2014-08-08 23:04:15 +04:00
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#include "dropout_layer.h"
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2014-11-19 00:51:04 +03:00
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#include "utils.h"
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#include <stdlib.h>
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#include <stdio.h>
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2014-08-08 23:04:15 +04:00
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dropout_layer *make_dropout_layer(int batch, int inputs, float probability)
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{
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fprintf(stderr, "Dropout Layer: %d inputs, %f probability\n", inputs, probability);
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dropout_layer *layer = calloc(1, sizeof(dropout_layer));
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layer->probability = probability;
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layer->inputs = inputs;
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layer->batch = batch;
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2014-11-19 00:51:04 +03:00
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#ifdef GPU
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layer->rand = calloc(inputs*batch, sizeof(float));
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layer->rand_cl = cl_make_array(layer->rand, inputs*batch);
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#endif
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2014-08-08 23:04:15 +04:00
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return layer;
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}
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void forward_dropout_layer(dropout_layer layer, float *input)
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{
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int i;
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for(i = 0; i < layer.batch * layer.inputs; ++i){
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2014-11-19 00:51:04 +03:00
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if(rand_uniform() < layer.probability) input[i] = 0;
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2014-08-08 23:04:15 +04:00
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else input[i] /= (1-layer.probability);
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}
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}
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void backward_dropout_layer(dropout_layer layer, float *input, float *delta)
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{
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// Don't do shit LULZ
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}
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2014-11-19 00:51:04 +03:00
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#ifdef GPU
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cl_kernel get_dropout_kernel()
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{
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static int init = 0;
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static cl_kernel kernel;
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if(!init){
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kernel = get_kernel("src/dropout_layer.cl", "forward", 0);
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init = 1;
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}
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return kernel;
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}
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void forward_dropout_layer_gpu(dropout_layer layer, cl_mem input)
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{
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int j;
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int size = layer.inputs*layer.batch;
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for(j = 0; j < size; ++j) layer.rand[j] = rand_uniform();
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cl_write_array(layer.rand_cl, layer.rand, layer.inputs*layer.batch);
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cl_kernel kernel = get_dropout_kernel();
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cl_command_queue queue = cl.queue;
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cl_uint i = 0;
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cl.error = clSetKernelArg(kernel, i++, sizeof(input), (void*) &input);
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cl.error = clSetKernelArg(kernel, i++, sizeof(layer.rand_cl), (void*) &layer.rand_cl);
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cl.error = clSetKernelArg(kernel, i++, sizeof(layer.probability), (void*) &layer.probability);
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check_error(cl);
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const size_t global_size[] = {size};
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cl.error = clEnqueueNDRangeKernel(queue, kernel, 1, 0, global_size, 0, 0, 0, 0);
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check_error(cl);
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}
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#endif
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