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acf80470f8
Merge commit 'b7bfe1e91a0b55d72f849944d5a33b7962d7bf51' into develop
179 lines
6.5 KiB
Ruby
179 lines
6.5 KiB
Ruby
# ==========================================
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# Unity Project - A Test Framework for C
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# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
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# [Released under MIT License. Please refer to license.txt for details]
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# ==========================================
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require 'yaml'
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require 'fileutils'
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require HERE + '../../auto/unity_test_summary'
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require HERE + '../../auto/generate_test_runner'
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require HERE + '../../auto/colour_reporter'
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module RakefileHelpers
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C_EXTENSION = '.c'.freeze
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def load_configuration(config_file)
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return if $configured
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$cfg_file = HERE + "../../test/targets/#{config_file}" unless config_file =~ /[\\|\/]/
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$cfg = YAML.load(File.read($cfg_file))
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$colour_output = false unless $cfg['colour']
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$configured = true if config_file != DEFAULT_CONFIG_FILE
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end
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def configure_clean
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CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
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end
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def configure_toolchain(config_file = DEFAULT_CONFIG_FILE)
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config_file += '.yml' unless config_file =~ /\.yml$/
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config_file = config_file unless config_file =~ /[\\|\/]/
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load_configuration(config_file)
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configure_clean
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end
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def tackit(strings)
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result = if strings.is_a?(Array)
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"\"#{strings.join}\""
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else
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strings
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end
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result
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end
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def squash(prefix, items)
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result = ''
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items.each { |item| result += " #{prefix}#{tackit(item)}" }
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result
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end
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def build_compiler_fields
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command = tackit($cfg['compiler']['path'])
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defines = if $cfg['compiler']['defines']['items'].nil?
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''
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else
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squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar'] + ['UNITY_OUTPUT_CHAR_HEADER_DECLARATION=UnityOutputCharSpy_OutputChar\(int\)'])
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end
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options = squash('', $cfg['compiler']['options'])
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includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
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includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
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{ command: command, defines: defines, options: options, includes: includes }
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end
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def compile(file, _defines = [])
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compiler = build_compiler_fields
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unity_include = $cfg['compiler']['includes']['prefix'] + '../../src'
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cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{unity_include} #{file} " \
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"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}" \
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"#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
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execute(cmd_str)
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end
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def build_linker_fields
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command = tackit($cfg['linker']['path'])
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options = if $cfg['linker']['options'].nil?
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''
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else
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squash('', $cfg['linker']['options'])
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end
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includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?
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''
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else
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squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
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end.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
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{ command: command, options: options, includes: includes }
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end
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def link_it(exe_name, obj_list)
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linker = build_linker_fields
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cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
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(obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj} " }).join +
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$cfg['linker']['bin_files']['prefix'] + ' ' +
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$cfg['linker']['bin_files']['destination'] +
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exe_name + $cfg['linker']['bin_files']['extension']
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execute(cmd_str)
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end
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def build_simulator_fields
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return nil if $cfg['simulator'].nil?
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command = if $cfg['simulator']['path'].nil?
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''
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else
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(tackit($cfg['simulator']['path']) + ' ')
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end
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pre_support = if $cfg['simulator']['pre_support'].nil?
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''
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else
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squash('', $cfg['simulator']['pre_support'])
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end
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post_support = if $cfg['simulator']['post_support'].nil?
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''
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else
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squash('', $cfg['simulator']['post_support'])
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end
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{ command: command, pre_support: pre_support, post_support: post_support }
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end
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def execute(command_string, verbose = true)
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report command_string
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output = `#{command_string}`.chomp
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report(output) if verbose && !output.nil? && !output.empty?
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raise "Command failed. (Returned #{$?.exitstatus})" if $?.exitstatus != 0
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output
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end
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def report_summary
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summary = UnityTestSummary.new
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summary.root = HERE
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results_glob = "#{$cfg['compiler']['build_path']}*.test*"
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results_glob.tr!('\\', '/')
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results = Dir[results_glob]
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summary.targets = results
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summary.run
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end
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def run_tests
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report 'Running Unity system tests...'
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# Tack on TEST define for compiling unit tests
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load_configuration($cfg_file)
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test_defines = ['TEST']
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$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
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# Get a list of all source files needed
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src_files = Dir[HERE + 'src/*.c']
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src_files += Dir[HERE + 'test/*.c']
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src_files += Dir[HERE + 'test/main/*.c']
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src_files << '../../src/unity.c'
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# Build object files
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src_files.each { |f| compile(f, test_defines) }
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obj_list = src_files.map { |f| File.basename(f.ext($cfg['compiler']['object_files']['extension'])) }
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# Link the test executable
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test_base = 'framework_test'
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link_it(test_base, obj_list)
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# Execute unit test and generate results file
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simulator = build_simulator_fields
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executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
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cmd_str = if simulator.nil?
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executable + ' -v -r'
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else
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"#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
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end
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output = execute(cmd_str)
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test_results = $cfg['compiler']['build_path'] + test_base
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test_results += if output.match(/OK$/m).nil?
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'.testfail'
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else
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'.testpass'
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end
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File.open(test_results, 'w') { |f| f.print output }
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end
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end
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