mirror of
https://github.com/DaveGamble/cJSON.git
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Merge commit '6b9b57be226a505a9c9cdd9ed029f22495ce04ec' as 'tests/unity'
This commit is contained in:
71
tests/unity/examples/example_1/makefile
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71
tests/unity/examples/example_1/makefile
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# ==========================================
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# Unity Project - A Test Framework for C
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# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
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# [Released under MIT License. Please refer to license.txt for details]
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# ==========================================
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#We try to detect the OS we are running on, and adjust commands as needed
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ifeq ($(OS),Windows_NT)
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ifeq ($(shell uname -s),) # not in a bash-like shell
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CLEANUP = del /F /Q
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MKDIR = mkdir
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else # in a bash-like shell, like msys
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CLEANUP = rm -f
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MKDIR = mkdir -p
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endif
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TARGET_EXTENSION=.exe
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else
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CLEANUP = rm -f
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MKDIR = mkdir -p
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TARGET_EXTENSION=.out
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endif
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C_COMPILER=gcc
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ifeq ($(shell uname -s), Darwin)
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C_COMPILER=clang
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endif
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UNITY_ROOT=../..
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CFLAGS=-std=c89
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CFLAGS += -Wall
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CFLAGS += -Wextra
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CFLAGS += -Wpointer-arith
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CFLAGS += -Wcast-align
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CFLAGS += -Wwrite-strings
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CFLAGS += -Wswitch-default
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CFLAGS += -Wunreachable-code
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CFLAGS += -Winit-self
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CFLAGS += -Wmissing-field-initializers
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CFLAGS += -Wno-unknown-pragmas
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CFLAGS += -Wstrict-prototypes
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CFLAGS += -Wundef
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CFLAGS += -Wold-style-definition
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TARGET_BASE1=test1
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TARGET_BASE2=test2
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TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
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TARGET2 = $(TARGET_BASE2)$(TARGET_EXTENSION)
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SRC_FILES1=$(UNITY_ROOT)/src/unity.c src/ProductionCode.c test/TestProductionCode.c test/test_runners/TestProductionCode_Runner.c
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SRC_FILES2=$(UNITY_ROOT)/src/unity.c src/ProductionCode2.c test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
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INC_DIRS=-Isrc -I$(UNITY_ROOT)/src
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SYMBOLS=
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all: clean default
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default: $(SRC_FILES1) $(SRC_FILES2)
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$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
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$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES2) -o $(TARGET2)
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- ./$(TARGET1)
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./$(TARGET2)
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test/test_runners/TestProductionCode_Runner.c: test/TestProductionCode.c
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ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode.c test/test_runners/TestProductionCode_Runner.c
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test/test_runners/TestProductionCode2_Runner.c: test/TestProductionCode2.c
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ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
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clean:
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$(CLEANUP) $(TARGET1) $(TARGET2)
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ci: CFLAGS += -Werror
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ci: default
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5
tests/unity/examples/example_1/readme.txt
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5
tests/unity/examples/example_1/readme.txt
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Example 1
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=========
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Close to the simplest possible example of Unity, using only basic features.
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Run make to build & run the example tests.
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24
tests/unity/examples/example_1/src/ProductionCode.c
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24
tests/unity/examples/example_1/src/ProductionCode.c
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#include "ProductionCode.h"
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int Counter = 0;
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int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; /* some obnoxious array to search that is 1-based indexing instead of 0. */
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/* This function is supposed to search through NumbersToFind and find a particular number.
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* If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
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* NumbersToFind is indexed from 1. Unfortunately it's broken
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* (and should therefore be caught by our tests) */
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int FindFunction_WhichIsBroken(int NumberToFind)
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{
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int i = 0;
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while (i <= 8) /* Notice I should have been in braces */
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i++;
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if (NumbersToFind[i] == NumberToFind) /* Yikes! I'm getting run after the loop finishes instead of during it! */
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return i;
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return 0;
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}
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int FunctionWhichReturnsLocalVariable(void)
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{
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return Counter;
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}
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3
tests/unity/examples/example_1/src/ProductionCode.h
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3
tests/unity/examples/example_1/src/ProductionCode.h
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int FindFunction_WhichIsBroken(int NumberToFind);
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int FunctionWhichReturnsLocalVariable(void);
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11
tests/unity/examples/example_1/src/ProductionCode2.c
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11
tests/unity/examples/example_1/src/ProductionCode2.c
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#include "ProductionCode2.h"
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char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
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{
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(void)Poor;
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(void)LittleFunction;
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/* Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
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* Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget */
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return (char*)0;
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}
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2
tests/unity/examples/example_1/src/ProductionCode2.h
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2
tests/unity/examples/example_1/src/ProductionCode2.h
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char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
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62
tests/unity/examples/example_1/test/TestProductionCode.c
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62
tests/unity/examples/example_1/test/TestProductionCode.c
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#include "ProductionCode.h"
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#include "unity.h"
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/* sometimes you may want to get at local data in a module.
