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Revert cJSON_AddItemReferenceToObjectCS to keep branch clean
This reverts commit 1208b35e03
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parent
2ff0894010
commit
c4429d580e
10
cJSON.c
10
cJSON.c
@ -2132,16 +2132,6 @@ CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObject(cJSON *object, const cha
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return add_item_to_object(object, string, create_reference(item, &global_hooks), &global_hooks, false);
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}
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObjectCS(cJSON *object, const char *string, cJSON *item)
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{
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if ((object == NULL) || (string == NULL))
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{
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return false;
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}
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return add_item_to_object(object, string, create_reference(item, &global_hooks), &global_hooks, true);
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}
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CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name)
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{
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cJSON *null = cJSON_CreateNull();
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1
cJSON.h
1
cJSON.h
@ -258,7 +258,6 @@ CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObjectCS(cJSON *object, const char *stri
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/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObjectCS(cJSON *object, const char *string, cJSON *item);
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/* Remove/Detach items from Arrays/Objects. */
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CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item);
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@ -411,9 +411,6 @@ static void cjson_functions_should_not_crash_with_null_pointers(void)
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cJSON_AddItemReferenceToObject(item, "item", NULL);
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cJSON_AddItemReferenceToObject(item, NULL, item);
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cJSON_AddItemReferenceToObject(NULL, "item", item);
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cJSON_AddItemReferenceToObjectCS(item, "item", NULL);
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cJSON_AddItemReferenceToObjectCS(item, NULL, item);
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cJSON_AddItemReferenceToObjectCS(NULL, "item", item);
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TEST_ASSERT_NULL(cJSON_DetachItemViaPointer(NULL, item));
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TEST_ASSERT_NULL(cJSON_DetachItemViaPointer(item, NULL));
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TEST_ASSERT_NULL(cJSON_DetachItemFromArray(NULL, 0));
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