mirror of
https://github.com/schollz/cowyo.git
synced 2023-08-10 21:13:00 +03:00

Former-commit-id: da2423082a10392910bbafcd7683c1c93d7aa556 [formerly 708ea8f31cde627a1b64a5a49c80b5faf571740e] [formerly f127dbccd73fbba2526cb7763c1fafccc926596c [formerly 4558c48cdf
]]
Former-commit-id: c9d4a6c430c6c5f731e755f270bdf66f89eaa646 [formerly 291db3593d93e63d7234d85f49773ec34c867f1e]
Former-commit-id: d1a21b94fe3760e037c7c02a56ca933123a8cae7
Gorilla WebSocket
Gorilla WebSocket is a Go implementation of the WebSocket protocol.
Documentation
Status
The Gorilla WebSocket package provides a complete and tested implementation of the WebSocket protocol. The package API is stable.
Installation
go get github.com/gorilla/websocket
Protocol Compliance
The Gorilla WebSocket package passes the server tests in the Autobahn Test Suite using the application in the examples/autobahn subdirectory.
Gorilla WebSocket compared with other packages
github.com/gorilla | golang.org/x/net | |
---|---|---|
RFC 6455 Features | ||
Passes Autobahn Test Suite | Yes | No |
Receive fragmented message | Yes | No, see note 1 |
Send close message | Yes | No |
Send pings and receive pongs | Yes | No |
Get the type of a received data message | Yes | Yes, see note 2 |
Other Features | ||
Compression Extensions | Experimental | No |
Read message using io.Reader | Yes | No, see note 3 |
Write message using io.WriteCloser | Yes | No, see note 3 |
Notes:
- Large messages are fragmented in Chrome's new WebSocket implementation.
- The application can get the type of a received data message by implementing a Codec marshal function.
- The go.net io.Reader and io.Writer operate across WebSocket frame boundaries. Read returns when the input buffer is full or a frame boundary is encountered. Each call to Write sends a single frame message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.