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git-subtree-dir: tests/unity git-subtree-split: 1782bab0bacd349a45bc215ff91f082912cd7a64
159 lines
4.3 KiB
Ruby
159 lines
4.3 KiB
Ruby
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require '../auto/generate_module.rb'
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require 'fileutils'
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def touch_src(file)
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FileUtils.touch "sandbox/src/#{file}"
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end
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def touch_test(file)
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FileUtils.touch "sandbox/test/#{file}"
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end
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def create_src_with_known_content(file)
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File.open("sandbox/src/#{file}", "w") {|f| f.write("the original #{file}")}
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end
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def create_test_with_known_content(file)
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File.open("sandbox/test/#{file}", "w") {|f| f.write("the original #{file}")}
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end
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def expect_src_content_didnt_change(file)
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expect(File.read("sandbox/src/#{file}")).to eq("the original #{file}")
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end
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def expect_test_content_didnt_change(file)
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expect(File.read("sandbox/test/#{file}")).to eq("the original #{file}")
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end
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def expect_src_file_to_exist(file)
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expect(File.exist?("sandbox/src/#{file}")).to be true
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end
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def expect_test_file_to_exist(file)
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expect(File.exist?("sandbox/test/#{file}")).to be true
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end
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describe "UnityModuleGenerator" do
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before do
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# clean sandbox and setup our "project" folders
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FileUtils.rm_rf "sandbox"
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FileUtils.mkdir_p "sandbox"
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FileUtils.mkdir_p "sandbox/src"
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FileUtils.mkdir_p "sandbox/test"
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@options = {
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:path_src => "sandbox/src",
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:path_tst => "sandbox/test",
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}
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end
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context "with src pattern" do
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before do
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@options[:pattern] = "src"
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end
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it "fails when all files already exist" do
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# create an existing triad of files
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touch_src "meh.c"
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touch_src "meh.h"
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touch_test "Testmeh.c"
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expect {
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UnityModuleGenerator.new(@options).generate("meh")
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}.to raise_error("ERROR: File meh already exists. Exiting.")
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end
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it "creates the test file if the source and header files exist" do
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# Create the existing files.
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touch_src "meh.c"
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touch_src "meh.h"
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UnityModuleGenerator.new(@options).generate("meh")
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expect_test_file_to_exist "Testmeh.c"
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end
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it "does not alter existing files" do
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# Create some files with known content.
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create_src_with_known_content "meh.c"
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create_src_with_known_content "meh.h"
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UnityModuleGenerator.new(@options).generate("meh")
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expect_src_content_didnt_change "meh.c"
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expect_src_content_didnt_change "meh.c"
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end
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it "does not alter existing test files" do
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# Create some files with known content.
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create_test_with_known_content "Testmeh.c"
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UnityModuleGenerator.new(@options).generate("meh")
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expect_test_content_didnt_change "Testmeh.c"
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end
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end
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context "with mch pattern" do
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before do
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@options[:pattern] = "mch"
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end
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it "fails when all files exist" do
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touch_src "meh_model.c"
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touch_src "meh_conductor.c"
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touch_src "meh_hardware.c"
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touch_src "meh_model.h"
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touch_src "meh_conductor.h"
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touch_src "meh_hardware.h"
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touch_test "Testmeh_model.c"
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touch_test "Testmeh_conductor.c"
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touch_test "Testmeh_hardware.c"
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expect {
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UnityModuleGenerator.new(@options).generate("meh")
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}.to raise_error("ERROR: File meh_model already exists. Exiting.")
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end
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it "creates files that don't exist" do
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touch_src "meh_model.c"
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touch_src "meh_conductor.c"
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touch_src "meh_hardware.c"
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touch_src "meh_model.h"
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touch_src "meh_conductor.h"
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UnityModuleGenerator.new(@options).generate("meh")
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expect_src_file_to_exist "meh_hardware.h"
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expect_test_file_to_exist "Testmeh_model.c"
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expect_test_file_to_exist "Testmeh_conductor.c"
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expect_test_file_to_exist "Testmeh_hardware.c"
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end
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it "does not alter existing source files" do
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create_src_with_known_content "meh_model.c"
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create_src_with_known_content "meh_model.c"
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create_src_with_known_content "meh_model.c"
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create_src_with_known_content "meh_model.h"
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create_src_with_known_content "meh_model.c"
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UnityModuleGenerator.new(@options).generate("meh")
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expect_src_content_didnt_change "meh_model.c"
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expect_src_content_didnt_change "meh_model.c"
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expect_src_content_didnt_change "meh_model.c"
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expect_src_content_didnt_change "meh_model.c"
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end
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it "does not alter existing test files" do
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create_test_with_known_content "Testmeh_model.c"
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UnityModuleGenerator.new(@options).generate("meh")
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expect_test_content_didnt_change "Testmeh_model.c"
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end
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end
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end
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