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https://github.com/leahneukirchen/cwm.git
synced 2023-08-10 21:13:12 +03:00
convert from deprecated XKeycodeToKeysym to XkbKeycodeToKeysym
ok sthen@
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parent
57766d8606
commit
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1
calmwm.h
1
calmwm.h
@ -21,6 +21,7 @@
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#ifndef _CALMWM_H_
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#define _CALMWM_H_
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#include <X11/XKBlib.h>
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#include <X11/Xatom.h>
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#include <X11/Xft/Xft.h>
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#include <X11/Xlib.h>
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2
menu.c
2
menu.c
@ -466,7 +466,7 @@ menu_keycode(KeyCode kc, u_int state, enum ctltype *ctl, char *chr)
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*ctl = CTL_NONE;
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*chr = '\0';
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ks = XKeycodeToKeysym(X_Dpy, kc, (state & ShiftMask) ? 1 : 0);
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ks = XkbKeycodeToKeysym(X_Dpy, kc, 0, (state & ShiftMask) ? 1 : 0);
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/* Look for control characters. */
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switch (ks) {
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@ -278,8 +278,8 @@ xev_handle_keypress(XEvent *ee)
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KeySym keysym, skeysym;
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int modshift;
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keysym = XKeycodeToKeysym(X_Dpy, e->keycode, 0);
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skeysym = XKeycodeToKeysym(X_Dpy, e->keycode, 1);
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keysym = XkbKeycodeToKeysym(X_Dpy, e->keycode, 0, 0);
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skeysym = XkbKeycodeToKeysym(X_Dpy, e->keycode, 0, 1);
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/* we don't care about caps lock and numlock here */
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e->state &= ~(LockMask | Mod2Mask);
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@ -327,7 +327,7 @@ xev_handle_keyrelease(XEvent *ee)
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sc = screen_fromroot(e->root);
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cc = client_current();
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keysym = XKeycodeToKeysym(X_Dpy, e->keycode, 0);
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keysym = XkbKeycodeToKeysym(X_Dpy, e->keycode, 0, 0);
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if (keysym != XK_Alt_L && keysym != XK_Alt_R)
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return;
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8
xutil.c
8
xutil.c
@ -94,8 +94,8 @@ xu_key_grab(Window win, int mask, int keysym)
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int i;
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code = XKeysymToKeycode(X_Dpy, keysym);
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if ((XKeycodeToKeysym(X_Dpy, code, 0) != keysym) &&
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(XKeycodeToKeysym(X_Dpy, code, 1) == keysym))
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if ((XkbKeycodeToKeysym(X_Dpy, code, 0, 0) != keysym) &&
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(XkbKeycodeToKeysym(X_Dpy, code, 0, 1) == keysym))
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mask |= ShiftMask;
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for (i = 0; i < nitems(ign_mods); i++)
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@ -110,8 +110,8 @@ xu_key_ungrab(Window win, int mask, int keysym)
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int i;
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code = XKeysymToKeycode(X_Dpy, keysym);
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if ((XKeycodeToKeysym(X_Dpy, code, 0) != keysym) &&
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(XKeycodeToKeysym(X_Dpy, code, 1) == keysym))
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if ((XkbKeycodeToKeysym(X_Dpy, code, 0, 0) != keysym) &&
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(XkbKeycodeToKeysym(X_Dpy, code, 0, 1) == keysym))
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mask |= ShiftMask;
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for (i = 0; i < nitems(ign_mods); i++)
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