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71 lines
1.4 KiB
C
71 lines
1.4 KiB
C
/* AUTOGENERATED FILE. DO NOT EDIT. */
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/*=======Test Runner Used To Run Each Test Below=====*/
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#define RUN_TEST(TestFunc, TestLineNum) \
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{ \
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Unity.CurrentTestName = #TestFunc; \
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Unity.CurrentTestLineNumber = TestLineNum; \
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Unity.NumberOfTests++; \
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if (TEST_PROTECT()) \
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{ \
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setUp(); \
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TestFunc(); \
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} \
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if (TEST_PROTECT() && !TEST_IS_IGNORED) \
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{ \
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tearDown(); \
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} \
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UnityConcludeTest(); \
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}
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/*=======Automagically Detected Files To Include=====*/
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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#include "funky.h"
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#include "stanky.h"
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#include <setjmp.h>
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/*=======External Functions This Runner Calls=====*/
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_TheFirstThingToTest(void);
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extern void test_TheSecondThingToTest(void);
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extern void test_TheThirdThingToTest(void);
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extern void test_TheFourthThingToTest(void);
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/*=======Suite Setup=====*/
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static int suite_setup(void)
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{
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a_custom_setup();
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}
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/*=======Suite Teardown=====*/
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static int suite_teardown(int num_failures)
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{
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a_custom_teardown();
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}
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/*=======Test Reset Option=====*/
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void resetTest(void);
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void resetTest(void)
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{
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tearDown();
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setUp();
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}
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/*=======MAIN=====*/
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int main(void)
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{
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suite_setup();
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UnityBegin("testdata/testsample.c");
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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RUN_TEST(test_TheThirdThingToTest, 53);
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RUN_TEST(test_TheFourthThingToTest, 58);
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return suite_teardown(UnityEnd());
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}
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