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* for example: If you plan to pass by reference, this could be useful
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* however, it should often be avoided */
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extern int Counter;
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void setUp(void)
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{
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/* This is run before EACH TEST */
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Counter = 0x5a5a;
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}
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void tearDown(void)
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{
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}
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void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
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{
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/* All of these should pass */
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
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}
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void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
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{
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/* You should see this line fail in your test summary */
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TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
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/* Notice the rest of these didn't get a chance to run because the line above failed.
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* Unit tests abort each test function on the first sign of trouble.
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* Then NEXT test function runs as normal. */
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TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
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}
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void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
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{
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/* This should be true because setUp set this up for us before this test */
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TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
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/* This should be true because we can still change our answer */
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Counter = 0x1234;
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TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
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}
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void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
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{
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/* This should be true again because setup was rerun before this test (and after we changed it to 0x1234) */
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TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
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}
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void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
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{
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/* Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
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* you what actually happened...which in this case was a failure to setup the initial condition. */
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TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
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}
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31
tests/unity/examples/example_1/test/TestProductionCode2.c
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31
tests/unity/examples/example_1/test/TestProductionCode2.c
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#include "ProductionCode2.h"
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#include "unity.h"
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/* These should be ignored because they are commented out in various ways:
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#include "whatever.h"
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#include "somethingelse.h"
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*/
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void setUp(void)
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{
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}
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void tearDown(void)
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{
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}
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void test_IgnoredTest(void)
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{
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TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
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}
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void test_AnotherIgnoredTest(void)
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{
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TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
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}
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void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
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{
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TEST_IGNORE(); /* Like This */
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}
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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/*=======Test Runner Used To Run Each Test Below=====*/
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#define RUN_TEST(TestFunc, TestLineNum) \
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{ \
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Unity.CurrentTestName = #TestFunc; \
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Unity.CurrentTestLineNumber = TestLineNum; \
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Unity.NumberOfTests++; \
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if (TEST_PROTECT()) \
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{ \
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setUp(); \
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TestFunc(); \
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} \
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if (TEST_PROTECT()) \
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{ \
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tearDown(); \
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} \
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UnityConcludeTest(); \
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}
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/*=======Automagically Detected Files To Include=====*/
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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#include "ProductionCode2.h"
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/*=======External Functions This Runner Calls=====*/
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_IgnoredTest(void);
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extern void test_AnotherIgnoredTest(void);
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extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
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/*=======Test Reset Option=====*/
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void resetTest(void);
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void resetTest(void)
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{
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tearDown();
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setUp();
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}
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/*=======MAIN=====*/
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int main(void)
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{
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UnityBegin("test/TestProductionCode2.c");
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RUN_TEST(test_IgnoredTest, 18);
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RUN_TEST(test_AnotherIgnoredTest, 23);
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RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
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return (UnityEnd());
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}
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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/*=======Test Runner Used To Run Each Test Below=====*/
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#define RUN_TEST(TestFunc, TestLineNum) \
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{ \
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Unity.CurrentTestName = #TestFunc; \
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Unity.CurrentTestLineNumber = TestLineNum; \
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Unity.NumberOfTests++; \
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if (TEST_PROTECT()) \
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{ \
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setUp(); \
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TestFunc(); \
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} \
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if (TEST_PROTECT()) \
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{ \
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tearDown(); \
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} \
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UnityConcludeTest(); \
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}
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/*=======Automagically Detected Files To Include=====*/
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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#include "ProductionCode.h"
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/*=======External Functions This Runner Calls=====*/
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
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extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
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extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
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extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
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extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
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/*=======Test Reset Option=====*/
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void resetTest(void);
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void resetTest(void)
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{
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tearDown();
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setUp();
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}
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/*=======MAIN=====*/
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int main(void)
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{
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UnityBegin("test/TestProductionCode.c");
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RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
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RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
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RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
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RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
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RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
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return (UnityEnd());
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}
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