refactoring and added DARK ZONE

This commit is contained in:
Joseph Redmon
2015-03-11 22:20:15 -07:00
parent f047cfff99
commit dcb000b553
37 changed files with 640 additions and 918 deletions

View File

@ -1,6 +1,8 @@
#ifndef DETECTION_LAYER_H
#define DETECTION_LAYER_H
#include "params.h"
typedef struct {
int batch;
int inputs;
@ -16,13 +18,13 @@ typedef struct {
} detection_layer;
detection_layer *make_detection_layer(int batch, int inputs, int classes, int coords, int rescore);
void forward_detection_layer(const detection_layer layer, float *in, float *truth);
void backward_detection_layer(const detection_layer layer, float *in, float *delta);
void forward_detection_layer(const detection_layer layer, network_state state);
void backward_detection_layer(const detection_layer layer, network_state state);
int get_detection_layer_output_size(detection_layer layer);
#ifdef GPU
void forward_detection_layer_gpu(const detection_layer layer, float *in, float *truth);
void backward_detection_layer_gpu(detection_layer layer, float *in, float *delta);
void forward_detection_layer_gpu(const detection_layer layer, network_state state);
void backward_detection_layer_gpu(detection_layer layer, network_state state);
#endif
#endif