darknet/src/rnn_layer.h

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#ifndef RNN_LAYER_H
#define RNN_LAYER_H
#include "activations.h"
#include "layer.h"
#include "network.h"
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layer make_rnn_layer(int batch, int inputs, int hidden, int outputs, int steps, ACTIVATION activation, int batch_normalize, int log);
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void forward_rnn_layer(layer l, network_state state);
void backward_rnn_layer(layer l, network_state state);
void update_rnn_layer(layer l, int batch, float learning_rate, float momentum, float decay);
#ifdef GPU
void forward_rnn_layer_gpu(layer l, network_state state);
void backward_rnn_layer_gpu(layer l, network_state state);
void update_rnn_layer_gpu(layer l, int batch, float learning_rate, float momentum, float decay);
void push_rnn_layer(layer l);
void pull_rnn_layer(layer l);
#endif
#endif