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https://github.com/pjreddie/darknet.git
synced 2023-08-10 21:13:14 +03:00
Fixed - use individual track_id for each class of object
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@ -30,6 +30,7 @@ struct detector_gpu_t{
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float *avg;
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float *predictions[FRAMES];
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int demo_index;
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unsigned int *track_id;
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};
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@ -71,6 +72,9 @@ YOLODLL_API Detector::Detector(std::string cfg_filename, std::string weight_file
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detector_gpu.probs = (float **)calloc(l.w*l.h*l.n, sizeof(float *));
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for (j = 0; j < l.w*l.h*l.n; ++j) detector_gpu.probs[j] = (float *)calloc(l.classes, sizeof(float));
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detector_gpu.track_id = (unsigned int *)calloc(l.classes, sizeof(unsigned int));
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for (j = 0; j < l.classes; ++j) detector_gpu.track_id[j] = 1;
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#ifdef GPU
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cudaSetDevice(old_gpu_index);
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#endif
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@ -82,6 +86,8 @@ YOLODLL_API Detector::~Detector()
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detector_gpu_t &detector_gpu = *reinterpret_cast<detector_gpu_t *>(detector_gpu_ptr.get());
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layer l = detector_gpu.net.layers[detector_gpu.net.n - 1];
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free(detector_gpu.track_id);
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free(detector_gpu.avg);
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for (int j = 0; j < FRAMES; ++j) free(detector_gpu.predictions[j]);
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for (int j = 0; j < FRAMES; ++j) if(detector_gpu.images[j].data) free(detector_gpu.images[j].data);
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@ -244,16 +250,16 @@ YOLODLL_API std::vector<bbox_t> Detector::detect(image_t img, float thresh, bool
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YOLODLL_API std::vector<bbox_t> Detector::tracking(std::vector<bbox_t> cur_bbox_vec, int const frames_story)
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{
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detector_gpu_t &det_gpu = *reinterpret_cast<detector_gpu_t *>(detector_gpu_ptr.get());
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bool prev_track_id_present = false;
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for (auto &i : prev_bbox_vec_deque)
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if (i.size() > 0) prev_track_id_present = true;
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static unsigned int track_id = 1;
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if (!prev_track_id_present) {
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//track_id = 1;
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for (size_t i = 0; i < cur_bbox_vec.size(); ++i)
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cur_bbox_vec[i].track_id = track_id++;
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cur_bbox_vec[i].track_id = det_gpu.track_id[cur_bbox_vec[i].obj_id]++;
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prev_bbox_vec_deque.push_front(cur_bbox_vec);
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if (prev_bbox_vec_deque.size() > frames_story) prev_bbox_vec_deque.pop_back();
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return cur_bbox_vec;
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@ -287,7 +293,7 @@ YOLODLL_API std::vector<bbox_t> Detector::tracking(std::vector<bbox_t> cur_bbox_
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for (size_t i = 0; i < cur_bbox_vec.size(); ++i)
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if (cur_bbox_vec[i].track_id == 0)
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cur_bbox_vec[i].track_id = track_id++;
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cur_bbox_vec[i].track_id = det_gpu.track_id[cur_bbox_vec[i].obj_id]++;
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prev_bbox_vec_deque.push_front(cur_bbox_vec);
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if (prev_bbox_vec_deque.size() > frames_story) prev_bbox_vec_deque.pop_back();
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