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https://github.com/pjreddie/darknet.git
synced 2023-08-10 21:13:14 +03:00
stuff changed probably
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parent
7100de0b59
commit
56b6561ae4
12
src/data.c
12
src/data.c
@ -137,18 +137,20 @@ void fill_truth_detection(char *path, float *truth, int classes, int height, int
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if(j < 0) j = 0;
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if(j >= num_height) j = num_height-1;
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float dw = (x - i*box_width)/box_width;
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float dh = (y - j*box_height)/box_height;
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float dw = constrain(0,1, (x - i*box_width)/box_width );
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float dh = constrain(0,1, (y - j*box_height)/box_height );
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float th = constrain(0,1, h*(height+jitter)/height );
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float tw = constrain(0,1, w*(width+jitter)/width );
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int index = (i+j*num_width)*(4+classes+background);
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if(truth[index+classes+background]) continue;
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if(truth[index+classes+background+2]) continue;
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if(background) truth[index++] = 0;
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truth[index+id] = 1;
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index += classes;
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truth[index++] = dh;
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truth[index++] = dw;
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truth[index++] = h*(height+jitter)/height;
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truth[index++] = w*(width+jitter)/width;
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truth[index++] = th;
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truth[index++] = tw;
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}
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free(boxes);
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}
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@ -50,7 +50,7 @@ void train_detection(char *cfgfile, char *weightfile)
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if(weightfile){
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load_weights(&net, weightfile);
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}
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net.seen = 0;
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//net.seen = 0;
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printf("Learning Rate: %g, Momentum: %g, Decay: %g\n", net.learning_rate, net.momentum, net.decay);
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int imgs = 128;
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srand(time(0));
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@ -63,7 +63,7 @@ void train_detection(char *cfgfile, char *weightfile)
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int im_dim = 512;
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int jitter = 64;
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int classes = 20;
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int background = 0;
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int background = 1;
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pthread_t load_thread = load_data_detection_thread(imgs, paths, plist->size, classes, im_dim, im_dim, 7, 7, jitter, background, &buffer);
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clock_t time;
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while(1){
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@ -109,8 +109,9 @@ void validate_detection(char *cfgfile, char *weightfile)
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char **paths = (char **)list_to_array(plist);
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int im_size = 448;
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int classes = 20;
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int background = 0;
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int num_output = 7*7*(4+classes+background);
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int background = 1;
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int nuisance = 0;
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int num_output = 7*7*(4+classes+background+nuisance);
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int m = plist->size;
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int i = 0;
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@ -134,17 +135,19 @@ void validate_detection(char *cfgfile, char *weightfile)
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matrix pred = network_predict_data(net, val);
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int j, k, class;
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for(j = 0; j < pred.rows; ++j){
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for(k = 0; k < pred.cols; k += classes+4+background){
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for(k = 0; k < pred.cols; k += classes+4+background+nuisance){
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float scale = 1.;
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if(nuisance) scale = pred.vals[j][k];
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for(class = 0; class < classes; ++class){
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int index = (k)/(classes+4+background);
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int index = (k)/(classes+4+background+nuisance);
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int r = index/7;
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int c = index%7;
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int ci = k+classes+background;
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int ci = k+classes+background+nuisance;
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float y = (r + pred.vals[j][ci + 0])/7.;
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float x = (c + pred.vals[j][ci + 1])/7.;
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float h = pred.vals[j][ci + 2];
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float w = pred.vals[j][ci + 3];
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printf("%d %d %f %f %f %f %f\n", (i-1)*m/splits + j, class, pred.vals[j][k+class+background], y, x, h, w);
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printf("%d %d %f %f %f %f %f\n", (i-1)*m/splits + j, class, scale*pred.vals[j][k+class+background+nuisance], y, x, h, w);
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}
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}
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}
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@ -16,7 +16,7 @@ int get_detection_layer_output_size(detection_layer layer)
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return get_detection_layer_locations(layer)*(layer.background + layer.classes + layer.coords);
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}
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detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore, int background)
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detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore, int background, int nuisance)
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{
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detection_layer *layer = calloc(1, sizeof(detection_layer));
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@ -25,6 +25,7 @@ detection_layer *make_detection_layer(int batch, int inputs, int classes, int co
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layer->classes = classes;
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layer->coords = coords;
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layer->rescore = rescore;
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layer->nuisance = nuisance;
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layer->background = background;
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int outputs = get_detection_layer_output_size(*layer);
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layer->output = calloc(batch*outputs, sizeof(float));
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@ -72,12 +73,18 @@ void forward_detection_layer(const detection_layer layer, network_state state)
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int mask = (!state.truth || state.truth[out_i + layer.background + layer.classes + 2]);
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float scale = 1;
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if(layer.rescore) scale = state.input[in_i++];
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if(layer.background) layer.output[out_i++] = scale*state.input[in_i++];
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else if(layer.nuisance){
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layer.output[out_i++] = 1-state.input[in_i++];
