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Merge commit '6b9b57be226a505a9c9cdd9ed029f22495ce04ec' as 'tests/unity'
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62
tests/unity/examples/example_3/test/TestProductionCode.c
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62
tests/unity/examples/example_3/test/TestProductionCode.c
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#include "ProductionCode.h"
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#include "unity.h"
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//sometimes you may want to get at local data in a module.
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//for example: If you plan to pass by reference, this could be useful
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//however, it should often be avoided
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extern int Counter;
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void setUp(void)
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{
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//This is run before EACH TEST
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Counter = 0x5a5a;
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}
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void tearDown(void)
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{
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}
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void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
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{
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//All of these should pass
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
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}
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void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
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{
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// You should see this line fail in your test summary
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TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
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// Notice the rest of these didn't get a chance to run because the line above failed.
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// Unit tests abort each test function on the first sign of trouble.
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// Then NEXT test function runs as normal.
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TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
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}
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void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
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{
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//This should be true because setUp set this up for us before this test
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TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
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//This should be true because we can still change our answer
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Counter = 0x1234;
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TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
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}
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void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
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{
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//This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
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TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
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}
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void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
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{
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//Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
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// you what actually happened...which in this case was a failure to setup the initial condition.
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TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
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}
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31
tests/unity/examples/example_3/test/TestProductionCode2.c
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31
tests/unity/examples/example_3/test/TestProductionCode2.c
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#include "ProductionCode2.h"
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#include "unity.h"
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/* These should be ignored because they are commented out in various ways:
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#include "whatever.h"
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*/
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//#include "somethingelse.h"
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void setUp(void)
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{
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}
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void tearDown(void)
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{
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}
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void test_IgnoredTest(void)
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{
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TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
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}
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void test_AnotherIgnoredTest(void)
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{
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TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
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}
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void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
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{
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TEST_IGNORE(); //Like This
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}
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