disk?
|
||||||
@ -201,7 +207,7 @@ typedef struct cJSON {
|
|||||||
int type;
|
int type;
|
||||||
|
|
||||||
char *valuestring;
|
char *valuestring;
|
||||||
int valueint;
|
int valueint; /* DEPRECATED, please use valudouble instead */
|
||||||
double valuedouble;
|
double valuedouble;
|
||||||
|
|
||||||
char *string;
|
char *string;
|
||||||
@ -217,8 +223,7 @@ A `child` entry will have `prev == 0`, but next potentially points on. The last
|
|||||||
The type expresses *Null*/*True*/*False*/*Number*/*String*/*Array*/*Object*, all of which are `#defined` in
|
The type expresses *Null*/*True*/*False*/*Number*/*String*/*Array*/*Object*, all of which are `#defined` in
|
||||||
`cJSON.h`.
|
`cJSON.h`.
|
||||||
|
|
||||||
A *Number* has `valueint` and `valuedouble`. If you're expecting an `int`, read `valueint`, if not read
|
A *Number* has `valueint` and `valuedouble`. `valueint` is a relict of the past, so always use `valuedouble`.
|
||||||
`valuedouble`.
|
|
||||||
|
|
||||||
Any entry which is in the linked list which is the child of an object will have a `string`
|
Any entry which is in the linked list which is the child of an object will have a `string`
|
||||||
which is the "name" of the entry. When I said "name" in the above example, that's `string`.
|
which is the "name" of the entry. When I said "name" in the above example, that's `string`.
|
||||||
|
Loading…
Reference in New Issue
Block a user