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[cudnn] remove hardcoded version in cmake module (#3738)
collateral fixes: * handle opencv4 upgrade on vcpkg * add yasm (ffmpeg prerequisite) on travis * install ffmpeg separately from opencv to circumvent time limits * build only release to halve ci time * do not build as shared libs when using vcpkg, since default triplets are static * remove debug configs from appveyor matrix
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@ -34,10 +34,7 @@ if(NOT CUDNN_LIBRARY)
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PATH_SUFFIXES lib lib64 cuda/lib cuda/lib64 lib/x64)
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endif()
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find_package_handle_standard_args(
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CUDNN DEFAULT_MSG CUDNN_INCLUDE_DIR CUDNN_LIBRARY)
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if(CUDNN_FOUND)
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if(EXISTS "${CUDNN_INCLUDE_DIR}/cudnn.h")
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file(READ ${CUDNN_INCLUDE_DIR}/cudnn.h CUDNN_HEADER_CONTENTS)
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string(REGEX MATCH "define CUDNN_MAJOR * +([0-9]+)"
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CUDNN_VERSION_MAJOR "${CUDNN_HEADER_CONTENTS}")
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@ -60,21 +57,17 @@ endif()
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set(CUDNN_INCLUDE_DIRS ${CUDNN_INCLUDE_DIR})
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set(CUDNN_LIBRARIES ${CUDNN_LIBRARY})
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if(CUDNN_FOUND)
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message(STATUS "Found cuDNN: v${CUDNN_VERSION} (include: ${CUDNN_INCLUDE_DIR}, library: ${CUDNN_LIBRARY})")
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endif()
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mark_as_advanced(CUDNN_LIBRARY CUDNN_INCLUDE_DIR)
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# Register imported libraries:
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# 1. If we can find a Windows .dll file (or if we can find both Debug and
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# Release libraries), we will set appropriate target properties for these.
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# 2. However, for most systems, we will only register the import location and
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# include directory.
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find_package_handle_standard_args(CUDNN
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REQUIRED_VARS CUDNN_INCLUDE_DIR CUDNN_LIBRARY
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VERSION_VAR CUDNN_VERSION
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)
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if(WIN32)
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set(CUDNN_DLL_DIR ${CUDNN_INCLUDE_DIR})
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list(TRANSFORM CUDNN_DLL_DIR APPEND "/../bin")
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message(STATUS "CUDNN_DLL_DIR: ${CUDNN_DLL_DIR}")
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find_file(CUDNN_LIBRARY_DLL NAMES cudnn64_7.dll PATHS ${CUDNN_DLL_DIR})
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find_file(CUDNN_LIBRARY_DLL NAMES cudnn64_${CUDNN_VERSION_MAJOR}.dll PATHS ${CUDNN_DLL_DIR})
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endif()
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if( CUDNN_FOUND AND NOT TARGET CuDNN::CuDNN )
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