#include "crop_layer.h" #include "cuda.h" #include image get_crop_image(crop_layer l) { int h = l.out_h; int w = l.out_w; int c = l.out_c; return float_to_image(w,h,c,l.output); } void backward_crop_layer(const crop_layer l, network_state state){} void backward_crop_layer_gpu(const crop_layer l, network_state state){} crop_layer make_crop_layer(int batch, int h, int w, int c, int crop_height, int crop_width, int flip, float angle, float saturation, float exposure) { fprintf(stderr, "Crop Layer: %d x %d -> %d x %d x %d image\n", h,w,crop_height,crop_width,c); crop_layer l = {0}; l.type = CROP; l.batch = batch; l.h = h; l.w = w; l.c = c; l.scale = (float)crop_height / h; l.flip = flip; l.angle = angle; l.saturation = saturation; l.exposure = exposure; l.out_w = crop_width; l.out_h = crop_height; l.out_c = c; l.inputs = l.w * l.h * l.c; l.outputs = l.out_w * l.out_h * l.out_c; l.output = calloc(l.outputs*batch, sizeof(float)); l.forward = forward_crop_layer; l.backward = backward_crop_layer; #ifdef GPU l.forward_gpu = forward_crop_layer_gpu; l.backward_gpu = backward_crop_layer_gpu; l.output_gpu = cuda_make_array(l.output, l.outputs*batch); l.rand_gpu = cuda_make_array(0, l.batch*8); #endif return l; } void resize_crop_layer(layer *l, int w, int h) { l->w = w; l->h = h; l->out_w = l->scale*w; l->out_h = l->scale*h; l->inputs = l->w * l->h * l->c; l->outputs = l->out_h * l->out_w * l->out_c; l->output = realloc(l->output, l->batch*l->outputs*sizeof(float)); #ifdef GPU cuda_free(l->output_gpu); l->output_gpu = cuda_make_array(l->output, l->outputs*l->batch); #endif } void forward_crop_layer(const crop_layer l, network_state state) { int i,j,c,b,row,col; int index; int count = 0; int flip = (l.flip && rand()%2); int dh = rand()%(l.h - l.out_h + 1); int dw = rand()%(l.w - l.out_w + 1); float scale = 2; float trans = -1; if(l.noadjust){ scale = 1; trans = 0; } if(!state.train){ flip = 0; dh = (l.h - l.out_h)/2; dw = (l.w - l.out_w)/2; } for(b = 0; b < l.batch; ++b){ for(c = 0; c < l.c; ++c){ for(i = 0; i < l.out_h; ++i){ for(j = 0; j < l.out_w; ++j){ if(flip){ col = l.w - dw - j - 1; }else{ col = j + dw; } row = i + dh; index = col+l.w*(row+l.h*(c + l.c*b)); l.output[count++] = state.input[index]*scale + trans; } } } } }