From 08d0e07ed64139d2552d7801b755af7f34b4a75e Mon Sep 17 00:00:00 2001 From: Alexey Date: Sun, 19 Aug 2018 14:08:02 +0300 Subject: [PATCH] Update Readme.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 5eff1751..f2488263 100644 --- a/README.md +++ b/README.md @@ -488,6 +488,8 @@ With example of: `train.txt`, `obj.names`, `obj.data`, `yolo-obj.cfg`, `air`1-6` 2. To use Yolo as DLL-file in your C++ console application - open in MSVS2015 file `build\darknet\yolo_console_dll.sln`, set **x64** and **Release**, and do the: Build -> Build yolo_console_dll * you can run your console application from Windows Explorer `build\darknet\x64\yolo_console_dll.exe` + **use this command**: `yolo_console_dll.exe data/coco.names yolov3.cfg yolov3.weights test.mp4` + * or you can run from MSVS2015 (before this - you should copy 2 files `yolo-voc.cfg` and `yolo-voc.weights` to the directory `build\darknet\` ) * after launching your console application and entering the image file name - you will see info for each object: ` `