// +build notfastpath package codec import "reflect" const fastpathEnabled = false // The generated fast-path code is very large, and adds a few seconds to the build time. // This causes test execution, execution of small tools which use codec, etc // to take a long time. // // To mitigate, we now support the notfastpath tag. // This tag disables fastpath during build, allowing for faster build, test execution, // short-program runs, etc. func fastpathDecodeTypeSwitch(iv interface{}, d *Decoder) bool { return false } func fastpathEncodeTypeSwitch(iv interface{}, e *Encoder) bool { return false } func fastpathEncodeTypeSwitchSlice(iv interface{}, e *Encoder) bool { return false } func fastpathEncodeTypeSwitchMap(iv interface{}, e *Encoder) bool { return false } func fastpathDecodeSetZeroTypeSwitch(iv interface{}, d *Decoder) bool { return false } type fastpathT struct{} type fastpathE struct { rtid uintptr rt reflect.Type encfn func(*Encoder, *codecFnInfo, reflect.Value) decfn func(*Decoder, *codecFnInfo, reflect.Value) } type fastpathA [0]fastpathE func (x fastpathA) index(rtid uintptr) int { return -1 } var fastpathAV fastpathA var fastpathTV fastpathT // ---- type TestMammoth2Wrapper struct{} // to allow testMammoth work in notfastpath mode