/* AUTOGENERATED FILE. DO NOT EDIT. */ /*=======Test Runner Used To Run Each Test Below=====*/ #define RUN_TEST_NO_ARGS #define RUN_TEST(TestFunc, TestLineNum, ...) \ { \ Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(__VA_ARGS__); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } /*=======Automagically Detected Files To Include=====*/ #include "unity.h" #include #include #include "funky.h" #include "stanky.h" #include /*=======External Functions This Runner Calls=====*/ extern void setUp(void); extern void tearDown(void); extern void test_TheFirstThingToTest(void); extern void test_TheSecondThingToTest(void); extern void test_TheThirdThingToTest(void); extern void test_TheFourthThingToTest(void); /*=======Test Reset Option=====*/ void resetTest(void); void resetTest(void) { tearDown(); setUp(); } /*=======MAIN=====*/ int main(void) { UnityBegin("testdata/testsample.c"); RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS); RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS); RUN_TEST(test_TheThirdThingToTest, 53, RUN_TEST_NO_ARGS); RUN_TEST(test_TheFourthThingToTest, 58, RUN_TEST_NO_ARGS); return (UnityEnd()); }