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README: new doc: Remove old explanation.
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README.md
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README.md
@ -13,8 +13,6 @@ Ultralightweight JSON parser in ANSI C.
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* [Parsing JSON](#parsing-json)
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* [Printing JSON](#printing-json)
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* [Example](#example)
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* [Some JSON](#some-json)
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* [Here's the structure](#heres-the-structure)
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* [Caveats](#caveats)
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* [Enjoy cJSON!](#enjoy-cjson)
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@ -463,270 +461,6 @@ end:
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Note that there are no NULL checks except for the result of `cJSON_Parse` because `cJSON_GetObjectItemCaseSensitive` checks for `NULL` inputs already, so a `NULL` value is just propagated and `cJSON_IsNumber` and `cJSON_IsString` return `0` if the input is `NULL`.
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### Some JSON:
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```json
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{
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"name": "Jack (\"Bee\") Nimble",
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"format": {
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"type": "rect",
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"width": 1920,
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"height": 1080,
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"interlace": false,
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"frame rate": 24
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}
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}
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```
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Assume that you got this from a file, a webserver, or magic JSON elves, whatever,
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you have a `char *` to it. Everything is a `cJSON` struct.
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Get it parsed:
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```c
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cJSON * root = cJSON_Parse(my_json_string);
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```
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This is an object. We're in C. We don't have objects. But we do have structs.
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What's the framerate?
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```c
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cJSON *format = cJSON_GetObjectItemCaseSensitive(root, "format");
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cJSON *framerate_item = cJSON_GetObjectItemCaseSensitive(format, "frame rate");
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double framerate = 0;
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if (cJSON_IsNumber(framerate_item))
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{
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framerate = framerate_item->valuedouble;
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}
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```
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Want to change the framerate?
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```c
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cJSON *framerate_item = cJSON_GetObjectItemCaseSensitive(format, "frame rate");
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cJSON_SetNumberValue(framerate_item, 25);
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```
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Back to disk?
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```c
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char *rendered = cJSON_Print(root);
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```
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Finished? Delete the root (this takes care of everything else).
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```c
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cJSON_Delete(root);
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```
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That's AUTO mode. If you're going to use Auto mode, you really ought to check pointers
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before you dereference them. If you want to see how you'd build this struct in code?
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```c
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cJSON *root;
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cJSON *fmt;
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root = cJSON_CreateObject();
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cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
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cJSON_AddItemToObject(root, "format", fmt = cJSON_CreateObject());
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cJSON_AddStringToObject(fmt, "type", "rect");
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cJSON_AddNumberToObject(fmt, "width", 1920);
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cJSON_AddNumberToObject(fmt, "height", 1080);
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cJSON_AddFalseToObject (fmt, "interlace");
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cJSON_AddNumberToObject(fmt, "frame rate", 24);
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```
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Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup.
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Look at `test.c` for a bunch of nice examples, mostly all ripped off the [json.org](http://json.org) site, and
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a few from elsewhere.
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What about manual mode? First up you need some detail.
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Let's cover how the `cJSON` objects represent the JSON data.
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cJSON doesn't distinguish arrays from objects in handling; just type.
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Each `cJSON` has, potentially, a child, siblings, value, a name.
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* The `root` object has: *Object* Type and a Child
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* The Child has name "name", with value "Jack ("Bee") Nimble", and a sibling:
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* Sibling has type *Object*, name "format", and a child.
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* That child has type *String*, name "type", value "rect", and a sibling:
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* Sibling has type *Number*, name "width", value 1920, and a sibling:
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* Sibling has type *Number*, name "height", value 1080, and a sibling:
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* Sibling has type *False*, name "interlace", and a sibling:
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* Sibling has type *Number*, name "frame rate", value 24
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### Here's the structure:
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```c
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typedef struct cJSON {
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struct cJSON *next,*prev;
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struct cJSON *child;
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int type;
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char *valuestring;
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int valueint; /* writing to valueint is DEPRECATED, please use cJSON_SetNumberValue instead */
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double valuedouble;
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char *string;
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} cJSON;
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```
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By default all values are 0 unless set by virtue of being meaningful.
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`next`/`prev` is a doubly linked list of siblings. `next` takes you to your sibling,
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`prev` takes you back from your sibling to you.
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Only objects and arrays have a `child`, and it's the head of the doubly linked list.
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A `child` entry will have `prev == 0`, but next potentially points on. The last sibling has `next == 0`.
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The type expresses *Null*/*True*/*False*/*Number*/*String*/*Array*/*Object*, all of which are `#defined` in
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`cJSON.h`.
