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https://github.com/pjreddie/darknet.git
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refactoring and added DARK ZONE
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@ -1,5 +1,6 @@
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#ifndef DROPOUT_LAYER_H
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#define DROPOUT_LAYER_H
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#include "params.h"
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typedef struct{
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int batch;
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@ -7,22 +8,20 @@ typedef struct{
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float probability;
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float scale;
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float *rand;
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float *output;
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#ifdef GPU
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float * rand_gpu;
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float * output_gpu;
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#endif
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} dropout_layer;
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dropout_layer *make_dropout_layer(int batch, int inputs, float probability);
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void forward_dropout_layer(dropout_layer layer, float *input);
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void backward_dropout_layer(dropout_layer layer, float *delta);
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void forward_dropout_layer(dropout_layer layer, network_state state);
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void backward_dropout_layer(dropout_layer layer, network_state state);
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void resize_dropout_layer(dropout_layer *layer, int inputs);
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#ifdef GPU
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void forward_dropout_layer_gpu(dropout_layer layer, float * input);
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void backward_dropout_layer_gpu(dropout_layer layer, float * delta);
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void forward_dropout_layer_gpu(dropout_layer layer, network_state state);
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void backward_dropout_layer_gpu(dropout_layer layer, network_state state);
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#endif
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#endif
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