refactoring and added DARK ZONE

This commit is contained in:
Joseph Redmon
2015-03-11 22:20:15 -07:00
parent f047cfff99
commit dcb000b553
37 changed files with 640 additions and 918 deletions

View File

@@ -2,12 +2,9 @@
#define CONNECTED_LAYER_H
#include "activations.h"
#include "params.h"
typedef struct{
float learning_rate;
float momentum;
float decay;
int batch;
int inputs;
int outputs;
@@ -37,17 +34,16 @@ typedef struct{
} connected_layer;
void secret_update_connected_layer(connected_layer *layer);
connected_layer *make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation, float learning_rate, float momentum, float decay);
connected_layer *make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation);
void forward_connected_layer(connected_layer layer, float *input);
void backward_connected_layer(connected_layer layer, float *input, float *delta);
void update_connected_layer(connected_layer layer);
void forward_connected_layer(connected_layer layer, network_state state);
void backward_connected_layer(connected_layer layer, network_state state);
void update_connected_layer(connected_layer layer, float learning_rate, float momentum, float decay);
#ifdef GPU
void forward_connected_layer_gpu(connected_layer layer, float * input);
void backward_connected_layer_gpu(connected_layer layer, float * input, float * delta);
void update_connected_layer_gpu(connected_layer layer);
void forward_connected_layer_gpu(connected_layer layer, network_state state);
void backward_connected_layer_gpu(connected_layer layer, network_state state);
void update_connected_layer_gpu(connected_layer layer, float learning_rate, float momentum, float decay);
void push_connected_layer(connected_layer layer);
void pull_connected_layer(connected_layer layer);
#endif