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cowyo/vendor/github.com/shurcooL/go/ospath/ospath.go

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2017-10-03 21:43:55 +03:00
// Package ospath provides utilities to get OS-specific directories.
package ospath
import (
"fmt"
"os"
"os/user"
"path/filepath"
"runtime"
)
// CacheDir tries to acquire an OS-specific app cache directory for the given importPath.
// Cache directory contains the app's cached data that can be regenerated as needed.
// Apps should never rely on the existence of cache files.
//
// It's guaranteed to be a unique directory for the importPath.
// Before returning the directory's path, CacheDir creates the directory if it
// doesn't already exist, so it can be used right away.
func CacheDir(importPath string) (string, error) {
var home string
if u, err := user.Current(); err != nil {
home = os.Getenv("HOME")
if home == "" {
return "", err
}
} else {
home = u.HomeDir
}
// TODO: Support Windows in analogous ways. Also support mobile devices (iOS, Android).
// Think about web? While HTML5 Local Storage could be used, it's not going to be compatible
// with filepaths; so maybe consider returning a webdav.FileSystem or so instead? Needs consideration.
switch {
case runtime.GOOS == "darwin" && runtime.GOARCH == "amd64":
dir := filepath.Join(home, "Library", "Caches", filepath.FromSlash(importPath))
if err := os.MkdirAll(dir, 0700); err != nil {
return "", err
}
return dir, nil
case runtime.GOOS == "linux" && (runtime.GOARCH == "386" || runtime.GOARCH == "amd64"):
// $HOME/.cache path is based on https://github.com/rsc/gt/blob/ee152ddc9ec2a99d345cf81b6ba0f40a83c9dd6f/main.go#L22.
dir := filepath.Join(home, ".cache", filepath.FromSlash(importPath))
if err := os.MkdirAll(dir, 0700); err != nil {
return "", err
}
return dir, nil
default:
return "", fmt.Errorf("ospath.CacheDir not implemented for %s/%s", runtime.GOOS, runtime.GOARCH)
}
}