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Update unity with fixes for compiler warnings
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commit
ad5abf4c5b
@ -194,7 +194,7 @@ void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print)
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while (nibbles > 0)
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{
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nibbles--;
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nibble = (number >> (nibbles * 4)) & 0x0F;
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nibble = (int)(number >> (nibbles * 4)) & 0x0F;
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if (nibble <= 9)
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{
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UNITY_OUTPUT_CHAR((char)('0' + nibble));
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@ -669,7 +669,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberUnsigned(num_elements - elements - 1);
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UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
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UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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@ -691,7 +691,7 @@ void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
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if (!UnityFloatsWithin(delta, expected, actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
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UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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@ -746,7 +746,7 @@ void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
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UnityPrint(trait_names[trait_index]);
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UnityPrint(UnityStrWas);
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#ifndef UNITY_EXCLUDE_FLOAT_PRINT
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UnityPrintFloat(actual);
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UnityPrintFloat((UNITY_DOUBLE)actual);
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#else
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if (should_be_trait)
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UnityPrint(UnityStrNot);
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