#include #include void col2im_add_pixel(float *im, int height, int width, int channels, int row, int col, int channel, int pad, float val) { row -= pad; col -= pad; if (row < 0 || col < 0 || row >= height || col >= width) return; im[col + width*(row + height*channel)] += val; } //This one might be too, can't remember. void col2im_cpu(float* data_col, int channels, int height, int width, int ksize, int stride, int pad, float* data_im) { int c,h,w; int height_col = (height - ksize) / stride + 1; int width_col = (width - ksize) / stride + 1; if (pad){ height_col = 1 + (height-1) / stride; width_col = 1 + (width-1) / stride; pad = ksize/2; } int channels_col = channels * ksize * ksize; for (c = 0; c < channels_col; ++c) { int w_offset = c % ksize; int h_offset = (c / ksize) % ksize; int c_im = c / ksize / ksize; for (h = 0; h < height_col; ++h) { for (w = 0; w < width_col; ++w) { int im_row = h_offset + h * stride; int im_col = w_offset + w * stride; int col_index = (c * height_col + h) * width_col + w; double val = data_col[col_index]; col2im_add_pixel(data_im, height, width, channels, im_row, im_col, c_im, pad, val); } } } }