mirror of
https://github.com/DaveGamble/cJSON.git
synced 2023-08-10 21:13:26 +03:00
Squashed 'tests/unity/' content from commit 1782bab
git-subtree-dir: tests/unity git-subtree-split: 1782bab0bacd349a45bc215ff91f082912cd7a64
This commit is contained in:
@@ -0,0 +1,53 @@
|
||||
/* AUTOGENERATED FILE. DO NOT EDIT. */
|
||||
|
||||
/*=======Test Runner Used To Run Each Test Below=====*/
|
||||
#define RUN_TEST(TestFunc, TestLineNum) \
|
||||
{ \
|
||||
Unity.CurrentTestName = #TestFunc; \
|
||||
Unity.CurrentTestLineNumber = TestLineNum; \
|
||||
Unity.NumberOfTests++; \
|
||||
if (TEST_PROTECT()) \
|
||||
{ \
|
||||
setUp(); \
|
||||
TestFunc(); \
|
||||
} \
|
||||
if (TEST_PROTECT()) \
|
||||
{ \
|
||||
tearDown(); \
|
||||
} \
|
||||
UnityConcludeTest(); \
|
||||
}
|
||||
|
||||
/*=======Automagically Detected Files To Include=====*/
|
||||
#include "unity.h"
|
||||
#include <setjmp.h>
|
||||
#include <stdio.h>
|
||||
#include "ProductionCode2.h"
|
||||
|
||||
/*=======External Functions This Runner Calls=====*/
|
||||
extern void setUp(void);
|
||||
extern void tearDown(void);
|
||||
extern void test_IgnoredTest(void);
|
||||
extern void test_AnotherIgnoredTest(void);
|
||||
extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
|
||||
|
||||
|
||||
/*=======Test Reset Option=====*/
|
||||
void resetTest(void);
|
||||
void resetTest(void)
|
||||
{
|
||||
tearDown();
|
||||
setUp();
|
||||
}
|
||||
|
||||
|
||||
/*=======MAIN=====*/
|
||||
int main(void)
|
||||
{
|
||||
UnityBegin("test/TestProductionCode2.c");
|
||||
RUN_TEST(test_IgnoredTest, 18);
|
||||
RUN_TEST(test_AnotherIgnoredTest, 23);
|
||||
RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
|
||||
|
||||
return (UnityEnd());
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
/* AUTOGENERATED FILE. DO NOT EDIT. */
|
||||
|
||||
/*=======Test Runner Used To Run Each Test Below=====*/
|
||||
#define RUN_TEST(TestFunc, TestLineNum) \
|
||||
{ \
|
||||
Unity.CurrentTestName = #TestFunc; \
|
||||
Unity.CurrentTestLineNumber = TestLineNum; \
|
||||
Unity.NumberOfTests++; \
|
||||
if (TEST_PROTECT()) \
|
||||
{ \
|
||||
setUp(); \
|
||||
TestFunc(); \
|
||||
} \
|
||||
if (TEST_PROTECT()) \
|
||||
{ \
|
||||
tearDown(); \
|
||||
} \
|
||||
UnityConcludeTest(); \
|
||||
}
|
||||
|
||||
/*=======Automagically Detected Files To Include=====*/
|
||||
#include "unity.h"
|
||||
#include <setjmp.h>
|
||||
#include <stdio.h>
|
||||
#include "ProductionCode.h"
|
||||
|
||||
/*=======External Functions This Runner Calls=====*/
|
||||
extern void setUp(void);
|
||||
extern void tearDown(void);
|
||||
extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
|
||||
extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
|
||||
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
|
||||
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
|
||||
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
|
||||
|
||||
|
||||
/*=======Test Reset Option=====*/
|
||||
void resetTest(void);
|
||||
void resetTest(void)
|
||||
{
|
||||
tearDown();
|
||||
setUp();
|
||||
}
|
||||
|
||||
|
||||
/*=======MAIN=====*/
|
||||
int main(void)
|
||||
{
|
||||
UnityBegin("test/TestProductionCode.c");
|
||||
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
|
||||
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
|
||||
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
|
||||
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
|
||||
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
|
||||
|
||||
return (UnityEnd());
|
||||
}
|
||||
Reference in New Issue
Block a user