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https://github.com/DaveGamble/cJSON.git
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updated Makefile, README and gitignore
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.gitignore
vendored
3
.gitignore
vendored
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a.out
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.svn
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*.o
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test
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5
Makefile
5
Makefile
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all: cJSON.o
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cc -Wall cJSON.c -c -o cJSON.o
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cc -Wall cJSON.o test.c -lm
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all: cJSON.c test.c
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gcc cJSON.c test.c -o test -lm
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47
README.md
47
README.md
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/*
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Copyright (c) 2009 Dave Gamble
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Permission is hereby granted, free of charge, to any person obtaining a copy
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@ -18,7 +18,7 @@
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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Welcome to cJSON.
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-----------------
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@ -63,35 +63,38 @@ Assume that you got this from a file, a webserver, or magic JSON elves, whatever
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you have a char * to it. Everything is a cJSON struct.
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Get it parsed:
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cJSON *root = cJSON_Parse(my_json_string);
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cJSON * root = cJSON_Parse(my_json_string);
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This is an object. We're in C. We don't have objects. But we do have structs.
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What's the framerate?
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cJSON *format = cJSON_GetObjectItem(root,"format");
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int framerate = cJSON_GetObjectItem(format,"frame rate")->valueint;
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cJSON * format = cJSON_GetObjectItem(root,"format");
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int framerate = cJSON_GetObjectItem(format,"frame rate")->valueint;
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Want to change the framerate?
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cJSON_GetObjectItem(format,"frame rate")->valueint=25;
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cJSON_GetObjectItem(format,"frame rate")->valueint = 25;
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Back to disk?
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char *rendered=cJSON_Print(root);
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char * rendered=cJSON_Print(root);
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Finished? Delete the root (this takes care of everything else).
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cJSON_Delete(root);
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cJSON_Delete(root);
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That's AUTO mode. If you're going to use Auto mode, you really ought to check pointers
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before you dereference them. If you want to see how you'd build this struct in code?
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cJSON *root,*fmt;
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root=cJSON_CreateObject();
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cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
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cJSON_AddItemToObject(root, "format", fmt=cJSON_CreateObject());
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cJSON_AddStringToObject(fmt,"type", "rect");
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cJSON_AddNumberToObject(fmt,"width", 1920);
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cJSON_AddNumberToObject(fmt,"height", 1080);
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cJSON_AddFalseToObject (fmt,"interlace");
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cJSON_AddNumberToObject(fmt,"frame rate", 24);
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cJSON *root,*fmt;
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root = cJSON_CreateObject();
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cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
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cJSON_AddItemToObject(root, "format", fmt=cJSON_CreateObject());
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cJSON_AddStringToObject(fmt,"type", "rect");
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cJSON_AddNumberToObject(fmt,"width", 1920);
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cJSON_AddNumberToObject(fmt,"height", 1080);
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cJSON_AddFalseToObject (fmt,"interlace");
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cJSON_AddNumberToObject(fmt,"frame rate", 24);
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Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup.
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Look at test.c for a bunch of nice examples, mostly all ripped off the json.org site, and
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@ -209,7 +212,6 @@ of the callback-parser.
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This should cover most uses you'll find for parsing. The rest should be possible
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to infer.. and if in doubt, read the source! There's not a lot of it! ;)
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In terms of constructing JSON data, the example code above is the right way to do it.
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You can, of course, hand your sub-objects to other functions to populate.
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Also, if you find a use for it, you can manually build the objects.
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@ -237,12 +239,11 @@ of those objects.
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As soon as you call cJSON_Print, it renders the structure to text.
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The test.c code shows how to handle a bunch of typical cases. If you uncomment
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the code, it'll load, parse and print a bunch of test files, also from json.org,
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which are more complex than I'd care to try and stash into a const char array[].
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Enjoy cJSON!
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-----------------------
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- Dave Gamble, Aug 2009
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- Dave Gamble, Aug 2009
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