#include "normalization_layer.h" #include "blas.h" #include layer make_normalization_layer(int batch, int w, int h, int c, int size, float alpha, float beta, float kappa) { fprintf(stderr, "Local Response Normalization Layer: %d x %d x %d image, %d size\n", w,h,c,size); layer layer = {0}; layer.type = NORMALIZATION; layer.batch = batch; layer.h = layer.out_h = h; layer.w = layer.out_w = w; layer.c = layer.out_c = c; layer.kappa = kappa; layer.size = size; layer.alpha = alpha; layer.beta = beta; layer.output = calloc(h * w * c * batch, sizeof(float)); layer.delta = calloc(h * w * c * batch, sizeof(float)); layer.squared = calloc(h * w * c * batch, sizeof(float)); layer.norms = calloc(h * w * c * batch, sizeof(float)); layer.inputs = w*h*c; layer.outputs = layer.inputs; #ifdef GPU layer.output_gpu = cuda_make_array(0, h * w * c * batch); layer.delta_gpu = cuda_make_array(0, h * w * c * batch); layer.squared_gpu = cuda_make_array(0, h * w * c * batch); layer.norms_gpu = cuda_make_array(0, h * w * c * batch); #endif return layer; } void resize_normalization_layer(layer *layer, int w, int h) { int c = layer->c; int batch = layer->batch; layer->h = h; layer->w = w; layer->out_h = h; layer->out_w = w; layer->inputs = w*h*c; layer->outputs = layer->inputs; layer->output = realloc(layer->output, h * w * c * batch * sizeof(float)); layer->delta = realloc(layer->delta, h * w * c * batch * sizeof(float)); layer->squared = realloc(layer->squared, h * w * c * batch * sizeof(float)); layer->norms = realloc(layer->norms, h * w * c * batch * sizeof(float)); #ifdef GPU cuda_free(layer->output_gpu); cuda_free(layer->delta_gpu); cuda_free(layer->squared_gpu); cuda_free(layer->norms_gpu); layer->output_gpu = cuda_make_array(0, h * w * c * batch); layer->delta_gpu = cuda_make_array(0, h * w * c * batch); layer->squared_gpu = cuda_make_array(0, h * w * c * batch); layer->norms_gpu = cuda_make_array(0, h * w * c * batch); #endif } void forward_normalization_layer(const layer layer, network_state state) { int k,b; int w = layer.w; int h = layer.h; int c = layer.c; scal_cpu(w*h*c*layer.batch, 0, layer.squared, 1); for(b = 0; b < layer.batch; ++b){ float *squared = layer.squared + w*h*c*b; float *norms = layer.norms + w*h*c*b; float *input = state.input + w*h*c*b; pow_cpu(w*h*c, 2, input, 1, squared, 1); const_cpu(w*h, layer.kappa, norms, 1); for(k = 0; k < layer.size/2; ++k){ axpy_cpu(w*h, layer.alpha, squared + w*h*k, 1, norms, 1); } for(k = 1; k < layer.c; ++k){ copy_cpu(w*h, norms + w*h*(k-1), 1, norms + w*h*k, 1); int prev = k - ((layer.size-1)/2) - 1; int next = k + (layer.size/2); if(prev >= 0) axpy_cpu(w*h, -layer.alpha, squared + w*h*prev, 1, norms + w*h*k, 1); if(next < layer.c) axpy_cpu(w*h, layer.alpha, squared + w*h*next, 1, norms + w*h*k, 1); } } pow_cpu(w*h*c*layer.batch, -layer.beta, layer.norms, 1, layer.output, 1); mul_cpu(w*h*c*layer.batch, state.input, 1, layer.output, 1); } void backward_normalization_layer(const layer layer, network_state state) { // TODO This is approximate ;-) // Also this should add in to delta instead of overwritting. int w = layer.w; int h = layer.h; int c = layer.c; pow_cpu(w*h*c*layer.batch, -layer.beta, layer.norms, 1, state.delta, 1); mul_cpu(w*h*c*layer.batch, layer.delta, 1, state.delta, 1); } #ifdef GPU void forward_normalization_layer_gpu(const layer layer, network_state state) { int k,b; int w = layer.w; int h = layer.h; int c = layer.c; scal_ongpu(w*h*c*layer.batch, 0, layer.squared_gpu, 1); for(b = 0; b < layer.batch; ++b){ float *squared = layer.squared_gpu + w*h*c*b; float *norms = layer.norms_gpu + w*h*c*b; float *input = state.input + w*h*c*b; pow_ongpu(w*h*c, 2, input, 1, squared, 1); const_ongpu(w*h, layer.kappa, norms, 1); for(k = 0; k < layer.size/2; ++k){ axpy_ongpu(w*h, layer.alpha, squared + w*h*k, 1, norms, 1); } for(k = 1; k < layer.c; ++k){ copy_ongpu(w*h, norms + w*h*(k-1), 1, norms + w*h*k, 1); int prev = k - ((layer.size-1)/2) - 1; int next = k + (layer.size/2); if(prev >= 0) axpy_ongpu(w*h, -layer.alpha, squared + w*h*prev, 1, norms + w*h*k, 1); if(next < layer.c) axpy_ongpu(w*h, layer.alpha, squared + w*h*next, 1, norms + w*h*k, 1); } } pow_ongpu(w*h*c*layer.batch, -layer.beta, layer.norms_gpu, 1, layer.output_gpu, 1); mul_ongpu(w*h*c*layer.batch, state.input, 1, layer.output_gpu, 1); } void backward_normalization_layer_gpu(const layer layer, network_state state) { // TODO This is approximate ;-) int w = layer.w; int h = layer.h; int c = layer.c; pow_ongpu(w*h*c*layer.batch, -layer.beta, layer.norms_gpu, 1, state.delta, 1); mul_ongpu(w*h*c*layer.batch, layer.delta_gpu, 1, state.delta, 1); } #endif