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scale = mask;
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}
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else if(layer.background) layer.output[out_i++] = scale*state.input[in_i++];
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for(j = 0; j < layer.classes; ++j){
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layer.output[out_i++] = scale*state.input[in_i++];
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}
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if(layer.background){
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if(layer.nuisance){
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}else if(layer.background){
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softmax_array(layer.output + out_i - layer.classes-layer.background, layer.classes+layer.background, layer.output + out_i - layer.classes-layer.background);
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activate_array(state.input+in_i, layer.coords, LOGISTIC);
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}
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@ -85,6 +92,7 @@ void forward_detection_layer(const detection_layer layer, network_state state)
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layer.output[out_i++] = mask*state.input[in_i++];
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}
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}
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/*
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if(layer.background || 1){
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for(i = 0; i < layer.batch*locations; ++i){
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int index = i*(layer.classes+layer.coords+layer.background);
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@ -95,6 +103,7 @@ void forward_detection_layer(const detection_layer layer, network_state state)
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}
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}
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}
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*/
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}
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void backward_detection_layer(const detection_layer layer, network_state state)
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@ -107,13 +116,15 @@ void backward_detection_layer(const detection_layer layer, network_state state)
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float scale = 1;
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float latent_delta = 0;
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if(layer.rescore) scale = state.input[in_i++];
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if(layer.background) state.delta[in_i++] = scale*layer.delta[out_i++];
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else if (layer.nuisance) state.delta[in_i++] = -layer.delta[out_i++];
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else if (layer.background) state.delta[in_i++] = scale*layer.delta[out_i++];
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for(j = 0; j < layer.classes; ++j){
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latent_delta += state.input[in_i]*layer.delta[out_i];
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state.delta[in_i++] = scale*layer.delta[out_i++];
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}
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if (layer.background) gradient_array(layer.output + out_i, layer.coords, LOGISTIC, layer.delta + out_i);
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if (layer.nuisance) ;
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else if (layer.background) gradient_array(layer.output + out_i, layer.coords, LOGISTIC, layer.delta + out_i);
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for(j = 0; j < layer.coords; ++j){
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state.delta[in_i++] = layer.delta[out_i++];
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}
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@ -10,6 +10,7 @@ typedef struct {
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int coords;
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int background;
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int rescore;
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int nuisance;
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float *output;
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float *delta;
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#ifdef GPU
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@ -18,7 +19,7 @@ typedef struct {
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#endif
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} detection_layer;
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detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore, int background);
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detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore, int background, int nuisance);
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void forward_detection_layer(const detection_layer layer, network_state state);
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void backward_detection_layer(const detection_layer layer, network_state state);
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int get_detection_layer_output_size(detection_layer layer);
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@ -165,8 +165,9 @@ detection_layer *parse_detection(list *options, size_params params)
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int coords = option_find_int(options, "coords", 1);
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int classes = option_find_int(options, "classes", 1);
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int rescore = option_find_int(options, "rescore", 1);
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int nuisance = option_find_int(options, "nuisance", 0);
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int background = option_find_int(options, "background", 1);
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detection_layer *layer = make_detection_layer(params.batch, params.inputs, classes, coords, rescore, background);
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detection_layer *layer = make_detection_layer(params.batch, params.inputs, classes, coords, rescore, background, nuisance);
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option_unused(options);
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return layer;
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}
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@ -550,7 +551,7 @@ void print_softmax_cfg(FILE *fp, softmax_layer *l, network net, int count)
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void print_detection_cfg(FILE *fp, detection_layer *l, network net, int count)
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{
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fprintf(fp, "[detection]\n");
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fprintf(fp, "classes=%d\ncoords=%d\nrescore=%d\n", l->classes, l->coords, l->rescore);
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fprintf(fp, "classes=%d\ncoords=%d\nrescore=%d\nnuisance=%d\n", l->classes, l->coords, l->rescore, l->nuisance);
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fprintf(fp, "\n");
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}
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@ -276,10 +276,10 @@ float variance_array(float *a, int n)
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return variance;
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}
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float constrain(float a, float max)
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float constrain(float min, float max, float a)
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{
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if(a > abs(max)) return abs(max);
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if(a < -abs(max)) return -abs(max);
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if (a < min) return min;
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if (a > max) return max;
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return a;
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}
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@ -26,7 +26,7 @@ void normalize_array(float *a, int n);
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void scale_array(float *a, int n, float s);
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void translate_array(float *a, int n, float s);
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int max_index(float *a, int n);
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float constrain(float a, float max);
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float constrain(float min, float max, float a);
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float mse_array(float *a, int n);
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float rand_normal();
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float rand_uniform();
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