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tree stuff
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@ -5,6 +5,7 @@
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#include "image.h"
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#include "layer.h"
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#include "data.h"
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#include "tree.h"
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typedef enum {
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CONSTANT, STEP, EXP, POLY, STEPS, SIG, RANDOM
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@ -47,6 +48,7 @@ typedef struct network{
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float hue;
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int gpu_index;
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tree *hierarchy;
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#ifdef GPU
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float **input_gpu;
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