refactoring and added DARK ZONE

This commit is contained in:
Joseph Redmon
2015-03-11 22:20:15 -07:00
parent f047cfff99
commit dcb000b553
37 changed files with 640 additions and 918 deletions

View File

@ -2,6 +2,7 @@
#define MAXPOOL_LAYER_H
#include "image.h"
#include "params.h"
#include "cuda.h"
typedef struct {
@ -22,12 +23,12 @@ typedef struct {
image get_maxpool_image(maxpool_layer layer);
maxpool_layer *make_maxpool_layer(int batch, int h, int w, int c, int size, int stride);
void resize_maxpool_layer(maxpool_layer *layer, int h, int w);
void forward_maxpool_layer(const maxpool_layer layer, float *input);
void backward_maxpool_layer(const maxpool_layer layer, float *delta);
void forward_maxpool_layer(const maxpool_layer layer, network_state state);
void backward_maxpool_layer(const maxpool_layer layer, network_state state);
#ifdef GPU
void forward_maxpool_layer_gpu(maxpool_layer layer, float * input);
void backward_maxpool_layer_gpu(maxpool_layer layer, float * delta);
void forward_maxpool_layer_gpu(maxpool_layer layer, network_state state);
void backward_maxpool_layer_gpu(maxpool_layer layer, network_state state);
#endif
#endif