refactoring and added DARK ZONE

This commit is contained in:
Joseph Redmon
2015-03-11 22:20:15 -07:00
parent f047cfff99
commit dcb000b553
37 changed files with 640 additions and 918 deletions

View File

@ -1,5 +1,6 @@
#ifndef DROPOUT_LAYER_H
#define DROPOUT_LAYER_H
#include "params.h"
typedef struct{
int batch;
@ -7,22 +8,20 @@ typedef struct{
float probability;
float scale;
float *rand;
float *output;
#ifdef GPU
float * rand_gpu;
float * output_gpu;
#endif
} dropout_layer;
dropout_layer *make_dropout_layer(int batch, int inputs, float probability);
void forward_dropout_layer(dropout_layer layer, float *input);
void backward_dropout_layer(dropout_layer layer, float *delta);
void forward_dropout_layer(dropout_layer layer, network_state state);
void backward_dropout_layer(dropout_layer layer, network_state state);
void resize_dropout_layer(dropout_layer *layer, int inputs);
#ifdef GPU
void forward_dropout_layer_gpu(dropout_layer layer, float * input);
void backward_dropout_layer_gpu(dropout_layer layer, float * delta);
void forward_dropout_layer_gpu(dropout_layer layer, network_state state);
void backward_dropout_layer_gpu(dropout_layer layer, network_state state);
#endif
#endif