Merge commit '6b9b57be226a505a9c9cdd9ed029f22495ce04ec' as 'tests/unity'

This commit is contained in:
Max Bruckner
2017-02-07 21:30:57 +01:00
125 changed files with 16533 additions and 0 deletions

View File

@ -0,0 +1,61 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheThirdThingToTest, 53);
RUN_TEST(test_TheFourthThingToTest, 58);
return (UnityEnd());
}

View File

@ -0,0 +1,57 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheThirdThingToTest, 53);
RUN_TEST(test_TheFourthThingToTest, 58);
return (UnityEnd());
}

View File

@ -0,0 +1,55 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "testsample_head1.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheThirdThingToTest, 53);
RUN_TEST(test_TheFourthThingToTest, 58);
return (UnityEnd());
}

View File

@ -0,0 +1,15 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
#ifndef _TESTSAMPLE_HEAD1_H
#define _TESTSAMPLE_HEAD1_H
#include "unity.h"
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
void test_TheFirstThingToTest(void);
void test_TheSecondThingToTest(void);
void test_TheThirdThingToTest(void);
void test_TheFourthThingToTest(void);
#endif

View File

@ -0,0 +1,80 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

View File

@ -0,0 +1,76 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

View File

@ -0,0 +1,75 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "testsample_mock_head1.h"
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

View File

@ -0,0 +1,13 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
#ifndef _TESTSAMPLE_MOCK_HEAD1_H
#define _TESTSAMPLE_MOCK_HEAD1_H
#include "unity.h"
#include "cmock.h"
#include "funky.h"
#include <setjmp.h>
void test_TheFirstThingToTest(void);
void test_TheSecondThingToTest(void);
#endif

View File

@ -0,0 +1,89 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "one.h"
#include "two.h"
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
GlobalExpectCount = 0;
GlobalVerifyOrder = 0;
GlobalOrderError = NULL;
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

View File

@ -0,0 +1,89 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
suite_setup();
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return suite_teardown(UnityEnd());
}

View File

@ -0,0 +1,77 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \
Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(__VA_ARGS__); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

View File

@ -0,0 +1,89 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "one.h"
#include "two.h"
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
GlobalExpectCount = 0;
GlobalVerifyOrder = 0;
GlobalOrderError = NULL;
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

View File

@ -0,0 +1,89 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
suite_setup();
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return suite_teardown(UnityEnd());
}

View File

@ -0,0 +1,90 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "two.h"
#include "three.h"
#include <four.h>
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_yaml_setup();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
suite_setup();
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}

View File

@ -0,0 +1,67 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "one.h"
#include "two.h"
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheThirdThingToTest, 53);
RUN_TEST(test_TheFourthThingToTest, 58);
return (UnityEnd());
}

View File

@ -0,0 +1,70 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
suite_setup();
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheThirdThingToTest, 53);
RUN_TEST(test_TheFourthThingToTest, 58);
return suite_teardown(UnityEnd());
}

View File

@ -0,0 +1,58 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \
Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(__VA_ARGS__); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheThirdThingToTest, 53, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheFourthThingToTest, 58, RUN_TEST_NO_ARGS);
return (UnityEnd());
}

View File

@ -0,0 +1,67 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "one.h"
#include "two.h"
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
int GlobalExpectCount;
int GlobalVerifyOrder;
char* GlobalOrderError;
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheThirdThingToTest, 53);
RUN_TEST(test_TheFourthThingToTest, 58);
return (UnityEnd());
}

View File

@ -0,0 +1,70 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
suite_setup();
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheThirdThingToTest, 53);
RUN_TEST(test_TheFourthThingToTest, 58);
return suite_teardown(UnityEnd());
}

View File

@ -0,0 +1,71 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
CEXCEPTION_T e; \
Try { \
setUp(); \
TestFunc(); \
} Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "CException.h"
#include "two.h"
#include "three.h"
#include <four.h>
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_yaml_setup();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
suite_setup();
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheThirdThingToTest, 53);
RUN_TEST(test_TheFourthThingToTest, 58);
return (UnityEnd());
}