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A *Number* has `valueint` and `valuedouble`. `valueint` is a relict of the past, so always use `valuedouble`.
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Any entry which is in the linked list which is the child of an object will have a `string`
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which is the "name" of the entry. When I said "name" in the above example, that's `string`.
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`string` is the JSON name for the 'variable name' if you will.
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Now you can trivially walk the lists, recursively, and parse as you please.
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You can invoke `cJSON_Parse` to get cJSON to parse for you, and then you can take
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the root object, and traverse the structure (which is, formally, an N-tree),
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and tokenise as you please. If you wanted to build a callback style parser, this is how
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you'd do it (just an example, since these things are very specific):
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```c
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void parse_and_callback(cJSON *item, const char *prefix)
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{
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while (item)
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{
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char *newprefix = malloc(strlen(prefix) + strlen(item->string) + 2);
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sprintf(newprefix, "%s/%s", prefix, item->string);
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int dorecurse = callback(newprefix, item->type, item);
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if (item->child && dorecurse)
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{
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parse_and_callback(item->child, newprefix);
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}
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item = item->next;
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free(newprefix);
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}
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}
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```
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The `prefix` process will build you a separated list, to simplify your callback handling.
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The `dorecurse` flag would let the callback decide to handle sub-arrays on it's own, or
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let you invoke it per-item. For the item above, your callback might look like this:
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```c
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int callback(const char *name, int type, cJSON *item)
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{
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if (!strcmp(name, "name"))
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{
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/* populate name */
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}
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else if (!strcmp(name, "format/type"))
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{
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/* handle "rect" */ }
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else if (!strcmp(name, "format/width"))
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{
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/* 800 */
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}
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else if (!strcmp(name, "format/height"))
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{
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/* 600 */
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}
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else if (!strcmp(name, "format/interlace"))
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{
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/* false */
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}
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else if (!strcmp(name, "format/frame rate"))
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{
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/* 24 */
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}
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return 1;
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}
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```
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Alternatively, you might like to parse iteratively.
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You'd use:
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```c
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void parse_object(cJSON *item)
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{
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int i;
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for (i = 0; i < cJSON_GetArraySize(item); i++)
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{
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cJSON *subitem = cJSON_GetArrayItem(item, i);
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// handle subitem
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}
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}
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```
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Or, for PROPER manual mode:
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```c
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void parse_object(cJSON *item)
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{
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cJSON *subitem = item->child;
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while (subitem)
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{
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// handle subitem
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if (subitem->child)
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{
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parse_object(subitem->child);
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}
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subitem = subitem->next;
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}
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}
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```
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Of course, this should look familiar, since this is just a stripped-down version
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of the callback-parser.
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This should cover most uses you'll find for parsing. The rest should be possible
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to infer.. and if in doubt, read the source! There's not a lot of it! ;)
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In terms of constructing JSON data, the example code above is the right way to do it.
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You can, of course, hand your sub-objects to other functions to populate.
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Also, if you find a use for it, you can manually build the objects.
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For instance, suppose you wanted to build an array of objects?
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```c
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cJSON *objects[24];
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cJSON *Create_array_of_anything(cJSON **items, int num)
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{
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int i;
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cJSON *prev;
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cJSON *root = cJSON_CreateArray();
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for (i = 0; i < 24; i++)
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{
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if (!i)
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{
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root->child = objects[i];
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}
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else
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{
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prev->next = objects[i];
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objects[i]->prev = prev;
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}
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prev = objects[i];
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}
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return root;
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}
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```
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and simply: `Create_array_of_anything(objects, 24);`
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cJSON doesn't make any assumptions about what order you create things in.
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You can attach the objects, as above, and later add children to each
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of those objects.
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As soon as you call `cJSON_Print`, it renders the structure to text.
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The `test.c` code shows how to handle a bunch of typical cases. If you uncomment
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the code, it'll load, parse and print a bunch of test files, also from [json.org](http://json.org),
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which are more complex than I'd care to try and stash into a `const char array[]`.
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### Caveats
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#### Zero Character
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@ -768,5 +502,6 @@ When cJSON was originally created, it didn't follow the JSON standard and didn't
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# Enjoy cJSON!
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- Dave Gamble, Aug 2009
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- [cJSON contributors](CONTRIBUTORS.md)
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- Dave Gamble (original author)
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- Max Bruckner (current maintainer)
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- and the other [cJSON contributors](CONTRIBUTORS.md)
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