#ifndef BASE_LAYER_H #define BASE_LAYER_H #include "activations.h" struct layer; typedef struct layer layer; typedef enum { CONVOLUTIONAL, DECONVOLUTIONAL, CONNECTED, MAXPOOL, SOFTMAX, DETECTION, DROPOUT, CROP, ROUTE, COST, NORMALIZATION, AVGPOOL, LOCAL, SHORTCUT, ACTIVE } LAYER_TYPE; typedef enum{ SSE, MASKED } COST_TYPE; struct layer{ LAYER_TYPE type; ACTIVATION activation; COST_TYPE cost_type; int batch_normalize; int batch; int forced; int flipped; int inputs; int outputs; int truths; int h,w,c; int out_h, out_w, out_c; int n; int groups; int size; int side; int stride; int pad; int sqrt; int flip; int index; float angle; float jitter; float saturation; float exposure; float shift; int softmax; int classes; int coords; int background; int rescore; int objectness; int does_cost; int joint; int noadjust; float alpha; float beta; float kappa; float coord_scale; float object_scale; float noobject_scale; float class_scale; int dontload; int dontloadscales; float probability; float scale; int *indexes; float *rand; float *cost; float *filters; float *filter_updates; float *biases; float *bias_updates; float *scales; float *scale_updates; float *weights; float *weight_updates; float *col_image; int * input_layers; int * input_sizes; float * delta; float * output; float * squared; float * norms; float * spatial_mean; float * mean; float * variance; float * rolling_mean; float * rolling_variance; #ifdef GPU int *indexes_gpu; float * filters_gpu; float * filter_updates_gpu; float * spatial_mean_gpu; float * spatial_variance_gpu; float * mean_gpu; float * variance_gpu; float * rolling_mean_gpu; float * rolling_variance_gpu; float * spatial_mean_delta_gpu; float * spatial_variance_delta_gpu; float * variance_delta_gpu; float * mean_delta_gpu; float * col_image_gpu; float * x_gpu; float * x_norm_gpu; float * weights_gpu; float * weight_updates_gpu; float * biases_gpu; float * bias_updates_gpu; float * scales_gpu; float * scale_updates_gpu; float * output_gpu; float * delta_gpu; float * rand_gpu; float * squared_gpu; float * norms_gpu; #endif }; void free_layer(layer); #endif