#include "opencl.h" #include #include #include cl_info cl = {0}; void check_error(cl_info info) { if (info.error != CL_SUCCESS) { printf("\n Error number %d", info.error); } } cl_info cl_init() { cl_info info; info.initialized = 0; //cl_uint num_platforms, num_devices; // Fetch the Platform and Device IDs; we only want one. cl_device_id devices[2]; info.error=clGetPlatformIDs(1, &info.platform, 0); check_error(info); info.error=clGetDeviceIDs(info.platform, CL_DEVICE_TYPE_ALL, 2, devices, 0); info.device = devices[rand()%2]; check_error(info); cl_context_properties properties[]={ CL_CONTEXT_PLATFORM, (cl_context_properties)info.platform, 0}; // Note that nVidia's OpenCL requires the platform property info.context=clCreateContext(properties, 1, &info.device, 0, 0, &info.error); check_error(info); info.queue = clCreateCommandQueue(info.context, info.device, 0, &info.error); check_error(info); info.initialized = 1; return info; } cl_program cl_fprog(char *filename, char *options, cl_info info) { size_t srcsize; char src[8192]; memset(src, 0, 8192); FILE *fil=fopen(filename,"r"); srcsize=fread(src, sizeof src, 1, fil); fclose(fil); const char *srcptr[]={src}; // Submit the source code of the example kernel to OpenCL cl_program prog=clCreateProgramWithSource(info.context,1, srcptr, &srcsize, &info.error); check_error(info); char build_c[4096]; // and compile it (after this we could extract the compiled version) info.error=clBuildProgram(prog, 0, 0, options, 0, 0); if ( info.error != CL_SUCCESS ) { fprintf(stderr, "Error Building Program: %d\n", info.error); clGetProgramBuildInfo( prog, info.device, CL_PROGRAM_BUILD_LOG, 4096, build_c, 0); fprintf(stderr, "Build Log for %s program:\n%s\n", filename, build_c); } return prog; } void cl_setup() { if(!cl.initialized){ cl = cl_init(); } } cl_kernel get_kernel(char *filename, char *kernelname, char *options) { cl_setup(); cl_program prog = cl_fprog(filename, options, cl); cl_kernel kernel=clCreateKernel(prog, kernelname, &cl.error); check_error(cl); return kernel; }