Fixed - use individual track_id for each class of object

This commit is contained in:
AlexeyAB
2017-08-08 18:23:57 +03:00
parent b202eaee25
commit 4528f9b4b4
3 changed files with 19 additions and 10 deletions

View File

@ -30,6 +30,7 @@ struct detector_gpu_t{
float *avg;
float *predictions[FRAMES];
int demo_index;
unsigned int *track_id;
};
@ -71,6 +72,9 @@ YOLODLL_API Detector::Detector(std::string cfg_filename, std::string weight_file
detector_gpu.probs = (float **)calloc(l.w*l.h*l.n, sizeof(float *));
for (j = 0; j < l.w*l.h*l.n; ++j) detector_gpu.probs[j] = (float *)calloc(l.classes, sizeof(float));
detector_gpu.track_id = (unsigned int *)calloc(l.classes, sizeof(unsigned int));
for (j = 0; j < l.classes; ++j) detector_gpu.track_id[j] = 1;
#ifdef GPU
cudaSetDevice(old_gpu_index);
#endif
@ -82,6 +86,8 @@ YOLODLL_API Detector::~Detector()
detector_gpu_t &detector_gpu = *reinterpret_cast<detector_gpu_t *>(detector_gpu_ptr.get());
layer l = detector_gpu.net.layers[detector_gpu.net.n - 1];
free(detector_gpu.track_id);
free(detector_gpu.avg);
for (int j = 0; j < FRAMES; ++j) free(detector_gpu.predictions[j]);
for (int j = 0; j < FRAMES; ++j) if(detector_gpu.images[j].data) free(detector_gpu.images[j].data);
@ -244,16 +250,16 @@ YOLODLL_API std::vector<bbox_t> Detector::detect(image_t img, float thresh, bool
YOLODLL_API std::vector<bbox_t> Detector::tracking(std::vector<bbox_t> cur_bbox_vec, int const frames_story)
{
detector_gpu_t &det_gpu = *reinterpret_cast<detector_gpu_t *>(detector_gpu_ptr.get());
bool prev_track_id_present = false;
for (auto &i : prev_bbox_vec_deque)
if (i.size() > 0) prev_track_id_present = true;
static unsigned int track_id = 1;
if (!prev_track_id_present) {
//track_id = 1;
for (size_t i = 0; i < cur_bbox_vec.size(); ++i)
cur_bbox_vec[i].track_id = track_id++;
cur_bbox_vec[i].track_id = det_gpu.track_id[cur_bbox_vec[i].obj_id]++;
prev_bbox_vec_deque.push_front(cur_bbox_vec);
if (prev_bbox_vec_deque.size() > frames_story) prev_bbox_vec_deque.pop_back();
return cur_bbox_vec;
@ -287,7 +293,7 @@ YOLODLL_API std::vector<bbox_t> Detector::tracking(std::vector<bbox_t> cur_bbox_
for (size_t i = 0; i < cur_bbox_vec.size(); ++i)
if (cur_bbox_vec[i].track_id == 0)
cur_bbox_vec[i].track_id = track_id++;
cur_bbox_vec[i].track_id = det_gpu.track_id[cur_bbox_vec[i].obj_id]++;
prev_bbox_vec_deque.push_front(cur_bbox_vec);
if (prev_bbox_vec_deque.size() > frames_story) prev_bbox_vec_deque.pop_back();