Merge commit '6b9b57be226a505a9c9cdd9ed029f22495ce04ec' as 'tests/unity'

This commit is contained in:
Max Bruckner
2017-02-07 21:30:57 +01:00
125 changed files with 16533 additions and 0 deletions

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#include "ProductionCode.h"
#include "unity.h"
#include "unity_fixture.h"
TEST_GROUP(ProductionCode);
//sometimes you may want to get at local data in a module.
//for example: If you plan to pass by reference, this could be useful
//however, it should often be avoided
extern int Counter;
TEST_SETUP(ProductionCode)
{
//This is run before EACH TEST
Counter = 0x5a5a;
}
TEST_TEAR_DOWN(ProductionCode)
{
}
TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode)
{
//All of these should pass
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
}
TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken)
{
// You should see this line fail in your test summary
TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
// Notice the rest of these didn't get a chance to run because the line above failed.
// Unit tests abort each test function on the first sign of trouble.
// Then NEXT test function runs as normal.
TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
}
TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue)
{
//This should be true because setUp set this up for us before this test
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
//This should be true because we can still change our answer
Counter = 0x1234;
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}
TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain)
{
//This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
}
TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed)
{
//Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
// you what actually happened...which in this case was a failure to setup the initial condition.
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}

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#include "ProductionCode2.h"
#include "unity.h"
#include "unity_fixture.h"
TEST_GROUP(ProductionCode2);
/* These should be ignored because they are commented out in various ways:
#include "whatever.h"
*/
//#include "somethingelse.h"
TEST_SETUP(ProductionCode2)
{
}
TEST_TEAR_DOWN(ProductionCode2)
{
}
TEST(ProductionCode2, IgnoredTest)
{
TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
}
TEST(ProductionCode2, AnotherIgnoredTest)
{
TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
}
TEST(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented)
{
TEST_IGNORE(); //Like This
}

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#include "unity.h"
#include "unity_fixture.h"
TEST_GROUP_RUNNER(ProductionCode2)
{
RUN_TEST_CASE(ProductionCode2, IgnoredTest);
RUN_TEST_CASE(ProductionCode2, AnotherIgnoredTest);
RUN_TEST_CASE(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented);
}

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#include "unity.h"
#include "unity_fixture.h"
TEST_GROUP_RUNNER(ProductionCode)
{
RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode);
RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken);
RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue);
RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain);
RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed);
}

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#include "unity_fixture.h"
static void RunAllTests(void)
{
RUN_TEST_GROUP(ProductionCode);
RUN_TEST_GROUP(ProductionCode2);
}
int main(int argc, const char * argv[])
{
return UnityMain(argc, argv, RunAllTests);
}